Player Matchup

Cthulhu
Cthulhu
angelmagana49
Cthulhu
Level 29
God Stats
24W - 19L
1,434 SR
Queue Stats
298W - 329L
1,443 Elo+
Solo
Kukulkan
Kukulkan
farzinmb
Kukulkan
Level 29
God Stats
62W - 71L
1,512 SR
Queue Stats
237W - 271L
1,449 Elo+
Solo
Tsukuyomi
Tsukuyomi
kimitakeV2
Tsukuyomi
Level 16
God Stats
13W - 12L
1,591 SR
Queue Stats
101W - 80L
1,507 Elo+
Party 1
Hercules
Hercules
maruoV6
Hercules
Level 23
God Stats
6W - 9L
1,500 SR
Queue Stats
111W - 90L
1,502 Elo+
Party 1
Khepri
Khepri
tungnge
Khepri
Level 16
God Stats
0W - 2L
1,284 SR
Queue Stats
11W - 14L
1,417 Elo+
Solo
Team Averages
Level 23
1,464 SR
1,464 Elo+

VS

Team Averages
Level 16
1,590 SR
1,375 Elo+
Baron Samedi
Baron Samedi
ManMan1212
Baron Samedi
Level 7
God Stats
8W - 1L
1,858 SR
Queue Stats
18W - 19L
1,319 Elo+
Party 2
Cerberus
Cerberus
Maydup
Cerberus
Level 7
God Stats
16W - 9L
1,500 SR
Queue Stats
39W - 31L
1,220 Elo+
Party 2
Tyr
Tyr
SADMAY
Tyr
Level 28
God Stats
12W - 9L
1,456 SR
Queue Stats
298W - 321L
1,540 Elo+
Solo
Zeus
Zeus
TheLegendMythy27
Zeus
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 51L
1,284 Elo+
Party 2
Arachne
Arachne
八千万个基佬同时
Arachne
Level 29
God Stats
61W - 38L
1,634 SR
Queue Stats
128W - 101L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
4 / 9 / 10
13,106
1,008
19,021
33,150
11,814
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kukulkan
farzinmb
Kukulkan
18
2 / 12 / 3
11,513
886
17,413
23,949
8,078
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
kimitakeV2
Tsukuyomi
19
7 / 8 / 5
13,314
1,024
18,325
16,617
6,302
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
maruoV6
Hercules
18
4 / 5 / 8
12,295
946
14,046
30,134
31,366
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Khepri
tungnge
Khepri
18
1 / 5 / 9
11,524
886
7,078
17,973
20,906
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

30

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ManMan1212
Baron Samedi
20
1 / 4 / 24
12,174
936
13,374
14,377
8,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
Maydup
Cerberus
19
3 / 4 / 21
13,943
1,073
14,184
20,286
27,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyr
SADMAY
Tyr
19
7 / 5 / 14
12,480
960
13,654
15,679
14,038
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

20
13 / 2 / 11
14,198
1,092
49,853
14,789
6,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
14 / 3 / 17
15,409
1,185
25,603
20,059
8,516
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
125
18
Kills
38
39
Deaths
18
35
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ManMan1212
Baron Samedi
1
4
24
3.25
W
Cerberus
Maydup
Cerberus
3
4
21
3.38
W
Tyr
SADMAY
Tyr
7
5
14
2.8
W
13
2
11
9.25
L
Cthulhu
4
9
10
1
L
Kukulkan
farzinmb
Kukulkan
2
12
3
0.29
L
Tsukuyomi
kimitakeV2
Tsukuyomi
7
8
5
1.19
L
Hercules
maruoV6
Hercules
4
5
8
1.6
L
Khepri
tungnge
Khepri
1
5
9
1.1
W
14
3
17
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,883
Damage
116,668
121,823
Taken
85,190
78,466
Mitigated
64,644
10,636
Healing
23,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ManMan1212
Baron Samedi
13,374
1,025
3,417
2,782
14,377
8,548
0
9,356
5,021
29,907
0
W
Cerberus
Maydup
Cerberus
14,184
982
0
3,409
20,286
27,333
0
9,345
10,941
38,172
0
W
Tyr
SADMAY
Tyr
13,654
839
0
2,257
15,679
14,038
0
10,095
5,584
0
23,298
W
49,853
6,689
620
5,804
14,789
6,209
0
6,541
8,248
77,223
0
L
Cthulhu
19,021
2,200
757
2,000
33,150
11,814
0
24,365
8,314
45,832
0
L
Kukulkan
farzinmb
Kukulkan
17,413
2,170
0
142
23,949
8,078
0
11,999
11,539
49,238
0
L
Tsukuyomi
kimitakeV2
Tsukuyomi
18,325
5,910
0
52
16,617
6,302
0
6,440
10,011
0
33,110
L
Hercules
maruoV6
Hercules
14,046
4,875
0
7,685
30,134
31,366
0
19,038
10,399
0
32,953
L
Khepri
tungnge
Khepri
7,078
647
0
0
17,973
20,906
0
13,338
4,149
19,979
0
W
25,603
21,274
0
5,323
20,059
8,516
0
8,175
11,884
0
39,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,752
Gold Earned
68,204
238
Minions Killed
220
4
Camps Cleared
9
1,200,954
Distance Traveled
1,178,845
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,174
936
28
2
0
215,081
0
W
Cerberus
13,943
1,073
73
6
0
249,128
1
W
Tyr
12,480
960
15
1
0
256,213
1
W
Zeus
14,198
1,092
76
6
3
220,853
1
L
Cthulhu
13,106
1,008
52
4
0
251,003
0
L
Kukulkan
11,513
886
77
6
1
222,698
1
L
Tsukuyomi
13,314
1,024
34
3
1
251,310
0
L
Hercules
12,295
946
51
4
1
247,628
0
L
Khepri
11,524
886
24
2
1
228,315
0
W
Arachne
15,409
1,185
28
2
6
237,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role