Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
LazyyyA
Achilles
Level 91
God Stats
3W - 1L
1,500 SR
Queue Stats
155W - 153L
1,588 Elo+
Solo
Anubis
Anubis
Sepezi
Anubis
Level 125
God Stats
17W - 11L
1,552 SR
Queue Stats
33W - 27L
1,529 Elo+
Party 1
Neith
Neith
kinkki
Neith
Level 136
God Stats
6W - 2L
1,771 SR
Queue Stats
26W - 14L
1,641 Elo+
Party 1
Team Averages
Level 133
1,565 SR
1,552 Elo+

VS

Team Averages
Level 116
1,584 SR
1,602 Elo+
King Arthur
King Arthur
 
King Arthur
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Dartmoness
Sobek
Level 112
God Stats
1W - 1L
1,752 SR
Queue Stats
357W - 330L
1,540 Elo+
Solo
Neith
Neith
GrubyMefisto
Neith
Level 129
God Stats
4W - 3L
1,576 SR
Queue Stats
131W - 130L
1,594 Elo+
Solo
Mercury
Mercury
Michielion
Mercury
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,855 Elo+
Solo
Tiamat
Tiamat
Migce10
Tiamat
Level 124
God Stats
0W - 2L
1,591 SR
Queue Stats
55W - 55L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 0 / 4
7,932
610
7,669
10,846
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
 
Ares
9
1 / 2 / 7
6,225
479
5,690
6,377
3,154
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
LazyyyA
Achilles
13
5 / 1 / 2
8,174
629
6,814
8,698
6,125
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
Sepezi
Anubis
15
13 / 1 / 3
9,517
732
11,512
10,241
5,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
kinkki
Neith
13
1 / 1 / 4
7,922
609
6,360
5,014
1,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 5 / 1
6,542
503
3,861
13,325
7,874
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sobek
9
0 / 5 / 2
5,881
452
4,075
15,093
6,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 2 / 0
6,981
537
4,131
5,200
1,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mercury
Michielion
Mercury
10
3 / 5 / 2
6,735
518
4,684
11,403
3,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Migce10
Tiamat
11
0 / 6 / 1
6,428
494
5,364
8,625
3,850
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
23
Kills
5
5
Deaths
23
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
4
5
W
Ares
 
Ares
1
2
7
2.25
L
King Arthur
 
King Arthur
0
5
1
0.1
L
Sobek
0
5
2
0.2
L
2
2
0
1
W
Achilles
LazyyyA
Achilles
5
1
2
6
L
Mercury
Michielion
Mercury
3
5
2
0.8
L
Tiamat
Migce10
Tiamat
0
6
1
0.08
W
Anubis
Sepezi
Anubis
13
1
3
14.5
W
Neith
kinkki
Neith
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,045
Damage
22,115
41,176
Taken
53,646
20,848
Mitigated
23,595
17,808
Healing
13,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,669
1,713
0
5,808
10,846
4,052
0
1,218
9,628
0
54,947
W
Ares
 
Ares
5,690
65
60
1,208
6,377
3,154
33
1,578
4,799
13,928
0
L
King Arthur
 
King Arthur
3,861
287
0
2,509
13,325
7,874
0
2,198
11,127
0
36,447
L
Sobek
4,075
636
275
3,974
15,093
6,657
0
6,528
8,565
11,040
0
L
4,131
1,498
0
1,821
5,200
1,275
0
1,172
4,028
0
47,711
W
Achilles
LazyyyA
Achilles
6,814
1,012
0
1,729
8,698
6,125
2,320
1,442
7,256
0
40,283
L
Mercury
Michielion
Mercury
4,684
3,001
0
3,486
11,403
3,939
0
3,077
8,326
0
34,818
L
Tiamat
Migce10
Tiamat
5,364
309
0
1,280
8,625
3,850
0
4,227
4,398
39,488
0
W
Anubis
Sepezi
Anubis
11,512
803
0
6,114
10,241
5,925
883
4,531
5,710
55,310
0
W
Neith
kinkki
Neith
6,360
2,399
0
2,889
5,014
1,592
0
670
4,344
0
58,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,770
Gold Earned
32,567
399
Minions Killed
363
0
Camps Cleared
0
1,204,544
Distance Traveled
1,227,870
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,932
610
95
7
0
285,952
1
W
Ares
6,225
479
14
1
0
195,532
2
L
King Arthur
6,542
503
90
7
0
264,670
2
L
Sobek
5,881
452
14
1
0
231,945
2
L
Neith
6,981
537
107
8
0
235,786
2
W
Achilles
8,174
629
64
5
0
241,326
4
L
Mercury
6,735
518
67
5
0
252,205
3
L
Tiamat
6,428
494
85
7
0
243,264
3
W
Anubis
9,517
732
110
8
0
234,774
1
W
Neith
7,922
609
116
9
0
246,960
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role