Player Matchup

Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Filled_Ghost
Ra
Level 25
God Stats
3W - 1L
1,806 SR
Queue Stats
68W - 37L
1,791 Elo+
Solo
Camazotz
Camazotz
Sur3_Sh0t1206
Camazotz
Level 14
God Stats
8W - 3L
1,646 SR
Queue Stats
15W - 8L
1,520 Elo+
Solo
Sylvanus
Sylvanus
pnorks
Sylvanus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,690 Elo+
Party 1
Ymir
Ymir
rexmite
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,427 Elo+
Solo
Team Averages
Level 32
1,590 SR
1,585 Elo+

VS

Team Averages
Level 25
1,548 SR
1,558 Elo+
Chiron
Chiron
Ali3N Hol3
Chiron
Level 27
God Stats
1W - 1L
1,878 SR
Queue Stats
72W - 75L
1,617 Elo+
Solo
Sol
Sol
CasulNoob69
Sol
Level 21
God Stats
11W - 6L
1,675 SR
Queue Stats
65W - 43L
1,660 Elo+
Solo
Cerberus
Cerberus
Rosaliaa
Cerberus
Level 23
God Stats
2W - 5L
1,451 SR
Queue Stats
44W - 39L
1,504 Elo+
Solo
Loki
Loki
Taco manson
Loki
Level 26
God Stats
0W - 3L
1,265 SR
Queue Stats
173W - 188L
1,502 Elo+
Solo
Chaac
Chaac
Xelelria
Chaac
Level 27
God Stats
12W - 17L
1,469 SR
Queue Stats
73W - 89L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
3 / 7 / 3
10,416
521
11,022
13,925
4,319
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
14 / 1 / 2
14,433
722
21,102
12,929
10,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
Sur3_Sh0t1206
Camazotz
16
1 / 3 / 6
10,589
529
7,756
15,847
7,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
pnorks
Sylvanus
15
3 / 3 / 3
10,694
535
9,103
20,523
21,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
rexmite
Ymir
6
0 / 6 / 1
7,856
393
282
8,989
5,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Ali3N Hol3
Chiron
18
2 / 1 / 5
10,816
541
8,166
12,197
3,619
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
10 / 3 / 3
11,148
557
21,184
16,249
6,576
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Rosaliaa
Cerberus
15
3 / 3 / 6
9,881
494
4,634
14,108
14,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 5 / 2
8,327
416
4,064
13,030
4,590
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Xelelria
Chaac
11
2 / 10 / 1
8,134
407
7,329
12,929
8,899
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
21
Kills
18
20
Deaths
22
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
7
3
0.64
L
Chiron
Ali3N Hol3
Chiron
2
1
5
4.5
L
10
3
3
3.83
W
14
1
2
15
L
Cerberus
Rosaliaa
Cerberus
3
3
6
2
W
Camazotz
Sur3_Sh0t1206
Camazotz
1
3
6
1.33
L
1
5
2
0.4
L
Chaac
Xelelria
Chaac
2
10
1
0.25
W
Sylvanus
pnorks
Sylvanus
3
3
3
1.5
W
Ymir
rexmite
Ymir
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,265
Damage
45,377
72,213
Taken
68,513
49,955
Mitigated
37,958
24,698
Healing
22,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,022
4,006
0
2,534
13,925
4,319
2,340
8,117
5,808
0
63,352
L
Chiron
Ali3N Hol3
Chiron
8,166
2,472
564
5,138
12,197
3,619
3,084
5,026
7,171
0
71,212
L
21,184
10,001
0
9,082
16,249
6,576
1,603
6,941
9,308
86,045
0
W
21,102
2,003
968
5,228
12,929
10,594
4,419
1,562
11,367
111,634
0
L
Cerberus
Rosaliaa
Cerberus
4,634
193
0
4,439
14,108
14,274
528
5,034
9,074
35,229
0
W
Camazotz
Sur3_Sh0t1206
Camazotz
7,756
1,727
0
7,515
15,847
7,251
1,637
4,968
10,879
0
62,091
L
4,064
591
0
500
13,030
4,590
0
4,865
8,165
0
50,310
L
Chaac
Xelelria
Chaac
7,329
3,852
0
2,332
12,929
8,899
0
8,801
4,128
0
30,435
W
Sylvanus
pnorks
Sylvanus
9,103
1,950
1,943
6,510
20,523
21,942
179
9,180
11,343
40,674
0
W
Ymir
rexmite
Ymir
282
282
0
0
8,989
5,849
0
2,156
6,833
4,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,988
Gold Earned
48,306
472
Minions Killed
495
0
Camps Cleared
0
1,716,753
Distance Traveled
1,754,904
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,416
521
103
5
0
323,408
2
L
Chiron
10,816
541
141
7
0
353,017
0
L
Sol
11,148
557
131
7
0
336,120
0
W
Ra
14,433
722
212
11
0
387,472
4
L
Cerberus
9,881
494
102
5
0
381,527
1
W
Camazotz
10,589
529
95
5
0
395,726
5
L
Loki
8,327
416
67
3
0
411,539
1
L
Chaac
8,134
407
54
3
0
272,701
0
W
Sylvanus
10,694
535
59
3
0
341,261
3
W
Ymir
7,856
393
3
0
0
268,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role