Player Matchup

Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Bealcrest
Olorun
Level 15
God Stats
1W - 1L
1,717 SR
Queue Stats
12W - 25L
1,321 Elo+
Party 1
Hou Yi
Hou Yi
olmountainman
Hou Yi
Level 45
God Stats
37W - 31L
1,499 SR
Queue Stats
114W - 106L
1,419 Elo+
Party 1
Team Averages
Level 62
1,572 SR
1,413 Elo+

VS

Team Averages
Level 43
1,408 SR
1,501 Elo+
Vulcan
Vulcan
KidneyPenetrator
Vulcan
Level 89
God Stats
4W - 4L
1,424 SR
Queue Stats
692W - 506L
1,653 Elo+
Solo
Fafnir
Fafnir
blackroselord
Fafnir
Level 15
God Stats
1W - 3L
1,262 SR
Queue Stats
3W - 7L
1,346 Elo+
Solo
Zeus
Zeus
iCrazyShooterr
Zeus
Level 26
God Stats
144W - 135L
1,538 SR
Queue Stats
202W - 207L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 0 / 12
9,236
710
6,288
13,454
11,203
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Bealcrest
Olorun
13
5 / 6 / 8
9,615
740
7,785
9,943
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
8 / 2 / 3
9,797
754
7,830
11,774
3,797
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 3
8,831
679
17,653
8,701
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 4
7,252
558
2,723
7,716
6,999
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 7 / 1
8,229
633
8,281
8,390
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
16
Kills
8
8
Deaths
16
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
12
9
W
Olorun
Bealcrest
Olorun
5
6
8
1.5
L
5
5
3
1.3
L
0
4
4
0.5
L
3
7
1
0.5
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,903
Damage
28,657
35,171
Taken
24,807
18,439
Mitigated
13,467
13,991
Healing
1,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,288
1,383
0
6,535
13,454
11,203
42
9,559
3,497
0
20,464
W
Olorun
Bealcrest
Olorun
7,785
3,720
569
1,667
9,943
3,439
866
8,804
869
24,566
1,695
L
17,653
7,065
0
0
8,701
3,779
0
3,042
5,659
37,961
0
L
2,723
807
0
1,202
7,716
6,999
0
2,057
5,659
4,820
0
L
8,281
708
0
0
8,390
2,689
0
2,061
6,329
27,852
0
W
7,830
4,005
570
4,650
11,774
3,797
886
9,418
2,148
0
39,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,648
Gold Earned
24,312
148
Minions Killed
111
0
Camps Cleared
0
660,688
Distance Traveled
583,124
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,236
710
23
2
0
251,913
0
W
Olorun
9,615
740
50
4
0
190,410
0
L
Vulcan
8,831
679
51
4
0
225,255
1
L
Fafnir
7,252
558
7
1
0
190,285
3
L
Zeus
8,229
633
53
4
0
167,584
1
W
Hou Yi
9,797
754
75
6
0
218,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role