Player Matchup

Cthulhu
Cthulhu
ParadoxIIx
Cthulhu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
Sentai
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,327 Elo+
Party 2
Neith
Neith
TheKiraSimp
Neith
Level 7
God Stats
8W - 5L
1,505 SR
Queue Stats
8W - 7L
1,464 Elo+
Party 1
Kukulkan
Kukulkan
kiertje
Kukulkan
Level 27
God Stats
7W - 9L
1,480 SR
Queue Stats
19W - 16L
1,495 Elo+
Party 1
Hera
Hera
xCroftAmbition
Hera
Level 5
God Stats
1W - 2L
1,723 SR
Queue Stats
2W - 10L
1,199 Elo+
Solo
Team Averages
Level 13
1,542 SR
1,397 Elo+

VS

Team Averages
Level 15
1,450 SR
1,497 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Psyphylys
Khepri
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 153L
1,375 Elo+
Solo
Merlin
Merlin
Radicallarry2425
Merlin
Level 17
God Stats
23W - 21L
1,486 SR
Queue Stats
94W - 82L
1,436 Elo+
Solo
Izanami
Izanami
Woolaloo
Izanami
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
30W - 40L
1,451 Elo+
Solo
Olorun
Olorun
celestialgvddess
Olorun
Level 6
God Stats
2W - 0L
1,266 SR
Queue Stats
2W - 2L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ParadoxIIx
Cthulhu
12
0 / 3 / 1
6,589
941
3,663
10,103
10,004
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Sentai
Mercury
12
1 / 7 / 1
6,778
968
5,665
8,945
3,056
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 2 / 0
6,770
967
2,991
3,709
1,226
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
kiertje
Kukulkan
12
0 / 2 / 1
6,794
971
3,879
3,744
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 1
6,805
972
4,020
5,198
1,774
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

220

VS

Team 2 Tickets

374

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
14
2 / 0 / 6
7,761
1,109
3,749
1,537
965
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
Psyphylys
Khepri
14
2 / 1 / 10
8,227
1,175
5,000
9,324
11,656
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 0 / 6
7,999
1,143
9,929
6,899
2,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Woolaloo
Izanami
14
5 / 0 / 6
8,274
1,182
7,100
2,803
935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 9
7,677
1,097
3,022
3,357
1,319
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
2
Kills
15
15
Deaths
2
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
2
0
6
5
L
Cthulhu
ParadoxIIx
Cthulhu
0
3
1
0.17
W
Khepri
Psyphylys
Khepri
2
1
10
7
W
3
0
6
6
L
Mercury
Sentai
Mercury
1
7
1
0.21
L
1
2
0
0.5
W
Izanami
Woolaloo
Izanami
5
0
6
8
W
3
1
9
7.5
L
Kukulkan
kiertje
Kukulkan
0
2
1
0.25
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,218
Damage
28,800
31,699
Taken
23,920
17,462
Mitigated
17,767
1,320
Healing
2,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
3,749
589
0
838
1,537
965
0
736
801
15,423
0
L
Cthulhu
ParadoxIIx
Cthulhu
3,663
655
0
0
10,103
10,004
0
6,627
3,476
9,369
0
W
Khepri
Psyphylys
Khepri
5,000
514
0
0
9,324
11,656
0
4,446
4,878
13,998
0
W
9,929
1,776
0
847
6,899
2,892
0
3,585
3,314
32,149
0
L
Mercury
Sentai
Mercury
5,665
3,369
0
168
8,945
3,056
0
5,341
3,604
0
11,130
L
2,991
1,112
0
362
3,709
1,226
0
3,002
707
0
9,065
W
Izanami
Woolaloo
Izanami
7,100
4,205
0
589
2,803
935
0
1,664
1,139
0
18,544
W
3,022
2,786
0
435
3,357
1,319
0
1,131
2,226
10,668
0
L
Kukulkan
kiertje
Kukulkan
3,879
334
0
388
3,744
1,402
0
1,985
1,759
16,908
0
L
4,020
639
0
402
5,198
1,774
0
4,745
453
17,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,736
Gold Earned
39,938
105
Minions Killed
140
3
Camps Cleared
5
636,051
Distance Traveled
671,888
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
7,761
1,109
29
4
0
136,170
0
L
Cthulhu
6,589
941
10
1
1
149,118
2
W
Khepri
8,227
1,175
14
2
1
151,688
0
W
Merlin
7,999
1,143
52
7
0
137,932
0
L
Mercury
6,778
968
6
1
2
150,891
0
L
Neith
6,770
967
18
3
0
67,392
0
W
Izanami
8,274
1,182
29
4
2
150,576
0
W
Olorun
7,677
1,097
16
2
2
95,522
0
L
Kukulkan
6,794
971
34
5
0
128,816
0
L
Hera
6,805
972
37
5
0
139,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role