Player Matchup

Janus
Janus
 
Janus
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
ERRE_PR
Bellona
Level 23
God Stats
11W - 15L
1,409 SR
Queue Stats
42W - 42L
1,385 Elo+
Solo
Anubis
Anubis
Erandy9993
Anubis
Level 20
God Stats
7W - 10L
1,455 SR
Queue Stats
23W - 30L
1,400 Elo+
Solo
Yemoja
Yemoja
MastaAce786
Yemoja
Level 26
God Stats
6W - 9L
1,357 SR
Queue Stats
61W - 80L
1,363 Elo+
Solo
Sun Wukong
Sun Wukong
Sedatee
Sun Wukong
Level 8
God Stats
5W - 1L
1,823 SR
Queue Stats
12W - 7L
1,475 Elo+
Party 1
Team Averages
Level 34
1,509 SR
1,425 Elo+

VS

Team Averages
Level 11
1,590 SR
1,439 Elo+
Cu Chulainn
Cu Chulainn
Mental Nerf
Cu Chulainn
Level 17
God Stats
8W - 3L
1,758 SR
Queue Stats
120W - 119L
1,416 Elo+
Solo
Ao Kuang
Ao Kuang
PorKingHD
Ao Kuang
Level 6
God Stats
2W - 3L
1,547 SR
Queue Stats
8W - 8L
1,473 Elo+
Solo
Chang'e
Chang'e
SisTaku
Chang'e
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,285 Elo+
Solo
Kali
Kali
Twitch_JDGold15
Kali
Level 27
God Stats
16W - 10L
1,647 SR
Queue Stats
22W - 28L
1,518 Elo+
Solo
Nemesis
Nemesis
zozo54930
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
16 / 0 / 1
13,409
583
19,468
10,775
4,489
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
ERRE_PR
Bellona
17
12 / 3 / 10
11,811
514
12,539
13,340
14,274
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
Erandy9993
Anubis
17
4 / 6 / 10
11,254
489
19,592
15,490
7,390
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
16
5 / 5 / 8
10,507
457
8,303
14,505
8,791
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
Sedatee
Sun Wukong
17
3 / 5 / 4
10,444
454
7,421
15,208
13,371
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Mental Nerf
Cu Chulainn
16
6 / 4 / 2
10,623
462
12,217
20,871
16,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
PorKingHD
Ao Kuang
14
5 / 8 / 4
10,953
476
11,809
27,627
7,319
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
SisTaku
Chang'e
13
1 / 6 / 1
10,130
440
4,481
16,289
12,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
3 / 8 / 1
10,433
454
5,205
16,481
6,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
zozo54930
Nemesis
12
4 / 16 / 0
8,667
377
7,111
20,450
7,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
27
40
Kills
19
19
Deaths
42
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
16
0
1
16.5
W
Bellona
ERRE_PR
Bellona
12
3
10
5.67
W
Anubis
Erandy9993
Anubis
4
6
10
1.5
W
Yemoja
5
5
8
1.8
L
Cu Chulainn
Mental Nerf
Cu Chulainn
6
4
2
1.75
L
Ao Kuang
PorKingHD
Ao Kuang
5
8
4
0.88
W
Sun Wukong
Sedatee
Sun Wukong
3
5
4
1
L
Chang'e
SisTaku
Chang'e
1
6
1
0.25
L
3
8
1
0.44
L
Nemesis
zozo54930
Nemesis
4
16
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,323
Damage
40,823
69,318
Taken
101,718
48,315
Mitigated
51,537
18,573
Healing
22,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
19,468
2,739
296
4,417
10,775
4,489
129
1,205
9,570
116,996
0
W
Bellona
ERRE_PR
Bellona
12,539
4,823
0
716
13,340
14,274
143
2,658
10,682
0
49,481
W
Anubis
Erandy9993
Anubis
19,592
745
0
6,084
15,490
7,390
2,732
9,665
5,825
64,295
0
W
Yemoja
8,303
2,525
1,376
2,976
14,505
8,791
1,115
3,001
11,504
33,504
0
L
Cu Chulainn
Mental Nerf
Cu Chulainn
12,217
2,088
0
3,359
20,871
16,914
426
9,877
10,994
8,486
52,458
L
Ao Kuang
PorKingHD
Ao Kuang
11,809
2,912
0
11,661
27,627
7,319
0
15,185
12,442
41,530
0
W
Sun Wukong
Sedatee
Sun Wukong
7,421
2,469
0
2,708
15,208
13,371
960
1,676
13,532
0
43,926
L
Chang'e
SisTaku
Chang'e
4,481
1,191
884
3,247
16,289
12,789
145
7,983
8,306
25,331
0
L
5,205
2,834
0
2,756
16,481
6,869
495
6,292
10,189
0
69,649
L
Nemesis
zozo54930
Nemesis
7,111
3,803
0
754
20,450
7,646
197
8,026
12,424
0
36,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,425
Gold Earned
50,806
471
Minions Killed
374
0
Camps Cleared
0
2,090,589
Distance Traveled
1,932,917
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,409
583
188
8
0
478,808
4
W
Bellona
11,811
514
50
2
0
460,662
2
W
Anubis
11,254
489
100
4
0
382,786
3
W
Yemoja
10,507
457
46
2
0
351,949
5
L
Cu Chulainn
10,623
462
108
5
0
449,395
4
L
Ao Kuang
10,953
476
46
2
0
389,447
0
W
Sun Wukong
10,444
454
87
4
0
416,384
0
L
Chang'e
10,130
440
43
2
0
384,233
0
L
Kali
10,433
454
118
5
0
337,638
1
L
Nemesis
8,667
377
59
3
0
372,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role