Player Matchup

Izanami
Izanami
Silver V
BIG TATER TEX
Izanami
Silver V
Level 137
God Stats
6W - 9L
1,343 SR
Queue Stats
226W - 260L
587 MMR
Solo
Anubis
Anubis
Silver IV
BigRedXL
Anubis
Silver IV
Level 127
God Stats
9W - 16L
1,596 SR
Queue Stats
301W - 334L
689 MMR
Solo
Fafnir
Fafnir
Silver III
Twiztid Kris
Fafnir
Silver III
Level 140
God Stats
77W - 85L
1,397 SR
Queue Stats
439W - 450L
613 MMR
Solo
Discordia
Discordia
Silver III
lutcherboi13
Discordia
Silver III
Level 132
God Stats
53W - 42L
1,577 SR
Queue Stats
264W - 285L
729 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
rynven4
Sun Wukong
Silver V
Level 125
God Stats
6W - 9L
1,433 SR
Queue Stats
350W - 368L
586 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,469 SR
641 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,509 SR
641 MMR
Bacchus
Bacchus
Silver V
A_YO_Rell
Bacchus
Silver V
Level 68
God Stats
42W - 54L
1,399 SR
Queue Stats
165W - 199L
562 MMR
Solo
Chaac
Chaac
Silver III
David-The-Goatt
Chaac
Silver III
Level 78
God Stats
9W - 8L
1,547 SR
Queue Stats
74W - 81L
667 MMR
Solo
Cernunnos
Cernunnos
Silver V
EPULLMUSIC
Cernunnos
Silver V
Level 85
God Stats
35W - 39L
1,502 SR
Queue Stats
130W - 144L
658 MMR
Solo
Hun Batz
Hun Batz
Silver IV
IndigoSoze
Hun Batz
Silver IV
Level 159
God Stats
6W - 4L
1,594 SR
Queue Stats
186W - 203L
801 MMR
Solo
Awilix
Awilix
Bronze II
PiLo StyLez
Awilix
Bronze II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 63L
517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
6 / 2 / 14
13,806
552
20,545
20,247
11,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
BigRedXL
Anubis
20
5 / 2 / 7
13,999
560
12,002
14,025
6,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
18
3 / 1 / 13
14,146
566
6,398
16,835
22,584
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Discordia
lutcherboi13
Discordia
19
6 / 1 / 9
13,077
523
17,319
7,616
4,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
rynven4
Sun Wukong
18
6 / 3 / 5
12,993
520
14,380
21,343
23,411
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
AthenaGilgameshDanzaburouTsukuyomi

VS

Bans
Morgan Le FaySetThanatosMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A_YO_Rell
Bacchus
14
0 / 5 / 1
8,600
344
6,871
23,661
19,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

16
3 / 4 / 0
11,234
449
14,463
22,224
21,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
EPULLMUSIC
Cernunnos
17
0 / 8 / 4
10,860
434
15,040
20,597
6,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
IndigoSoze
Hun Batz
19
4 / 5 / 3
11,910
476
9,785
16,109
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Awilix
17
2 / 4 / 0
10,487
419
4,240
17,708
5,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
17
26
Kills
9
9
Deaths
26
48
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
A_YO_Rell
Bacchus
0
5
1
0.1
W
Izanami
6
2
14
6.5
W
Anubis
BigRedXL
Anubis
5
2
7
4.25
L
3
4
0
0.75
L
Cernunnos
EPULLMUSIC
Cernunnos
0
8
4
0.25
L
Hun Batz
IndigoSoze
Hun Batz
4
5
3
1.1
L
Awilix
2
4
0
0.5
W
Fafnir
3
1
13
9.5
W
Discordia
lutcherboi13
Discordia
6
1
9
10.5
W
Sun Wukong
rynven4
Sun Wukong
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,644
Damage
50,399
80,066
Taken
100,299
68,298
Mitigated
58,841
32,321
Healing
34,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
A_YO_Rell
Bacchus
6,871
966
949
8,056
23,661
19,860
0
5,309
18,040
26,541
0
W
Izanami
20,545
14,495
0
12,117
20,247
11,474
8,280
3,296
16,900
0
147,469
W
Anubis
BigRedXL
Anubis
12,002
365
0
7,924
14,025
6,401
0
486
13,351
107,455
0
L
14,463
2,780
0
8,868
22,224
21,327
994
5,290
16,934
0
78,634
L
Cernunnos
EPULLMUSIC
Cernunnos
15,040
7,439
0
6,592
20,597
6,529
574
9,760
10,837
0
99,116
L
Hun Batz
IndigoSoze
Hun Batz
9,785
1,155
0
4,828
16,109
5,500
0
7,020
9,089
0
98,271
L
Awilix
4,240
1,641
645
4,378
17,708
5,625
55
8,180
9,456
0
48,699
W
Fafnir
6,398
1,541
0
2,577
16,835
22,584
11
1,905
14,884
31,544
0
W
Discordia
lutcherboi13
Discordia
17,319
91
0
3,635
7,616
4,428
141
357
7,259
85,013
0
W
Sun Wukong
rynven4
Sun Wukong
14,380
4,908
0
6,068
21,343
23,411
1,343
1,226
18,661
0
63,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,021
Gold Earned
53,091
646
Minions Killed
558
0
Camps Cleared
0
2,236,349
Distance Traveled
2,089,524
38
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,600
344
36
1
0
424,917
13
W
Izanami
13,806
552
208
8
0
406,444
5
W
Anubis
13,999
560
167
7
0
447,062
2
L
Chaac
11,234
449
137
5
0
411,559
3
L
Cernunnos
10,860
434
140
6
0
383,222
0
L
Hun Batz
11,910
476
162
6
0
427,444
1
L
Awilix
10,487
419
83
3
0
442,382
0
W
Fafnir
14,146
566
41
2
0
435,541
12
W
Discordia
13,077
523
125
5
0
495,541
16
W
Sun Wukong
12,993
520
105
4
0
451,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role