Player Matchup

Artemis
Artemis
BrunaoVraau
Artemis
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 16L
1,397 Elo+
Party 1
Guan Yu
Guan Yu
TaLzin
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,378 Elo+
Party 1
Bakasura
Bakasura
bg_simoes
Bakasura
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 2
Zeus
Zeus
fangirlderezero
Zeus
Level 18
God Stats
1W - 2L
1,354 SR
Queue Stats
38W - 34L
1,432 Elo+
Party 2
Ganesha
Ganesha
pedrodenoronha
Ganesha
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 14L
1,246 Elo+
Party 1
Team Averages
Level 8
1,471 SR
1,390 Elo+

VS

Team Averages
Level 14
1,480 SR
1,412 Elo+
Mercury
Mercury
Dashang
Mercury
Level 13
God Stats
4W - 0L
1,500 SR
Queue Stats
22W - 18L
1,433 Elo+
Solo
Skadi
Skadi
Lauty-_-Loco
Skadi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 30L
1,383 Elo+
Solo
Aphrodite
Aphrodite
OtkL-Yem
Aphrodite
Level 14
God Stats
1W - 1L
1,242 SR
Queue Stats
16W - 16L
1,451 Elo+
Solo
Thor
Thor
RedArt85010
Thor
Level 8
God Stats
5W - 2L
1,654 SR
Queue Stats
7W - 12L
1,435 Elo+
Solo
Bellona
Bellona
pepesagrado21
Bellona
Level 18
God Stats
6W - 4L
1,501 SR
Queue Stats
46W - 49L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BrunaoVraau
Artemis
8
4 / 2 / 0
5,222
522
6,950
5,630
1,613
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
TaLzin
Guan Yu
9
2 / 3 / 0
5,300
530
1,696
5,807
2,891
Bakasura
bg_simoes
Bakasura
7
0 / 3 / 1
4,655
466
2,793
6,057
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 4 / 0
4,483
448
2,236
5,400
1,661
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

8
1 / 3 / 4
5,529
553
3,388
6,214
3,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dashang
Mercury
8
1 / 1 / 2
5,405
541
2,121
5,027
1,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 2 / 1
6,516
652
3,845
4,635
1,331
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
OtkL-Yem
Aphrodite
13
7 / 0 / 0
7,259
726
8,692
8,830
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 5 / 0
4,395
440
1,915
6,104
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
10
4 / 0 / 1
5,722
572
3,510
7,356
4,370
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
7
Kills
15
15
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
BrunaoVraau
Artemis
4
2
0
2
W
Mercury
Dashang
Mercury
1
1
2
2
W
3
2
1
1.75
W
Aphrodite
OtkL-Yem
Aphrodite
7
0
0
7
W
0
5
0
0
L
Guan Yu
TaLzin
Guan Yu
2
3
0
0.67
L
Bakasura
bg_simoes
Bakasura
0
3
1
0.17
L
0
4
0
0
L
1
3
4
1
W
Bellona
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,063
Damage
20,083
29,108
Taken
31,952
11,491
Mitigated
11,329
6,235
Healing
9,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BrunaoVraau
Artemis
6,950
4,321
0
1,778
5,630
1,613
675
870
4,577
0
22,144
W
Mercury
Dashang
Mercury
2,121
994
0
450
5,027
1,335
332
69
4,855
0
25,505
W
3,845
1,857
0
250
4,635
1,331
1,078
166
4,385
0
32,920
W
Aphrodite
OtkL-Yem
Aphrodite
8,692
1,457
0
5,962
8,830
2,842
438
2,598
6,116
44,205
0
W
1,915
498
0
494
6,104
1,451
198
1,155
4,949
0
10,312
L
Guan Yu
TaLzin
Guan Yu
1,696
194
50
384
5,807
2,891
0
1,104
4,703
0
12,937
L
Bakasura
bg_simoes
Bakasura
2,793
1,557
0
1,576
6,057
2,034
0
1,639
4,418
0
17,806
L
2,236
833
0
1,327
5,400
1,661
0
4,537
863
14,449
0
L
3,388
711
0
1,120
6,214
3,292
131
542
5,282
12,233
0
W
Bellona
3,510
475
0
2,632
7,356
4,370
426
1,636
5,720
0
21,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,189
Gold Earned
29,297
153
Minions Killed
254
0
Camps Cleared
0
909,486
Distance Traveled
941,978
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,222
522
57
6
0
148,437
0
W
Mercury
5,405
541
43
4
0
201,423
1
W
Skadi
6,516
652
65
7
0
179,635
1
W
Aphrodite
7,259
726
80
8
0
190,494
4
W
Thor
4,395
440
21
2
0
172,224
0
L
Guan Yu
5,300
530
35
4
0
203,980
1
L
Bakasura
4,655
466
39
4
0
200,473
0
L
Zeus
4,483
448
17
2
0
168,442
1
L
Ganesha
5,529
553
5
1
0
188,154
1
W
Bellona
5,722
572
45
5
0
198,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role