Player Matchup

Chernobog
Chernobog
DJTann3r
Chernobog
Level 6
God Stats
11W - 9L
1,693 SR
Queue Stats
105W - 110L
1,516 Elo+
Solo
Erlang Shen
Erlang Shen
EzlyClapped
Erlang Shen
Level 20
God Stats
8W - 10L
1,701 SR
Queue Stats
219W - 235L
1,503 Elo+
Solo
Apollo
Apollo
JAYSTARRRRRR
Apollo
Level 14
God Stats
1W - 4L
1,500 SR
Queue Stats
22W - 38L
1,246 Elo+
Solo
Khepri
Khepri
Neatstew156320
Khepri
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 14L
1,229 Elo+
Party 2
Nemesis
Nemesis
PlantyRaid
Nemesis
Level 13
God Stats
1W - 1L
1,731 SR
Queue Stats
16W - 20L
1,389 Elo+
Party 2
Team Averages
Level 12
1,625 SR
1,377 Elo+

VS

Team Averages
Level 17
1,517 SR
1,465 Elo+
Anhur
Anhur
 
Anhur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
JellyFeet12
Susano
Level 18
God Stats
41W - 34L
1,537 SR
Queue Stats
52W - 47L
1,460 Elo+
Solo
Raijin
Raijin
SwiftyyClean
Raijin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 39L
1,327 Elo+
Solo
King Arthur
King Arthur
Trapman88
King Arthur
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Weltyproduct2
Cabrakan
Level 26
God Stats
5W - 1L
1,548 SR
Queue Stats
58W - 37L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DJTann3r
Chernobog
8
1 / 3 / 1
5,412
492
2,705
5,817
1,421
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
EzlyClapped
Erlang Shen
12
6 / 1 / 0
6,992
636
8,048
7,886
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
7
1 / 5 / 0
4,708
428
1,751
5,709
768
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 4 / 1
5,253
478
1,394
6,743
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
PlantyRaid
Nemesis
7
0 / 4 / 1
4,929
448
1,760
8,054
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
9 / 1 / 1
7,032
639
9,708
6,856
2,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
9
3 / 2 / 2
5,971
543
4,528
5,731
1,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
10
3 / 2 / 2
6,052
550
3,468
6,005
1,853
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Trapman88
King Arthur
8
0 / 4 / 1
4,895
445
1,734
8,016
4,692
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cabrakan
Weltyproduct2
Cabrakan
9
2 / 2 / 7
5,754
523
3,103
5,010
4,490
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
9
Kills
17
17
Deaths
11
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
9
1
1
9.5
L
Chernobog
DJTann3r
Chernobog
1
3
1
0.5
L
Erlang Shen
EzlyClapped
Erlang Shen
6
1
0
6
L
Apollo
1
5
0
0.2
W
Susano
3
2
2
2
L
1
4
1
0.38
L
Nemesis
PlantyRaid
Nemesis
0
4
1
0.13
W
Raijin
3
2
2
2
W
King Arthur
Trapman88
King Arthur
0
4
1
0.13
W
Cabrakan
Weltyproduct2
Cabrakan
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,658
Damage
22,541
34,209
Taken
31,618
12,004
Mitigated
14,941
9,418
Healing
7,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
9,708
5,052
0
3,109
6,856
2,181
100
649
6,207
0
38,771
L
Chernobog
DJTann3r
Chernobog
2,705
1,654
0
1,037
5,817
1,421
84
2,519
3,298
0
20,881
L
Erlang Shen
EzlyClapped
Erlang Shen
8,048
4,309
0
3,222
7,886
3,870
0
839
7,047
0
35,273
L
Apollo
1,751
1,495
0
955
5,709
768
0
631
5,078
0
13,929
W
Susano
4,528
1,179
0
1,517
5,731
1,725
0
0
5,731
0
23,556
L
1,394
254
0
1,074
6,743
4,078
0
1,317
5,426
9,755
0
L
Nemesis
PlantyRaid
Nemesis
1,760
898
0
3,130
8,054
1,867
0
1,265
6,789
0
20,356
W
Raijin
3,468
910
0
1,608
6,005
1,853
0
0
6,005
25,799
0
W
King Arthur
Trapman88
King Arthur
1,734
924
0
411
8,016
4,692
62
0
8,016
0
13,090
W
Cabrakan
Weltyproduct2
Cabrakan
3,103
483
45
485
5,010
4,490
0
798
4,212
16,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,294
Gold Earned
29,704
215
Minions Killed
210
0
Camps Cleared
0
894,677
Distance Traveled
934,762
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,032
639
70
6
0
184,533
2
L
Chernobog
5,412
492
50
5
0
179,486
0
L
Erlang Shen
6,992
636
65
6
0
206,711
2
L
Apollo
4,708
428
33
3
0
150,218
1
W
Susano
5,971
543
48
4
0
207,030
0
L
Khepri
5,253
478
16
1
0
182,080
3
L
Nemesis
4,929
448
51
5
0
176,182
0
W
Raijin
6,052
550
46
4
0
175,244
3
W
King Arthur
4,895
445
24
2
0
175,356
4
W
Cabrakan
5,754
523
22
2
0
192,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role