Player Matchup

Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
KaMoo256
Chaac
Level 160
God Stats
3W - 0L
1,533 SR
Queue Stats
73W - 76L
1,576 Elo+
Solo
Sun Wukong
Sun Wukong
Leg013
Sun Wukong
Level 142
God Stats
8W - 1L
1,842 SR
Queue Stats
427W - 412L
1,538 Elo+
Solo
Tiamat
Tiamat
TheHuussi
Tiamat
Level 122
God Stats
13W - 5L
1,733 SR
Queue Stats
499W - 536L
1,568 Elo+
Solo
Team Averages
Level 146
1,621 SR
1,537 Elo+

VS

Team Averages
Level 121
1,525 SR
1,557 Elo+
Chaac
Chaac
Aldhirx
Chaac
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 29L
1,555 Elo+
Solo
Chiron
Chiron
Grisak
Chiron
Level 126
God Stats
1W - 4L
1,283 SR
Queue Stats
186W - 165L
1,544 Elo+
Party 1
Thoth
Thoth
Kvarri
Thoth
Level 98
God Stats
5W - 1L
1,971 SR
Queue Stats
205W - 170L
1,540 Elo+
Party 1
Discordia
Discordia
Olenmuna
Discordia
Level 127
God Stats
9W - 7L
1,585 SR
Queue Stats
805W - 793L
1,531 Elo+
Solo
Fenrir
Fenrir
Vaerminas
Fenrir
Level 128
God Stats
1W - 2L
1,285 SR
Queue Stats
238W - 201L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
5 / 1 / 11
11,068
738
12,543
17,051
7,645
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
 
Scylla
17
3 / 4 / 10
10,830
722
16,790
11,610
5,366
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
KaMoo256
Chaac
19
9 / 2 / 11
11,691
779
25,426
22,609
27,621
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
Leg013
Sun Wukong
18
2 / 3 / 11
10,616
708
15,582
19,732
20,253
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
TheHuussi
Tiamat
17
2 / 4 / 8
10,303
687
17,908
16,574
13,536
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aldhirx
Chaac
16
3 / 3 / 10
9,871
658
8,707
21,995
32,303
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
Grisak
Chiron
18
2 / 3 / 7
9,858
657
18,434
17,063
8,559
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
Kvarri
Thoth
14
3 / 7 / 3
9,210
614
13,274
14,595
6,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Olenmuna
Discordia
20
4 / 3 / 7
11,564
771
18,010
13,599
7,164
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Vaerminas
Fenrir
15
2 / 5 / 8
10,376
692
8,514
25,099
25,908
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
49
21
Kills
14
14
Deaths
21
51
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
1
11
10.5
W
Scylla
 
Scylla
3
4
10
2
L
Chaac
Aldhirx
Chaac
3
3
10
2.67
L
Chiron
Grisak
Chiron
2
3
7
1.83
W
Chaac
KaMoo256
Chaac
9
2
11
7.25
L
Thoth
Kvarri
Thoth
3
7
3
0.64
W
Sun Wukong
Leg013
Sun Wukong
2
3
11
2.5
L
Discordia
Olenmuna
Discordia
4
3
7
2.5
W
Tiamat
TheHuussi
Tiamat
2
4
8
1.5
L
Fenrir
Vaerminas
Fenrir
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,249
Damage
66,939
87,576
Taken
92,351
74,421
Mitigated
80,530
34,113
Healing
36,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,543
2,433
330
5,939
17,051
7,645
993
7,794
9,257
0
16,362
W
Scylla
 
Scylla
16,790
1,389
1,221
2,440
11,610
5,366
1,145
4,298
7,312
30,751
0
L
Chaac
Aldhirx
Chaac
8,707
949
684
5,027
21,995
32,303
88
10,904
10,613
484
16,522
L
Chiron
Grisak
Chiron
18,434
4,323
5,095
6,913
17,063
8,559
450
4,224
12,686
0
30,099
W
Chaac
KaMoo256
Chaac
25,426
2,382
1,264
8,903
22,609
27,621
146
7,262
15,347
0
42,517
L
Thoth
Kvarri
Thoth
13,274
657
1,857
1,716
14,595
6,596
791
1,127
13,410
19,833
0
W
Sun Wukong
Leg013
Sun Wukong
15,582
2,686
1,222
5,311
19,732
20,253
1,357
6,967
12,765
0
25,689
L
Discordia
Olenmuna
Discordia
18,010
859
2,756
2,998
13,599
7,164
48
4,102
9,265
53,610
0
W
Tiamat
TheHuussi
Tiamat
17,908
911
1,850
5,633
16,574
13,536
1,034
5,411
11,163
37,871
0
L
Fenrir
Vaerminas
Fenrir
8,514
2,289
2,310
6,689
25,099
25,908
117
12,839
11,674
0
11,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,508
Gold Earned
50,879
159
Minions Killed
174
0
Camps Cleared
0
1,440,835
Distance Traveled
1,383,733
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,068
738
9
1
0
329,164
2
W
Scylla
10,830
722
39
3
0
270,608
0
L
Chaac
9,871
658
14
1
0
293,659
0
L
Chiron
9,858
657
36
2
0
305,447
0
W
Chaac
11,691
779
23
2
0
302,940
1
L
Thoth
9,210
614
24
2
0
246,655
0
W
Sun Wukong
10,616
708
31
2
0
268,556
1
L
Discordia
11,564
771
83
6
0
292,106
0
W
Tiamat
10,303
687
57
4
0
269,567
5
L
Fenrir
10,376
692
17
1
0
245,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role