Player Matchup

King Arthur
King Arthur
AR_Azbo
King Arthur
Level 7
God Stats
7W - 5L
1,737 SR
Queue Stats
37W - 31L
1,481 Elo+
Solo
Ra
Ra
Artichokeu
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chang'e
Chang'e
BUNNY-ISM
Chang'e
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,534 Elo+
Solo
Bakasura
Bakasura
Gaintflambo
Bakasura
Level 27
God Stats
18W - 12L
1,579 SR
Queue Stats
85W - 75L
1,542 Elo+
Solo
Hou Yi
Hou Yi
X3 0 W1LDHUNT3R
Hou Yi
Level 23
God Stats
2W - 0L
1,680 SR
Queue Stats
35W - 42L
1,450 Elo+
Solo
Team Averages
Level 15
1,599 SR
1,501 Elo+

VS

Team Averages
Level 13
1,443 SR
1,346 Elo+
Neith
Neith
AK31_TTV
Neith
Level 7
God Stats
6W - 3L
1,623 SR
Queue Stats
8W - 6L
1,529 Elo+
Solo
Ra
Ra
endlos-Himmel
Ra
Level 6
God Stats
0W - 2L
1,332 SR
Queue Stats
6W - 10L
1,309 Elo+
Party 1
Rama
Rama
gio-be-simping
Rama
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,371 Elo+
Solo
Ares
Ares
mattblack1986
Ares
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,226 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
terrorfie34_YT
Morgan Le Fay
Level 16
God Stats
5W - 10L
1,261 SR
Queue Stats
119W - 92L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AR_Azbo
King Arthur
14
7 / 2 / 13
9,962
524
7,274
14,896
9,129
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
0 / 1 / 3
9,226
486
4,106
8,470
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
BUNNY-ISM
Chang'e
15
3 / 3 / 8
10,971
577
6,347
12,688
4,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Gaintflambo
Bakasura
20
24 / 2 / 6
13,193
694
28,606
15,152
8,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
9 / 1 / 8
11,053
582
9,490
8,052
3,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AK31_TTV
Neith
14
2 / 4 / 1
8,286
436
5,917
10,579
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 11 / 3
6,901
363
2,011
11,511
2,747
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 8 / 2
8,191
431
4,562
12,479
3,962
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 13 / 2
6,823
359
1,326
16,188
7,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
terrorfie34_YT
Morgan Le Fay
12
3 / 10 / 2
8,662
456
11,305
16,201
5,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
18
43
Kills
8
9
Deaths
46
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
AK31_TTV
Neith
2
4
1
0.63
W
King Arthur
AR_Azbo
King Arthur
7
2
13
6.75
W
0
1
3
1.5
W
Chang'e
BUNNY-ISM
Chang'e
3
3
8
2.33
W
Bakasura
Gaintflambo
Bakasura
24
2
6
13.5
W
9
1
8
13
L
1
11
3
0.23
L
2
8
2
0.38
L
0
13
2
0.08
L
Morgan Le Fay
terrorfie34_YT
Morgan Le Fay
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,823
Damage
25,121
59,258
Taken
66,958
28,032
Mitigated
23,149
19,415
Healing
7,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AK31_TTV
Neith
5,917
2,741
0
2,766
10,579
3,329
0
3,869
6,338
0
30,698
W
King Arthur
AR_Azbo
King Arthur
7,274
1,303
0
2,103
14,896
9,129
575
6,175
7,709
0
29,725
W
4,106
153
75
2,061
8,470
3,086
1,921
119
8,351
44,024
0
W
Chang'e
BUNNY-ISM
Chang'e
6,347
737
1,260
5,316
12,688
4,007
3,765
1,790
10,898
49,244
0
W
Bakasura
Gaintflambo
Bakasura
28,606
18,898
0
5,082
15,152
8,477
945
5,217
9,155
0
104,241
W
9,490
6,461
0
3,518
8,052
3,333
5,317
1,341
6,711
0
55,150
L
2,011
681
66
239
11,511
2,747
0
270
10,832
17,804
0
L
4,562
3,733
0
1,196
12,479
3,962
1,053
1,850
10,477
0
24,811
L
1,326
306
0
452
16,188
7,293
226
3,133
12,491
3,004
0
L
Morgan Le Fay
terrorfie34_YT
Morgan Le Fay
11,305
2,745
0
2,872
16,201
5,818
736
973
14,447
48,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,405
Gold Earned
38,863
502
Minions Killed
225
0
Camps Cleared
0
1,744,425
Distance Traveled
1,302,774
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,286
436
57
3
0
273,163
1
W
King Arthur
9,962
524
46
2
0
387,898
0
W
Ra
9,226
486
99
5
0
296,718
2
W
Chang'e
10,971
577
96
5
0
286,994
0
W
Bakasura
13,193
694
157
8
0
452,897
1
W
Hou Yi
11,053
582
104
5
0
319,918
2
L
Ra
6,901
363
27
1
0
271,567
0
L
Rama
8,191
431
45
2
0
269,708
5
L
Ares
6,823
359
2
0
0
219,912
2
L
Morgan Le Fay
8,662
456
94
5
0
268,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role