Player Matchup

Sol
Sol
Ali3N Hol3
Sol
Level 27
God Stats
9W - 18L
1,456 SR
Queue Stats
72W - 75L
1,614 Elo+
Solo
Fenrir
Fenrir
CringeOnSwitch
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,362 Elo+
Solo
Yemoja
Yemoja
DB-CapFrom41CH
Yemoja
Level 28
God Stats
34W - 38L
1,408 SR
Queue Stats
77W - 80L
1,403 Elo+
Solo
Artemis
Artemis
Quikko
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
StormeShard
Erlang Shen
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 42L
1,301 Elo+
Solo
Team Averages
Level 16
1,473 SR
1,436 Elo+

VS

Team Averages
Level 16
1,394 SR
1,362 Elo+
Jing Wei
Jing Wei
JapanPanda22
Jing Wei
Level 23
God Stats
7W - 7L
1,353 SR
Queue Stats
7W - 8L
1,274 Elo+
Solo
Cthulhu
Cthulhu
Marvin_TC_Wizard
Cthulhu
Level 8
God Stats
2W - 4L
1,424 SR
Queue Stats
3W - 5L
1,374 Elo+
Solo
Odin
Odin
haywood24-23
Odin
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 138L
1,328 Elo+
Solo
Vulcan
Vulcan
unknown_glaze3
Vulcan
Level 7
God Stats
0W - 1L
1,177 SR
Queue Stats
16W - 19L
1,500 Elo+
Solo
Fenrir
Fenrir
xChinoSlayz
Fenrir
Level 18
God Stats
37W - 31L
1,515 SR
Queue Stats
717W - 752L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
19 / 1 / 5
11,868
625
28,394
12,193
4,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 3 / 1
8,816
464
6,611
13,399
5,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
5 / 1 / 17
10,751
566
7,924
10,140
8,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Quikko
Artemis
10
0 / 10 / 5
7,080
373
3,720
10,577
3,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
StormeShard
Erlang Shen
17
5 / 0 / 3
10,511
553
7,411
10,161
7,104
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JapanPanda22
Jing Wei
15
9 / 7 / 2
9,930
523
10,140
16,620
5,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 12 / 2
7,188
378
7,047
18,201
9,430
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 5 / 2
7,367
388
2,423
12,305
3,638
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
3 / 6 / 2
8,981
473
8,742
12,233
4,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
11
1 / 6 / 2
7,658
403
5,494
14,553
6,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
34
Kills
15
15
Deaths
36
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
19
1
5
21.5
W
5
3
1
1.83
W
5
1
17
13.5
L
Jing Wei
JapanPanda22
Jing Wei
9
7
2
1.43
L
1
12
2
0.17
W
Artemis
Quikko
Artemis
0
10
5
0.25
W
Erlang Shen
StormeShard
Erlang Shen
5
0
3
6.5
L
1
5
2
0.4
L
3
6
2
0.67
L
Fenrir
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,060
Damage
33,846
56,470
Taken
73,912
29,281
Mitigated
30,295
18,368
Healing
11,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,394
7,656
56
7,104
12,193
4,955
3,677
3,501
8,621
93,242
0
W
6,611
1,485
0
3,823
13,399
5,280
203
2,581
10,704
0
25,834
W
7,924
1,130
1,205
2,415
10,140
8,401
563
5,564
4,372
23,125
0
L
Jing Wei
JapanPanda22
Jing Wei
10,140
7,144
0
3,334
16,620
5,900
1,384
7,479
8,531
0
52,836
L
7,047
733
225
1,030
18,201
9,430
401
12,776
5,113
28,176
0
W
Artemis
Quikko
Artemis
3,720
1,663
0
531
10,577
3,541
0
2,792
7,679
0
12,127
W
Erlang Shen
StormeShard
Erlang Shen
7,411
4,349
0
3,234
10,161
7,104
2,266
1,163
8,963
0
57,514
L
2,423
965
0
1,850
12,305
3,638
542
4,128
8,084
306
21,314
L
8,742
3,769
0
2,487
12,233
4,510
631
6,571
5,418
47,779
0
L
Fenrir
5,494
1,722
0
2,084
14,553
6,817
58
3,909
10,448
0
48,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,026
Gold Earned
41,124
335
Minions Killed
349
0
Camps Cleared
0
1,639,728
Distance Traveled
1,658,246
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,868
625
139
7
0
324,522
1
W
Fenrir
8,816
464
33
2
0
393,479
1
W
Yemoja
10,751
566
34
2
0
341,474
0
L
Jing Wei
9,930
523
95
5
0
307,805
6
L
Cthulhu
7,188
378
46
2
0
315,215
4
W
Artemis
7,080
373
21
1
0
273,396
3
W
Erlang Shen
10,511
553
108
6
0
306,857
0
L
Odin
7,367
388
56
3
0
345,998
0
L
Vulcan
8,981
473
82
4
0
321,731
5
L
Fenrir
7,658
403
70
4
0
367,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role