Player Matchup

Terra
Terra
 
Terra
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Ekkodes
Sol
Level 61
God Stats
3W - 3L
1,645 SR
Queue Stats
239W - 236L
1,423 Elo+
Solo
Nemesis
Nemesis
RafajitS2
Nemesis
Level 87
God Stats
9W - 5L
1,575 SR
Queue Stats
505W - 562L
1,501 Elo+
Party 2
Neith
Neith
TokyoChiba
Neith
Level 122
God Stats
9W - 4L
1,566 SR
Queue Stats
173W - 156L
1,489 Elo+
Solo
Ra
Ra
xJOURNEYx
Ra
Level 108
God Stats
20W - 17L
1,481 SR
Queue Stats
276W - 236L
1,560 Elo+
Solo
Team Averages
Level 96
1,553 SR
1,495 Elo+

VS

Team Averages
Level 90
1,484 SR
1,526 Elo+
Athena
Athena
 
Athena
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ChupetinhaAlada
Ymir
Level 13
God Stats
2W - 3L
1,508 SR
Queue Stats
26W - 18L
1,633 Elo+
Party 1
Izanami
Izanami
Ghostt_Riider
Izanami
Level 87
God Stats
7W - 9L
1,542 SR
Queue Stats
603W - 655L
1,466 Elo+
Solo
Baba Yaga
Baba Yaga
LeoTheBerserk
Baba Yaga
Level 125
God Stats
4W - 5L
1,434 SR
Queue Stats
806W - 739L
1,551 Elo+
Party 1
Hercules
Hercules
Zodarkgod
Hercules
Level 119
God Stats
21W - 38L
1,435 SR
Queue Stats
680W - 656L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
1 / 0 / 6
6,193
563
3,298
8,039
5,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sol
11
6 / 1 / 2
6,779
616
8,199
5,712
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
RafajitS2
Nemesis
10
2 / 1 / 5
5,923
538
4,994
7,001
2,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
12
3 / 0 / 2
6,927
630
4,984
4,385
1,512
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
3 / 0 / 4
6,236
567
5,122
2,973
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
0 / 4 / 1
4,943
449
2,938
8,719
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 4 / 1
5,256
478
814
7,540
4,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
10
1 / 3 / 0
5,557
505
4,182
7,480
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
LeoTheBerserk
Baba Yaga
11
1 / 1 / 0
5,874
534
4,636
5,419
2,351
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Zodarkgod
Hercules
10
0 / 3 / 0
5,305
482
2,522
8,154
5,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
15
Kills
2
2
Deaths
15
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
6
4
L
Athena
 
Athena
0
4
1
0.13
L
0
4
1
0.13
W
Sol
6
1
2
7
L
Izanami
1
3
0
0.33
L
Baba Yaga
LeoTheBerserk
Baba Yaga
1
1
0
1
W
Nemesis
RafajitS2
Nemesis
2
1
5
4.5
W
Neith
3
0
2
4
L
Hercules
Zodarkgod
Hercules
0
3
0
0
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,597
Damage
15,092
28,110
Taken
37,312
12,844
Mitigated
17,222
8,640
Healing
10,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,298
607
804
1,199
8,039
5,718
0
1,939
6,100
9,929
0
L
Athena
 
Athena
2,938
649
0
1,940
8,719
3,128
0
2,844
5,671
19,901
0
L
814
213
0
500
7,540
4,238
81
5,213
2,047
11,076
0
W
Sol
8,199
3,965
0
3,343
5,712
1,720
0
1,319
4,393
38,927
0
L
Izanami
4,182
3,227
0
1,963
7,480
2,408
42
4,615
2,733
0
37,967
L
Baba Yaga
LeoTheBerserk
Baba Yaga
4,636
305
0
2,206
5,419
2,351
0
3,086
2,088
39,860
0
W
Nemesis
RafajitS2
Nemesis
4,994
2,767
0
515
7,001
2,942
0
3,164
3,837
0
29,509
W
Neith
4,984
1,216
0
617
4,385
1,512
782
385
4,000
0
43,506
L
Hercules
Zodarkgod
Hercules
2,522
920
0
3,994
8,154
5,097
0
0
8,154
0
28,945
W
5,122
261
788
1,374
2,973
952
332
1,581
1,392
32,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,058
Gold Earned
26,935
310
Minions Killed
287
0
Camps Cleared
0
1,143,785
Distance Traveled
1,005,453
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,193
563
20
2
0
233,223
0
L
Athena
4,943
449
41
4
0
225,374
4
L
Ymir
5,256
478
25
2
0
181,491
0
W
Sol
6,779
616
59
5
0
214,430
3
L
Izanami
5,557
505
81
7
0
185,437
2
L
Baba Yaga
5,874
534
74
7
0
203,523
4
W
Nemesis
5,923
538
55
5
0
253,883
2
W
Neith
6,927
630
104
9
0
211,354
1
L
Hercules
5,305
482
66
6
0
209,628
2
W
Ra
6,236
567
72
7
0
230,895
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role