Player Matchup

Janus
Janus
Platinum II
CombatLevi
Janus
Platinum II
Level 127
God Stats
2W - 6L
1,475 SR
Queue Stats
565W - 599L
1,895 MMR
Solo
Bacchus
Bacchus
Gold I
SurvivorFan39
Bacchus
Gold I
Level 126
God Stats
0W - 1L
1,528 SR
Queue Stats
20W - 19L
1,748 MMR
Party 1
Chiron
Chiron
Platinum III
UwU christian
Chiron
Platinum III
Level 98
God Stats
5W - 2L
1,620 SR
Queue Stats
47W - 45L
1,919 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,541 SR
1,854 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,654 SR
1,830 MMR
Ymir
Ymir
Platinum I
Mauri0328
Ymir
Platinum I
Level 66
God Stats
47W - 39L
1,657 SR
Queue Stats
151W - 150L
1,912 MMR
Solo
Danzaburou
Danzaburou
Gold V
eduardomduarte
Danzaburou
Gold V
Level 113
God Stats
1W - 0L
1,714 SR
Queue Stats
24W - 28L
1,670 MMR
Solo
Ah Puch
Ah Puch
Platinum I
iTzZ REFL3X
Ah Puch
Platinum I
Level 159
God Stats
12W - 11L
1,590 SR
Queue Stats
288W - 354L
1,908 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
2 / 6 / 2
10,643
626
14,710
14,050
4,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
12
0 / 6 / 3
9,335
549
7,824
18,979
25,233
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 6 / 1
10,420
613
7,036
15,654
5,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Morgan Le FayZeusAphroditeAthenaKumbhakarna

VS

Bans
GilgameshCupidVamanaArtemisChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
5 / 0 / 10
11,481
675
9,099
20,975
29,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
eduardomduarte
Danzaburou
15
9 / 2 / 5
12,584
740
16,371
13,467
5,573
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
iTzZ REFL3X
Ah Puch
16
4 / 2 / 11
11,482
675
19,174
13,574
6,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
18
18
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
2
6
2
0.5
W
Ymir
5
0
10
10
L
Bacchus
0
6
3
0.25
L
2
6
1
0.42
W
Danzaburou
eduardomduarte
Danzaburou
9
2
5
5.75
W
Ah Puch
iTzZ REFL3X
Ah Puch
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,570
Damage
44,644
48,683
Taken
48,016
36,152
Mitigated
41,540
7,686
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
14,710
445
79
1,800
14,050
4,986
0
7,371
6,390
42,731
0
W
Ymir
9,099
1,474
0
5,068
20,975
29,883
76
8,165
12,396
32,074
0
L
Bacchus
7,824
700
167
752
18,979
25,233
28
9,483
8,722
12,585
0
L
7,036
2,771
1,272
3,616
15,654
5,933
0
10,182
5,298
0
41,137
W
Danzaburou
eduardomduarte
Danzaburou
16,371
9,884
0
2,240
13,467
5,573
1,748
5,745
7,360
0
46,368
W
Ah Puch
iTzZ REFL3X
Ah Puch
19,174
733
0
5,371
13,574
6,084
505
7,533
5,726
57,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,398
Gold Earned
35,547
170
Minions Killed
174
0
Camps Cleared
0
938,556
Distance Traveled
979,482
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,643
626
58
3
0
325,712
1
W
Ymir
11,481
675
38
2
0
336,611
1
L
Bacchus
9,335
549
16
1
0
319,207
0
L
Chiron
10,420
613
96
6
0
293,637
2
W
Danzaburou
12,584
740
61
4
0
316,525
2
W
Ah Puch
11,482
675
75
4
0
326,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role