Player Matchup

Horus
Horus
 
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Ch1nWenWenCh4_-1
Xbalanque
Level 26
God Stats
7W - 9L
1,779 SR
Queue Stats
133W - 210L
1,338 Elo+
Solo
Scylla
Scylla
Constantine6411
Scylla
Level 28
God Stats
0W - 3L
1,330 SR
Queue Stats
97W - 147L
1,283 Elo+
Solo
Arachne
Arachne
NHR_zenitsu656
Arachne
Level 28
God Stats
5W - 6L
1,491 SR
Queue Stats
664W - 804L
1,384 Elo+
Solo
Guan Yu
Guan Yu
SudarkSemju2
Guan Yu
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 28L
1,255 Elo+
Solo
Team Averages
Level 28
1,520 SR
1,352 Elo+

VS

Team Averages
Level 30
1,524 SR
1,502 Elo+
Chiron
Chiron
ARC_Luckythrone
Chiron
Level 26
God Stats
58W - 31L
1,500 SR
Queue Stats
132W - 130L
1,355 Elo+
Party 1
Poseidon
Poseidon
Ao_Ku_Ang
Poseidon
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 23L
1,551 Elo+
Party 1
Ratatoskr
Ratatoskr
Yo-Soy-Ratatoskr
Ratatoskr
Level 5
God Stats
14W - 3L
1,568 SR
Queue Stats
14W - 5L
1,523 Elo+
Solo
Janus
Janus
floriparules
Janus
Level 18
God Stats
4W - 4L
1,285 SR
Queue Stats
63W - 39L
1,609 Elo+
Solo
Bellona
Bellona
sangria_cavalar
Bellona
Level 88
God Stats
7W - 2L
1,769 SR
Queue Stats
517W - 537L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 4 / 2
8,760
548
7,868
12,254
8,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
11
1 / 2 / 2
6,726
420
1,917
4,459
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

3
0 / 2 / 0
4,656
291
74
2,195
622
Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 7 / 0
7,160
448
8,256
11,674
3,244
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
SudarkSemju2
Guan Yu
11
0 / 6 / 3
6,642
415
4,405
12,152
8,786
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
8,094
506
3,585
6,450
1,530
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Ao_Ku_Ang
Poseidon
14
4 / 2 / 4
8,885
555
5,451
8,434
2,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ratatoskr
14
5 / 3 / 6
9,185
574
7,395
11,342
6,664
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
7 / 0 / 4
10,809
676
9,456
10,974
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 2 / 9
8,004
500
4,431
10,008
8,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
7
Kills
21
21
Deaths
8
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
4
2
0.75
W
3
1
2
4
W
Poseidon
Ao_Ku_Ang
Poseidon
4
2
4
3
L
Xbalanque
1
2
2
1
L
0
2
0
0
L
4
7
0
0.57
L
Guan Yu
SudarkSemju2
Guan Yu
0
6
3
0.25
W
Ratatoskr
5
3
6
2.67
W
7
0
4
9
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,520
Damage
30,318
42,734
Taken
47,208
21,823
Mitigated
22,718
6,936
Healing
15,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
7,868
2,823
0
2,821
12,254
8,069
0
5,070
7,034
0
39,807
W
3,585
1,171
220
1,752
6,450
1,530
2,158
0
6,450
0
36,220
W
Poseidon
Ao_Ku_Ang
Poseidon
5,451
997
0
3,482
8,434
2,066
165
0
8,434
58,622
0
L
Xbalanque
1,917
1,259
0
450
4,459
1,102
0
1,213
3,210
0
24,144
L
74
74
0
154
2,195
622
0
1,891
170
3,120
0
L
8,256
4,958
0
1,472
11,674
3,244
0
3,453
8,108
0
35,185
L
Guan Yu
SudarkSemju2
Guan Yu
4,405
584
85
1,954
12,152
8,786
0
2,779
9,305
0
27,961
W
Ratatoskr
7,395
1,726
0
3,263
11,342
6,664
501
0
11,342
0
42,331
W
9,456
1,015
144
3,434
10,974
3,718
153
74
10,900
86,172
0
W
4,431
1,270
0
2,795
10,008
8,740
2,665
0
10,008
0
31,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,944
Gold Earned
44,977
236
Minions Killed
508
0
Camps Cleared
0
1,186,666
Distance Traveled
1,576,164
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,760
548
68
4
0
292,828
1
W
Chiron
8,094
506
78
5
0
287,569
3
W
Poseidon
8,885
555
107
7
0
309,559
1
L
Xbalanque
6,726
420
49
3
0
250,873
1
L
Scylla
4,656
291
6
0
0
56,880
0
L
Arachne
7,160
448
57
4
0
291,995
0
L
Guan Yu
6,642
415
56
4
0
294,090
1
W
Ratatoskr
9,185
574
95
6
0
304,094
2
W
Janus
10,809
676
178
11
0
354,288
5
W
Bellona
8,004
500
50
3
0
320,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role