Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
MiniMusAd
Aphrodite
Level 123
God Stats
5W - 2L
1,729 SR
Queue Stats
108W - 65L
1,672 Elo+
Party 1
Gilgamesh
Gilgamesh
Nexero
Gilgamesh
Level 123
God Stats
9W - 7L
1,552 SR
Queue Stats
103W - 64L
1,668 Elo+
Party 1
Team Averages
Level 134
1,594 SR
1,614 Elo+

VS

Team Averages
Level 147
1,624 SR
1,645 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Reason333
Fenrir
Level 138
God Stats
0W - 1L
1,872 SR
Queue Stats
13W - 6L
1,771 Elo+
Party 2
Ne Zha
Ne Zha
Stepa3000
Ne Zha
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 43L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
9 / 2 / 4
11,050
850
17,970
10,807
4,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
MiniMusAd
Aphrodite
13
1 / 3 / 9
9,002
692
4,078
10,952
9,702
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Nexero
Gilgamesh
15
5 / 4 / 8
10,249
788
11,424
14,801
16,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 6 / 5
9,465
728
12,943
11,359
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Reason333
Fenrir
13
4 / 6 / 5
10,136
780
8,099
15,258
15,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
Stepa3000
Ne Zha
11
1 / 3 / 6
8,554
658
8,190
12,796
11,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
15
Kills
9
9
Deaths
15
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
9
2
4
5.5
L
Sol
 
Sol
4
6
5
1.08
W
Aphrodite
MiniMusAd
Aphrodite
1
3
9
1.83
W
Gilgamesh
Nexero
Gilgamesh
5
4
8
2.25
L
Fenrir
Reason333
Fenrir
4
6
5
1.08
L
Ne Zha
Stepa3000
Ne Zha
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,472
Damage
29,232
36,560
Taken
39,413
30,044
Mitigated
29,328
13,449
Healing
10,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
17,970
7,710
0
4,284
10,807
4,119
1,993
2,906
7,759
0
67,791
L
Sol
 
Sol
12,943
4,975
0
3,832
11,359
2,552
2,208
464
10,558
39,749
0
W
Aphrodite
MiniMusAd
Aphrodite
4,078
1,042
3,143
4,534
10,952
9,702
148
4,505
6,227
20,991
0
W
Gilgamesh
Nexero
Gilgamesh
11,424
2,542
0
1,488
14,801
16,223
459
4,806
9,631
0
30,755
L
Fenrir
Reason333
Fenrir
8,099
2,352
0
2,265
15,258
15,053
415
1,144
13,686
0
19,489
L
Ne Zha
Stepa3000
Ne Zha
8,190
1,859
0
4,217
12,796
11,723
594
2,470
10,044
0
26,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,301
Gold Earned
28,155
159
Minions Killed
135
0
Camps Cleared
0
744,905
Distance Traveled
693,011
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,050
850
99
8
0
230,469
4
L
Sol
9,465
728
74
6
0
198,842
2
W
Aphrodite
9,002
692
30
2
0
246,926
3
W
Gilgamesh
10,249
788
30
2
0
267,510
0
L
Fenrir
10,136
780
25
2
0
233,344
0
L
Ne Zha
8,554
658
36
3
0
260,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role