Player Matchup

Hades
Hades
DingsDaBT
Hades
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Osiris
Osiris
HuMa7mas12
Osiris
Level 28
God Stats
3W - 8L
1,105 SR
Queue Stats
73W - 95L
1,277 Elo+
Party 1
Hun Batz
Hun Batz
Indianer Jones9
Hun Batz
Level 27
God Stats
10W - 11L
1,500 SR
Queue Stats
16W - 26L
1,307 Elo+
Solo
Hel
Hel
MrPokemon22
Hel
Level 28
God Stats
3W - 5L
1,263 SR
Queue Stats
173W - 240L
1,292 Elo+
Party 1
Bakasura
Bakasura
jungly-paste2
Bakasura
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 13L
1,255 Elo+
Solo
Team Averages
Level 20
1,373 SR
1,326 Elo+

VS

Team Averages
Level 25
1,417 SR
1,305 Elo+
Fafnir
Fafnir
Dogchtryg
Fafnir
Level 27
God Stats
3W - 4L
1,491 SR
Queue Stats
143W - 158L
1,437 Elo+
Solo
Neith
Neith
K3w__in
Neith
Level 25
God Stats
30W - 27L
1,391 SR
Queue Stats
32W - 27L
1,211 Elo+
Solo
Nox
Nox
MAKAVELLI_-94
Nox
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
224W - 247L
1,355 Elo+
Solo
Camazotz
Camazotz
sobolevru13
Camazotz
Level 15
God Stats
8W - 9L
1,457 SR
Queue Stats
18W - 25L
1,280 Elo+
Solo
Fenrir
Fenrir
sweenzy44
Fenrir
Level 28
God Stats
3W - 3L
1,247 SR
Queue Stats
52W - 53L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DingsDaBT
Hades
18
10 / 7 / 14
12,920
497
20,338
25,517
16,026
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
HuMa7mas12
Osiris
17
9 / 4 / 11
12,533
482
12,842
18,909
16,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
20
13 / 3 / 9
13,602
523
15,358
20,763
9,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
4 / 6 / 14
11,974
461
17,798
22,079
6,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
jungly-paste2
Bakasura
15
1 / 6 / 14
10,490
403
4,562
13,230
4,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dogchtryg
Fafnir
16
2 / 5 / 12
10,833
417
11,823
20,901
28,882
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
K3w__in
Neith
17
10 / 7 / 5
12,482
480
23,535
19,245
7,932
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 7 / 2
14,003
539
21,151
18,054
8,455
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Camazotz
sobolevru13
Camazotz
14
2 / 12 / 9
9,859
379
8,859
24,261
8,054
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
sweenzy44
Fenrir
15
3 / 6 / 6
10,807
416
9,636
20,451
8,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
60
37
Kills
26
26
Deaths
37
62
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hades
DingsDaBT
Hades
10
7
14
2.43
L
Fafnir
Dogchtryg
Fafnir
2
5
12
1.6
W
Osiris
HuMa7mas12
Osiris
9
4
11
3.63
W
Hun Batz
13
3
9
5.83
L
Neith
K3w__in
Neith
10
7
5
1.79
L
9
7
2
1.43
W
4
6
14
1.83
W
Bakasura
jungly-paste2
Bakasura
1
6
14
1.33
L
Camazotz
sobolevru13
Camazotz
2
12
9
0.54
L
Fenrir
sweenzy44
Fenrir
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,898
Damage
75,004
100,498
Taken
102,912
53,080
Mitigated
61,624
43,604
Healing
22,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
DingsDaBT
Hades
20,338
1,601
739
10,350
25,517
16,026
1,309
7,715
17,802
64,391
0
L
Fafnir
Dogchtryg
Fafnir
11,823
4,698
0
760
20,901
28,882
253
7,671
12,995
36,382
0
W
Osiris
HuMa7mas12
Osiris
12,842
5,262
0
0
18,909
16,101
1,374
7,755
11,154
0
45,134
W
Hun Batz
15,358
5,417
0
3,400
20,763
9,731
2,273
4,027
16,736
0
87,447
L
Neith
K3w__in
Neith
23,535
15,472
0
2,126
19,245
7,932
2,068
9,185
10,060
0
88,964
L
21,151
2,606
646
3,764
18,054
8,455
1,507
8,412
9,617
88,906
0
W
17,798
1,284
14,850
13,183
22,079
6,869
1,037
7,321
14,758
76,547
0
W
Bakasura
jungly-paste2
Bakasura
4,562
2,556
0
1,082
13,230
4,353
1,001
6,156
7,074
0
13,033
L
Camazotz
sobolevru13
Camazotz
8,859
1,980
0
7,399
24,261
8,054
555
9,215
14,991
0
36,442
L
Fenrir
sweenzy44
Fenrir
9,636
1,919
0
8,227
20,451
8,301
665
3,653
16,723
0
57,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,519
Gold Earned
57,984
419
Minions Killed
425
0
Camps Cleared
0
2,232,581
Distance Traveled
2,077,276
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,920
497
71
3
0
376,763
1
L
Fafnir
10,833
417
20
1
0
456,931
0
W
Osiris
12,533
482
52
2
0
471,167
4
W
Hun Batz
13,602
523
148
6
0
472,851
0
L
Neith
12,482
480
133
5
0
378,019
0
L
Nox
14,003
539
135
5
0
424,964
0
W
Hel
11,974
461
123
5
0
461,970
1
W
Bakasura
10,490
403
25
1
0
449,830
4
L
Camazotz
9,859
379
45
2
0
426,939
0
L
Fenrir
10,807
416
92
4
0
390,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role