Player Matchup

Gilgamesh
Gilgamesh
APS_doctorestron
Gilgamesh
Level 14
God Stats
6W - 8L
1,376 SR
Queue Stats
89W - 88L
1,257 Elo+
Party 1
Fenrir
Fenrir
Rip-core210
Fenrir
Level 14
God Stats
2W - 8L
1,224 SR
Queue Stats
3W - 12L
1,055 Elo+
Solo
Medusa
Medusa
kanata-00
Medusa
Level 24
God Stats
4W - 4L
1,706 SR
Queue Stats
74W - 72L
1,296 Elo+
Solo
Thor
Thor
prokogmaw
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,209 Elo+
Solo
Ymir
Ymir
yaizabito
Ymir
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 34L
1,265 Elo+
Party 1
Team Averages
Level 14
1,461 SR
1,216 Elo+

VS

Team Averages
Level 12
1,480 SR
1,317 Elo+
Ra
Ra
B LENYER8493
Ra
Level 7
God Stats
6W - 4L
1,428 SR
Queue Stats
8W - 10L
1,241 Elo+
Solo
Tyr
Tyr
FB12_99
Tyr
Level 15
God Stats
2W - 1L
1,713 SR
Queue Stats
37W - 50L
1,341 Elo+
Solo
Merlin
Merlin
KEN-JAY-JOJO
Merlin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,277 Elo+
Solo
Chaac
Chaac
SHEEPMABOULE
Chaac
Level 6
God Stats
5W - 10L
1,257 SR
Queue Stats
7W - 16L
1,227 Elo+
Solo
Anubis
Anubis
chatico485
Anubis
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
14
4 / 7 / 1
9,077
395
15,421
18,866
9,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
8
0 / 4 / 0
8,009
348
2,309
10,987
6,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
kanata-00
Medusa
16
1 / 5 / 0
9,793
426
7,958
17,512
4,462
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Thor
17
8 / 6 / 1
10,937
476
11,027
18,188
10,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
14
1 / 7 / 3
9,071
394
7,534
19,868
10,256
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 5
11,828
514
11,320
10,742
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
19
4 / 1 / 6
12,314
535
12,713
12,701
8,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
17
5 / 4 / 5
11,548
502
6,834
12,680
4,744
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 6 / 4
10,088
439
10,282
21,138
19,655
Mace

Mace

+10
Physical Power

Anubis
chatico485
Anubis
20
9 / 1 / 1
13,618
592
20,436
18,519
9,278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
14
Kills
29
29
Deaths
16
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
4
7
1
0.64
W
8
4
5
2.63
W
Tyr
4
1
6
7
W
Merlin
5
4
5
1.88
L
Fenrir
0
4
0
0
W
3
6
4
0.83
W
Anubis
chatico485
Anubis
9
1
1
9.5
L
Medusa
kanata-00
Medusa
1
5
0
0.2
L
Thor
8
6
1
1.42
L
Ymir
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,249
Damage
61,585
85,421
Taken
75,780
41,393
Mitigated
46,163
11,467
Healing
28,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
15,421
4,723
0
1,057
18,866
9,172
894
7,788
10,754
0
39,815
W
11,320
755
976
2,193
10,742
3,784
2,050
1,916
8,826
55,650
0
W
Tyr
12,713
3,479
0
1,812
12,701
8,702
2,170
1,449
11,234
0
74,246
W
Merlin
6,834
611
362
3,556
12,680
4,744
965
1,200
11,480
50,263
0
L
Fenrir
2,309
438
0
270
10,987
6,988
0
3,070
7,749
65
9,318
W
10,282
3,217
0
6,516
21,138
19,655
798
609
20,529
0
31,535
W
Anubis
chatico485
Anubis
20,436
1,832
0
13,469
18,519
9,278
4,776
2,425
16,094
92,424
0
L
Medusa
kanata-00
Medusa
7,958
2,975
0
6,364
17,512
4,462
0
10,777
6,610
0
61,746
L
Thor
11,027
2,924
0
2,430
18,188
10,515
0
6,139
12,011
0
66,581
L
Ymir
7,534
2,941
0
1,346
19,868
10,256
456
10,024
9,157
41,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,887
Gold Earned
59,396
341
Minions Killed
532
0
Camps Cleared
0
1,707,447
Distance Traveled
2,038,116
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,077
395
45
2
0
376,789
1
W
Ra
11,828
514
113
5
0
434,291
4
W
Tyr
12,314
535
124
5
0
464,838
5
W
Merlin
11,548
502
85
4
0
377,536
3
L
Fenrir
8,009
348
10
0
0
210,041
0
W
Chaac
10,088
439
44
2
0
375,994
5
W
Anubis
13,618
592
166
7
0
385,457
4
L
Medusa
9,793
426
112
5
0
407,640
3
L
Thor
10,937
476
110
5
0
341,421
3
L
Ymir
9,071
394
64
3
0
371,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role