Player Matchup

Susano
Susano
 
Susano
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CraneMC
Neith
Level 28
God Stats
13W - 15L
1,492 SR
Queue Stats
28W - 35L
1,403 Elo+
Solo
Vulcan
Vulcan
Osiris_Usire
Vulcan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 51L
1,450 Elo+
Party 2
Arachne
Arachne
TotteryMuffin10
Arachne
Level 17
God Stats
12W - 5L
1,740 SR
Queue Stats
59W - 51L
1,450 Elo+
Party 2
Cu Chulainn
Cu Chulainn
早乙女あこ
Cu Chulainn
Level 29
God Stats
21W - 22L
1,460 SR
Queue Stats
269W - 321L
1,453 Elo+
Solo
Team Averages
Level 24
1,538 SR
1,451 Elo+

VS

Team Averages
Level 27
1,537 SR
1,500 Elo+
Ganesha
Ganesha
 
Ganesha
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Hommie doggie G
Ao Kuang
Level 22
God Stats
5W - 5L
1,500 SR
Queue Stats
84W - 98L
1,439 Elo+
Solo
Danzaburou
Danzaburou
ROFLgary
Danzaburou
Level 7
God Stats
7W - 5L
1,667 SR
Queue Stats
21W - 23L
1,396 Elo+
Party 1
Discordia
Discordia
Sir Nairo
Discordia
Level 29
God Stats
2W - 2L
1,516 SR
Queue Stats
39W - 39L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
zevinK
Gilgamesh
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
7 / 5 / 0
8,074
505
6,592
12,438
4,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
CraneMC
Neith
14
0 / 1 / 2
8,204
513
4,405
10,415
4,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
11
0 / 3 / 2
6,909
432
7,133
8,501
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 4 / 0
6,997
437
3,583
7,889
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cu Chulainn
早乙女あこ
Cu Chulainn
12
0 / 6 / 4
7,271
454
6,667
12,068
7,860
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
1 / 2 / 6
8,212
513
2,532
8,978
7,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ao Kuang
12
2 / 4 / 4
8,006
500
3,027
11,525
3,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
ROFLgary
Danzaburou
15
0 / 1 / 0
8,858
554
4,626
5,802
2,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Sir Nairo
Discordia
15
4 / 3 / 3
8,667
542
7,076
8,630
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
zevinK
Gilgamesh
17
10 / 0 / 1
10,032
627
14,681
10,978
9,441
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
10
Kills
17
19
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
7
5
0
1.4
W
Ganesha
 
Ganesha
1
2
6
2
L
Neith
CraneMC
Neith
0
1
2
1
W
Ao Kuang
2
4
4
1
L
Vulcan
0
3
2
0.33
W
Danzaburou
ROFLgary
Danzaburou
0
1
0
0
W
Discordia
Sir Nairo
Discordia
4
3
3
1.83
L
3
4
0
0.75
W
Gilgamesh
zevinK
Gilgamesh
10
0
1
10.5
L
Cu Chulainn
早乙女あこ
Cu Chulainn
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,380
Damage
31,942
51,311
Taken
45,913
22,623
Mitigated
25,141
13,702
Healing
13,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
6,592
1,074
0
2,702
12,438
4,199
17
3,048
9,390
0
38,473
W
Ganesha
 
Ganesha
2,532
297
0
1,762
8,978
7,432
0
1,867
6,885
19,672
0
L
Neith
CraneMC
Neith
4,405
1,024
0
7,243
10,415
4,415
0
589
9,826
0
50,615
W
Ao Kuang
3,027
1,765
0
3,584
11,525
3,737
0
1,114
10,339
45,385
0
L
Vulcan
7,133
1,118
0
619
8,501
3,010
480
3,789
4,712
40,589
0
W
Danzaburou
ROFLgary
Danzaburou
4,626
1,830
0
2,317
5,802
2,171
2,353
0
5,802
0
51,713
W
Discordia
Sir Nairo
Discordia
7,076
323
0
2,980
8,630
2,360
0
2,155
6,287
62,846
0
L
3,583
2,349
0
2,108
7,889
3,139
396
2,555
5,334
0
36,305
W
Gilgamesh
zevinK
Gilgamesh
14,681
4,003
0
3,323
10,978
9,441
0
1,645
9,133
12,284
62,907
L
Cu Chulainn
早乙女あこ
Cu Chulainn
6,667
1,073
0
1,030
12,068
7,860
25
4,709
7,359
1,319
32,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,455
Gold Earned
43,775
373
Minions Killed
495
0
Camps Cleared
0
1,434,295
Distance Traveled
1,546,867
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,074
505
67
4
0
280,073
0
W
Ganesha
8,212
513
13
1
0
321,348
2
L
Neith
8,204
513
106
7
0
230,027
1
W
Ao Kuang
8,006
500
83
5
0
299,133
0
L
Vulcan
6,909
432
72
5
0
313,850
4
W
Danzaburou
8,858
554
126
8
0
284,032
0
W
Discordia
8,667
542
127
8
0
291,280
8
L
Arachne
6,997
437
56
4
0
318,268
2
W
Gilgamesh
10,032
627
146
9
0
351,074
3
L
Cu Chulainn
7,271
454
72
5
0
292,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role