Player Matchup

Mercury
Mercury
Platinum III
 
Mercury
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum I
 
Guan Yu
Platinum I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum II
 
Artemis
Platinum II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Platinum III
TheBleckFire
Tiamat
Platinum III
Level 157
God Stats
0W - 1L
1,343 SR
Queue Stats
72W - 66L
1,910 MMR
Solo
Fafnir
Fafnir
Platinum II
TheJohnnyK18
Fafnir
Platinum II
Level 147
God Stats
0W - 1L
1,255 SR
Queue Stats
565W - 554L
1,885 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,420 SR
1,659 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,564 SR
1,815 MMR
Jormungandr
Jormungandr
Platinum I
 
Jormungandr
Platinum I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum II
ErgoPr0xy
Freya
Platinum II
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
317W - 315L
1,846 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
Helldane
Ao Kuang
Platinum V
Level 107
God Stats
44W - 32L
1,677 SR
Queue Stats
592W - 588L
1,833 MMR
Solo
Neith
Neith
Platinum II
lauram0302
Neith
Platinum II
Level 160
God Stats
4W - 4L
1,546 SR
Queue Stats
128W - 127L
1,831 MMR
Party 1
Janus
Janus
Diamond IV
notJano
Janus
Diamond IV
Level 91
God Stats
17W - 14L
1,596 SR
Queue Stats
66W - 52L
2,065 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 2 / 1
5,625
511
2,217
8,249
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
 
Guan Yu
10
0 / 3 / 0
5,377
489
4,321
9,458
7,693
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
 
Artemis
10
0 / 3 / 0
5,352
487
4,466
5,835
1,664
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
10
2 / 2 / 0
5,962
542
5,416
6,274
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
7
0 / 1 / 0
5,025
457
1,563
6,955
4,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
ApolloAthenaCthulhuSetGilgamesh

VS

Bans
Morgan Le FaySobekAnhurCabrakanIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 0 / 2
7,003
637
8,055
7,981
7,571
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Freya
ErgoPr0xy
Freya
12
5 / 0 / 1
6,961
633
5,258
5,709
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ao Kuang
Helldane
Ao Kuang
10
3 / 1 / 2
6,225
566
3,683
6,094
2,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
10
0 / 0 / 4
5,810
528
3,513
7,685
3,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
notJano
Janus
12
1 / 1 / 4
6,667
606
5,317
4,858
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
11
11
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
1
0.25
L
Guan Yu
 
Guan Yu
0
3
0
0
L
Artemis
 
Artemis
0
3
0
0
W
Jormungandr
 
Jormungandr
2
0
2
3
W
Freya
ErgoPr0xy
Freya
5
0
1
5.5
W
Ao Kuang
Helldane
Ao Kuang
3
1
2
4
L
Tiamat
2
2
0
1
L
Fafnir
0
1
0
0
W
Neith
0
0
4
2
W
Janus
notJano
Janus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,983
Damage
25,826
36,771
Taken
32,327
20,227
Mitigated
16,316
12,519
Healing
10,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,217
1,067
0
3,071
8,249
2,887
0
3,762
4,399
0
31,597
L
Guan Yu
 
Guan Yu
4,321
1,287
0
4,419
9,458
7,693
68
7,283
2,121
0
30,851
L
Artemis
 
Artemis
4,466
1,429
0
1,586
5,835
1,664
0
2,714
3,107
0
33,492
W
Jormungandr
 
Jormungandr
8,055
2,225
0
3,651
7,981
7,571
319
0
7,981
42,101
0
W
Freya
ErgoPr0xy
Freya
5,258
1,812
0
2,248
5,709
1,729
87
650
4,975
37,060
0
W
Ao Kuang
Helldane
Ao Kuang
3,683
824
0
2,438
6,094
2,183
0
1,562
4,422
27,475
7,278
L
Tiamat
5,416
585
0
2,021
6,274
3,271
0
4,656
1,453
35,061
0
L
Fafnir
1,563
304
0
1,422
6,955
4,712
0
3,150
3,699
4,929
0
W
Neith
3,513
929
0
1,264
7,685
3,331
80
1,863
5,663
0
16,916
W
Janus
notJano
Janus
5,317
381
0
687
4,858
1,502
0
2,389
2,307
52,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,341
Gold Earned
32,666
293
Minions Killed
363
0
Camps Cleared
0
1,115,227
Distance Traveled
1,101,343
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,625
511
80
7
0
261,746
3
L
Guan Yu
5,377
489
60
5
0
230,748
2
L
Artemis
5,352
487
72
7
0
185,617
4
W
Jormungandr
7,003
637
87
8
0
223,097
1
W
Freya
6,961
633
66
6
0
190,831
5
W
Ao Kuang
6,225
566
67
6
0
247,382
5
L
Tiamat
5,962
542
78
7
0
211,905
3
L
Fafnir
5,025
457
3
0
0
225,211
3
W
Neith
5,810
528
25
2
0
198,198
4
W
Janus
6,667
606
118
11
0
241,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role