Player Matchup

Raijin
Raijin
Issa Legend
Raijin
Level 157
God Stats
8W - 12L
1,602 SR
Queue Stats
732W - 651L
1,567 Elo+
Solo
Terra
Terra
Wiis_1021
Terra
Level 160
God Stats
8W - 3L
1,809 SR
Queue Stats
634W - 559L
1,569 Elo+
Solo
Cthulhu
Cthulhu
WillYouCashAppMe
Cthulhu
Level 128
God Stats
3W - 3L
1,357 SR
Queue Stats
350W - 308L
1,630 Elo+
Solo
Erlang Shen
Erlang Shen
Zeniri
Erlang Shen
Level 155
God Stats
24W - 19L
1,605 SR
Queue Stats
316W - 295L
1,548 Elo+
Solo
Izanami
Izanami
ZergiNate
Izanami
Level 152
God Stats
110W - 71L
1,664 SR
Queue Stats
923W - 863L
1,511 Elo+
Solo
Team Averages
Level 150
1,608 SR
1,565 Elo+

VS

Team Averages
Level 121
1,630 SR
1,572 Elo+
Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Einherjari
Baron Samedi
Level 65
God Stats
54W - 34L
1,658 SR
Queue Stats
109W - 86L
1,619 Elo+
Solo
Izanami
Izanami
El Guillo 0069
Izanami
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
blaizaur
Sylvanus
Level 157
God Stats
12W - 10L
1,737 SR
Queue Stats
715W - 729L
1,692 Elo+
Solo
Arachne
Arachne
spirit_of_death7
Arachne
Level 122
God Stats
3W - 4L
1,756 SR
Queue Stats
330W - 322L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
3 / 0 / 5
7,616
635
6,798
4,945
2,241
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
Wiis_1021
Terra
8
0 / 2 / 5
5,931
494
1,694
10,366
5,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
1 / 2 / 4
6,267
522
4,598
10,265
6,440
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
Zeniri
Erlang Shen
13
8 / 1 / 3
8,039
670
8,691
7,660
4,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
ZergiNate
Izanami
14
4 / 0 / 3
7,866
656
7,063
5,873
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 2
6,783
565
4,048
5,175
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Einherjari
Baron Samedi
8
0 / 1 / 2
5,271
439
1,731
6,025
1,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 5 / 0
5,576
465
2,368
6,596
1,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
blaizaur
Sylvanus
10
1 / 4 / 2
6,264
522
6,620
10,733
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
3 / 4 / 2
6,214
518
4,067
10,300
3,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
16
Kills
5
5
Deaths
16
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
2
1
L
Baron Samedi
Einherjari
Baron Samedi
0
1
2
1
L
0
5
0
0
W
Raijin
3
0
5
5.5
W
Terra
Wiis_1021
Terra
0
2
5
1.25
W
1
2
4
1.5
W
Erlang Shen
Zeniri
Erlang Shen
8
1
3
9.5
W
Izanami
ZergiNate
Izanami
4
0
3
5.5
L
Sylvanus
blaizaur
Sylvanus
1
4
2
0.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,844
Damage
18,834
39,109
Taken
38,829
20,405
Mitigated
13,287
16,626
Healing
11,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,048
343
0
912
5,175
1,447
0
761
4,414
41,589
0
L
Baron Samedi
Einherjari
Baron Samedi
1,731
35
121
1,885
6,025
1,860
0
2,093
3,932
21,573
0
L
2,368
1,355
248
740
6,596
1,288
0
1,082
5,514
0
27,447
W
Raijin
6,798
110
52
2,268
4,945
2,241
62
1,848
3,097
56,481
0
W
Terra
Wiis_1021
Terra
1,694
285
686
2,925
10,366
5,701
0
3,649
6,717
11,724
0
W
4,598
35
652
3,956
10,265
6,440
0
4,138
6,127
28,421
0
W
Erlang Shen
Zeniri
Erlang Shen
8,691
4,670
0
2,840
7,660
4,042
0
1,460
6,200
0
53,889
W
Izanami
ZergiNate
Izanami
7,063
4,284
0
3,247
5,873
1,981
3,439
859
5,014
0
65,642
L
Sylvanus
blaizaur
Sylvanus
6,620
1,583
518
4,198
10,733
4,798
0
6,063
4,670
25,607
6,539
L
4,067
2,223
0
3,136
10,300
3,894
0
3,091
7,209
0
28,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,719
Gold Earned
30,108
426
Minions Killed
300
0
Camps Cleared
0
1,159,430
Distance Traveled
1,111,156
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,783
565
95
8
0
249,804
1
L
Baron Samedi
5,271
439
36
3
0
216,523
4
L
Izanami
5,576
465
63
5
0
207,398
2
W
Raijin
7,616
635
117
10
0
242,967
4
W
Terra
5,931
494
17
1
0
206,753
5
W
Cthulhu
6,267
522
61
5
0
229,299
2
W
Erlang Shen
8,039
670
89
7
0
259,556
3
W
Izanami
7,866
656
142
12
0
220,855
0
L
Sylvanus
6,264
522
55
5
0
166,224
2
L
Arachne
6,214
518
51
4
0
271,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role