Player Matchup

Hun Batz
Hun Batz
Gold IV
FaintColt525027
Hun Batz
Gold IV
Level 150
God Stats
11W - 10L
1,621 SR
Queue Stats
258W - 256L
1,354 MMR
Solo
Neith
Neith
Silver III
JE005
Neith
Silver III
Level 140
God Stats
0W - 1L
1,403 SR
Queue Stats
120W - 136L
1,020 MMR
Party 1
Bacchus
Bacchus
Bronze III
JdDon1821
Bacchus
Bronze III
Level 78
God Stats
5W - 7L
1,482 SR
Queue Stats
8W - 12L
1,460 MMR
Party 1
Scylla
Scylla
Platinum III
Somebod-y
Scylla
Platinum III
Level 158
God Stats
24W - 27L
1,579 SR
Queue Stats
371W - 374L
1,328 MMR
Solo
Cerberus
Cerberus
Gold V
Strolling_Orca
Cerberus
Gold V
Level 126
God Stats
6W - 6L
1,303 SR
Queue Stats
59W - 68L
1,328 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,478 SR
1,298 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,578 SR
1,342 MMR
Fenrir
Fenrir
Gold II
Diegox58
Fenrir
Gold II
Level 107
God Stats
10W - 9L
1,504 SR
Queue Stats
222W - 216L
1,563 MMR
Solo
Ymir
Ymir
Gold V
EversioLumen
Ymir
Gold V
Level 109
God Stats
4W - 4L
1,541 SR
Queue Stats
73W - 71L
1,342 MMR
Solo
Medusa
Medusa
Silver V
NoExcuseRule01
Medusa
Silver V
Level 152
God Stats
11W - 16L
1,393 SR
Queue Stats
484W - 484L
689 MMR
Solo
Chang'e
Chang'e
Gold II
grizZzmercs
Chang'e
Gold II
Level 158
God Stats
15W - 7L
1,784 SR
Queue Stats
273W - 268L
1,623 MMR
Solo
Hel
Hel
Bronze III
stupidteamate1
Hel
Bronze III
Level 108
God Stats
1W - 0L
1,668 SR
Queue Stats
71W - 65L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
9 / 8 / 10
21,047
513
18,962
32,073
10,574
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
JE005
Neith
20
4 / 9 / 13
18,476
451
25,036
31,691
9,639
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
JdDon1821
Bacchus
20
4 / 5 / 13
15,928
388
11,781
34,529
55,320
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Scylla
Somebod-y
Scylla
20
6 / 8 / 9
20,040
489
29,565
29,583
9,757
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
20
7 / 7 / 10
18,835
459
23,282
44,757
55,213
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
TiamatMorgan Le FayTsukuyomiAthenaGilgamesh

VS

Bans
DanzaburouArtemisChironApolloCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Diegox58
Fenrir
20
15 / 7 / 9
21,904
534
30,895
41,226
43,152
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
5 / 10 / 12
19,792
483
26,068
48,315
49,358
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

6
0 / 2 / 0
10,993
268
644
3,057
625
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
grizZzmercs
Chang'e
20
16 / 4 / 12
24,252
592
51,068
34,263
15,200
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
0 / 7 / 18
21,761
531
21,588
35,473
47,821
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
87
30
Kills
36
37
Deaths
30
55
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Diegox58
Fenrir
15
7
9
2.79
W
5
10
12
1.1
L
Hun Batz
9
8
10
1.75
L
Neith
JE005
Neith
4
9
13
1.17
L
Bacchus
JdDon1821
Bacchus
4
5
13
2.1
W
0
2
0
0
L
Scylla
Somebod-y
Scylla
6
8
9
1.31
L
Cerberus
7
7
10
1.71
W
Chang'e
grizZzmercs
Chang'e
16
4
12
5.5
W
0
7
18
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,626
Damage
130,263
172,633
Taken
162,334
140,503
Mitigated
156,156
39,272
Healing
53,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Diegox58
Fenrir
30,895
8,139
0
4,053
41,226
43,152
3,700
18,227
22,685
1,224
186,479
W
26,068
6,645
0
7,565
48,315
49,358
636
17,409
30,724
133,325
6,508
L
Hun Batz
18,962
7,442
0
673
32,073
10,574
0
15,502
16,405
0
176,607
L
Neith
JE005
Neith
25,036
6,039
0
7,263
31,691
9,639
4,166
18,580
13,043
0
146,504
L
Bacchus
JdDon1821
Bacchus
11,781
1,284
940
6,695
34,529
55,320
0
21,184
13,071
51,890
0
W
644
109
0
360
3,057
625
0
1,430
1,627
0
10,669
L
Scylla
Somebod-y
Scylla
29,565
3,220
314
9,101
29,583
9,757
1,688
17,437
11,854
184,017
0
L
Cerberus
23,282
1,391
0
14,286
44,757
55,213
0
27,627
16,939
112,260
0
W
Chang'e
grizZzmercs
Chang'e
51,068
1,975
11,751
13,347
34,263
15,200
2,101
12,278
21,694
221,264
0
W
21,588
495
6,492
9,464
35,473
47,821
1,329
15,162
20,141
163,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

94,326
Gold Earned
98,702
984
Minions Killed
908
0
Camps Cleared
0
3,541,388
Distance Traveled
2,902,603
52
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
21,904
534
203
5
0
717,803
4
W
Ymir
19,792
483
191
5
0
562,696
2
L
Hun Batz
21,047
513
201
5
0
766,536
10
L
Neith
18,476
451
214
5
0
646,280
2
L
Bacchus
15,928
388
56
1
0
726,787
17
W
Medusa
10,993
268
21
1
0
82,957
1
L
Scylla
20,040
489
250
6
0
755,539
9
L
Cerberus
18,835
459
263
6
0
646,246
14
W
Chang'e
24,252
592
283
7
0
823,588
6
W
Hel
21,761
531
210
5
0
715,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role