Player Matchup

Fenrir
Fenrir
Dominator-33v
Fenrir
Level 18
God Stats
3W - 3L
1,367 SR
Queue Stats
18W - 42L
1,225 Elo+
Party 1
Bakasura
Bakasura
Kvint18030
Bakasura
Level 26
God Stats
1W - 1L
1,269 SR
Queue Stats
11W - 17L
1,254 Elo+
Party 1
Kukulkan
Kukulkan
Startmen
Kukulkan
Level 18
God Stats
1W - 0L
1,406 SR
Queue Stats
28W - 38L
1,218 Elo+
Party 1
Team Averages
Level 21
1,348 SR
1,233 Elo+

VS

Team Averages
Level 80
1,463 SR
1,411 Elo+
Izanami
Izanami
Csillagharcos76
Izanami
Level 66
God Stats
2W - 3L
1,612 SR
Queue Stats
3W - 4L
1,444 Elo+
Solo
Hel
Hel
Marla_Kaylie
Hel
Level 51
God Stats
0W - 2L
1,248 SR
Queue Stats
24W - 23L
1,446 Elo+
Solo
Vamana
Vamana
Ronaldo174dd
Vamana
Level 124
God Stats
0W - 1L
1,529 SR
Queue Stats
58W - 106L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 7 / 4
13,255
631
14,787
22,476
10,039
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bakasura
Kvint18030
Bakasura
19
7 / 11 / 6
15,380
732
17,242
27,043
23,853
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
Startmen
Kukulkan
20
6 / 6 / 13
14,941
711
31,040
16,776
7,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 7 / 9
15,397
733
19,300
24,525
18,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 8 / 13
13,704
653
14,347
18,709
5,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Vamana
19
8 / 5 / 16
15,346
731
17,229
28,415
29,660
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
62
20
Kills
24
24
Deaths
20
23
Assists
38
Player
Kills
Deaths
Assists
KDA
L
12
7
9
2.36
W
7
7
4
1.29
W
Bakasura
Kvint18030
Bakasura
7
11
6
0.91
L
4
8
13
1.31
L
Vamana
8
5
16
3.2
W
Kukulkan
Startmen
Kukulkan
6
6
13
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,069
Damage
50,876
66,295
Taken
71,649
41,262
Mitigated
53,761
9,404
Healing
32,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,300
10,871
0
6,927
24,525
18,880
1,327
10,362
13,045
0
55,122
W
14,787
2,507
308
1,528
22,476
10,039
1,245
5,026
16,598
0
28,842
W
Bakasura
Kvint18030
Bakasura
17,242
11,281
0
3,868
27,043
23,853
673
6,238
19,691
0
48,499
L
14,347
276
9,328
6,942
18,709
5,221
814
7,823
10,111
39,132
0
L
Vamana
17,229
6,770
960
8,196
28,415
29,660
87
12,855
14,395
0
55,271
W
Kukulkan
Startmen
Kukulkan
31,040
4,285
0
3,700
16,776
7,370
1,045
2,080
13,815
98,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,576
Gold Earned
44,447
203
Minions Killed
193
0
Camps Cleared
0
1,064,023
Distance Traveled
1,020,751
19
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
15,397
733
71
3
0
303,512
1
W
Fenrir
13,255
631
26
1
0
330,070
5
W
Bakasura
15,380
732
68
3
0
384,766
4
L
Hel
13,704
653
53
3
0
330,518
0
L
Vamana
15,346
731
69
3
0
386,721
0
W
Kukulkan
14,941
711
109
5
0
349,187
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role