Player Matchup

Sol
Sol
PetrieSchmoo1
Sol
Level 148
God Stats
4W - 1L
1,690 SR
Queue Stats
344W - 269L
1,571 Elo+
Party 1
Kuzenbo
Kuzenbo
PinchyUchiha
Kuzenbo
Level 141
God Stats
2W - 1L
1,435 SR
Queue Stats
261W - 186L
1,602 Elo+
Party 1
Danzaburou
Danzaburou
terrabubbles1
Danzaburou
Level 18
God Stats
13W - 3L
1,637 SR
Queue Stats
40W - 30L
1,452 Elo+
Party 1
Team Averages
Level 102
1,588 SR
1,542 Elo+

VS

Team Averages
Level 57
1,449 SR
1,403 Elo+
Izanami
Izanami
KendoTheNinja
Izanami
Level 47
God Stats
10W - 14L
1,347 SR
Queue Stats
44W - 73L
1,388 Elo+
Solo
Ares
Ares
Royal pahadi281
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,374 Elo+
Solo
Awilix
Awilix
Sepaldo
Awilix
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 63L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 5
7,704
963
5,936
3,790
1,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
PinchyUchiha
Kuzenbo
10
3 / 0 / 7
7,266
908
3,202
5,907
7,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
terrabubbles1
Danzaburou
8
2 / 4 / 5
6,247
781
4,105
5,004
1,330
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
6
0 / 2 / 2
4,884
611
1,874
2,599
939
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 5 / 3
5,043
630
2,040
8,133
7,069
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Sepaldo
Awilix
11
4 / 4 / 0
6,278
785
5,333
7,391
2,696
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
11
Kills
4
4
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
2
2
0.5
W
6
0
5
8.5
W
Kuzenbo
PinchyUchiha
Kuzenbo
3
0
7
6.5
L
0
5
3
0.3
L
Awilix
Sepaldo
Awilix
4
4
0
1
W
Danzaburou
terrabubbles1
Danzaburou
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,243
Damage
9,247
14,701
Taken
18,123
9,771
Mitigated
10,704
4,394
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
1,874
1,323
0
0
2,599
939
0
1,260
1,339
0
5,944
W
5,936
2,624
0
1,980
3,790
1,335
1,420
300
3,490
27,482
3,285
W
Kuzenbo
PinchyUchiha
Kuzenbo
3,202
1,822
0
1,626
5,907
7,106
558
1,601
4,306
10,297
0
L
2,040
468
0
0
8,133
7,069
0
3,989
4,144
4,249
0
L
Awilix
Sepaldo
Awilix
5,333
1,381
0
0
7,391
2,696
0
3,204
4,187
0
20,197
W
Danzaburou
terrabubbles1
Danzaburou
4,105
1,747
0
788
5,004
1,330
987
139
4,865
0
13,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,217
Gold Earned
16,205
85
Minions Killed
46
0
Camps Cleared
0
423,132
Distance Traveled
291,995
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,884
611
12
2
0
45,433
0
W
Sol
7,704
963
52
7
0
137,016
1
W
Kuzenbo
7,266
908
15
2
0
157,875
0
L
Ares
5,043
630
2
0
0
105,241
0
L
Awilix
6,278
785
32
4
0
141,321
0
W
Danzaburou
6,247
781
18
2
0
128,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role