Player Matchup

Kukulkan
Kukulkan
Big_Mac695
Kukulkan
Level 26
God Stats
5W - 7L
1,561 SR
Queue Stats
105W - 118L
1,427 Elo+
Party 2
Thoth
Thoth
GEN2NEXT
Thoth
Level 13
God Stats
0W - 2L
1,271 SR
Queue Stats
19W - 23L
1,425 Elo+
Solo
Thor
Thor
KasperVnes
Thor
Level 4
God Stats
0W - 2L
1,136 SR
Queue Stats
20W - 23L
1,205 Elo+
Party 1
Ares
Ares
Not_my_Jam
Ares
Level 28
God Stats
0W - 1L
1,264 SR
Queue Stats
22W - 21L
1,522 Elo+
Party 2
Cupid
Cupid
odakadoo
Cupid
Level 5
God Stats
0W - 1L
1,699 SR
Queue Stats
34W - 31L
1,205 Elo+
Party 1
Team Averages
Level 15
1,386 SR
1,357 Elo+

VS

Team Averages
Level 22
1,563 SR
1,434 Elo+
Sol
Sol
AhmidouDu84
Sol
Level 30
God Stats
16W - 17L
1,618 SR
Queue Stats
283W - 264L
1,526 Elo+
Solo
Bastet
Bastet
Fellis696
Bastet
Level 26
God Stats
2W - 4L
1,338 SR
Queue Stats
6W - 7L
1,338 Elo+
Solo
Artio
Artio
GingerPickachu
Artio
Level 20
God Stats
7W - 4L
1,924 SR
Queue Stats
26W - 22L
1,650 Elo+
Solo
Neith
Neith
JunipersLight
Neith
Level 10
God Stats
15W - 16L
1,267 SR
Queue Stats
78W - 82L
1,342 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Meskal_vom_Mond
Morgan Le Fay
Level 24
God Stats
15W - 8L
1,667 SR
Queue Stats
39W - 46L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Big_Mac695
Kukulkan
17
4 / 6 / 4
11,679
973
14,912
14,298
6,296
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
GEN2NEXT
Thoth
17
3 / 7 / 4
11,394
950
17,943
14,031
5,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 16 / 5
10,087
841
9,349
25,492
10,805
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 4 / 5
10,867
906
13,630
31,050
28,509
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
odakadoo
Cupid
17
1 / 9 / 4
10,497
875
8,280
21,858
8,513
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 1 / 14
15,784
1,315
44,579
10,141
3,565
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Fellis696
Bastet
19
10 / 5 / 11
12,885
1,074
16,285
15,617
6,553
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
2 / 1 / 19
12,666
1,056
9,574
25,446
29,013
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
5 / 2 / 14
11,544
962
14,417
8,883
2,966
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
Meskal_vom_Mond
Morgan Le Fay
20
3 / 0 / 15
12,415
1,035
14,874
9,884
3,683
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
114
9
Kills
41
42
Deaths
9
22
Assists
73
Player
Kills
Deaths
Assists
KDA
W
21
1
14
28
L
Kukulkan
Big_Mac695
Kukulkan
4
6
4
1
W
Bastet
Fellis696
Bastet
10
5
11
3.1
L
Thoth
GEN2NEXT
Thoth
3
7
4
0.71
W
2
1
19
11.5
W
5
2
14
6
L
0
16
5
0.16
W
Morgan Le Fay
Meskal_vom_Mond
Morgan Le Fay
3
0
15
10.5
L
1
4
5
0.88
L
Cupid
odakadoo
Cupid
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,114
Damage
99,729
106,729
Taken
69,971
59,719
Mitigated
45,780
4,796
Healing
9,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
44,579
21,635
0
4,429
10,141
3,565
0
7,117
3,024
94,345
0
L
Kukulkan
Big_Mac695
Kukulkan
14,912
1,716
0
573
14,298
6,296
0
10,695
3,603
42,478
0
W
Bastet
Fellis696
Bastet
16,285
4,328
0
0
15,617
6,553
0
9,515
6,102
0
25,749
L
Thoth
GEN2NEXT
Thoth
17,943
896
0
0
14,031
5,596
0
8,314
5,717
35,964
0
W
9,574
1,814
1,166
2,252
25,446
29,013
0
16,111
9,335
17,791
0
W
14,417
6,485
0
1,675
8,883
2,966
0
6,364
2,519
0
24,551
L
9,349
2,948
0
0
25,492
10,805
0
16,188
9,304
0
23,809
W
Morgan Le Fay
Meskal_vom_Mond
Morgan Le Fay
14,874
1,400
0
215
9,884
3,683
0
7,378
2,506
39,190
0
L
13,630
1,466
0
1,198
31,050
28,509
0
18,290
12,760
21,336
0
L
Cupid
odakadoo
Cupid
8,280
5,611
853
2,172
21,858
8,513
0
15,540
6,318
0
32,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,524
Gold Earned
65,294
207
Minions Killed
261
3
Camps Cleared
14
1,077,745
Distance Traveled
1,150,604
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,784
1,315
132
11
10
233,880
1
L
Kukulkan
11,679
973
80
7
0
218,670
0
W
Bastet
12,885
1,074
27
2
0
249,154
2
L
Thoth
11,394
950
38
3
2
236,636
0
W
Artio
12,666
1,056
11
1
1
229,186
0
W
Neith
11,544
962
31
3
0
200,729
0
L
Thor
10,087
841
31
3
0
192,175
1
W
Morgan Le Fay
12,415
1,035
60
5
3
237,655
1
L
Ares
10,867
906
8
1
1
227,427
1
L
Cupid
10,497
875
50
4
0
202,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role