Player Matchup

Vulcan
Vulcan
Silver I
CUPID567
Vulcan
Silver I
Level 87
God Stats
2W - 1L
1,753 SR
Queue Stats
32W - 35L
1,566 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
New Shotguns
Gilgamesh
Silver I
Level 101
God Stats
24W - 15L
1,750 SR
Queue Stats
87W - 85L
1,101 MMR
Party 1
Izanami
Izanami
Gold I
TheSixthBoar5
Izanami
Gold I
Level 157
God Stats
1W - 0L
1,695 SR
Queue Stats
22W - 18L
1,885 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,732 SR
1,518 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,553 SR
1,472 MMR
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
GoldenFistOfury
Sun Wukong
Bronze III
Level 69
God Stats
0W - 1L
1,586 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
foxikush
Baron Samedi
Gold IV
Level 131
God Stats
84W - 75L
1,572 SR
Queue Stats
750W - 849L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CUPID567
Vulcan
13
6 / 0 / 13
8,825
883
13,003
5,927
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
New Shotguns
Gilgamesh
11
4 / 1 / 15
8,213
821
5,981
5,601
4,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
14
11 / 1 / 8
9,592
959
11,673
6,204
2,222
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
Morgan Le FayZeusChang'eArtemisDanzaburou

VS

Bans
OdinMedusaCerberusSkadiKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 8 / 1
6,050
605
5,021
12,225
10,857
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
GoldenFistOfury
Sun Wukong
10
1 / 6 / 0
7,367
737
1,881
13,798
8,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
foxikush
Baron Samedi
10
1 / 7 / 1
6,950
695
4,430
10,035
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
4
21
Kills
2
2
Deaths
21
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
8
1
0.06
W
Vulcan
CUPID567
Vulcan
6
0
13
12.5
L
Sun Wukong
GoldenFistOfury
Sun Wukong
1
6
0
0.17
W
Gilgamesh
New Shotguns
Gilgamesh
4
1
15
11.5
W
Izanami
11
1
8
15
L
Baron Samedi
foxikush
Baron Samedi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,657
Damage
11,332
17,732
Taken
36,058
8,709
Mitigated
23,740
5,832
Healing
7,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,021
33
430
172
12,225
10,857
0
4,392
7,833
13,049
0
W
Vulcan
CUPID567
Vulcan
13,003
5,953
194
2,648
5,927
2,223
459
4,194
1,733
37,171
0
L
Sun Wukong
GoldenFistOfury
Sun Wukong
1,881
222
178
2,683
13,798
8,789
0
6,486
7,312
0
16,686
W
Gilgamesh
New Shotguns
Gilgamesh
5,981
1,540
407
1,095
5,601
4,264
574
1,851
3,750
0
12,287
W
Izanami
11,673
6,237
0
1,488
6,204
2,222
2,125
3,406
2,798
0
51,777
L
Baron Samedi
foxikush
Baron Samedi
4,430
316
2,069
2,179
10,035
4,094
0
2,125
7,910
29,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,630
Gold Earned
20,367
145
Minions Killed
109
0
Camps Cleared
0
616,372
Distance Traveled
490,425
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,050
605
27
3
0
148,831
0
W
Vulcan
8,825
883
43
4
0
211,910
0
L
Sun Wukong
7,367
737
33
3
0
173,841
1
W
Gilgamesh
8,213
821
10
1
0
214,362
2
W
Izanami
9,592
959
92
9
0
190,100
2
L
Baron Samedi
6,950
695
49
5
0
167,753
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role