Player Matchup

Cthulhu
Cthulhu
BubbletopBoot20
Cthulhu
Level 24
God Stats
3W - 2L
1,402 SR
Queue Stats
19W - 27L
1,344 Elo+
Party 3
Vamana
Vamana
HoneyBadger3142
Vamana
Level 38
God Stats
8W - 8L
1,588 SR
Queue Stats
39W - 45L
1,381 Elo+
Party 3
Medusa
Medusa
Slugger1218
Medusa
Level 29
God Stats
23W - 21L
1,476 SR
Queue Stats
27W - 22L
1,408 Elo+
Party 3
King Arthur
King Arthur
TạThiênPhúc
King Arthur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,155 Elo+
Solo
Ah Puch
Ah Puch
zeek972
Ah Puch
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,442 Elo+
Solo
Team Averages
Level 25
1,493 SR
1,346 Elo+

VS

Team Averages
Level 20
1,342 SR
1,327 Elo+
Nu Wa
Nu Wa
I cupidd I
Nu Wa
Level 35
God Stats
5W - 9L
1,153 SR
Queue Stats
98W - 144L
1,253 Elo+
Party 2
Geb
Geb
JAY4NATOR
Geb
Level 19
God Stats
0W - 1L
1,215 SR
Queue Stats
6W - 6L
1,210 Elo+
Solo
Anubis
Anubis
LuhHxnnessy
Anubis
Level 27
God Stats
3W - 3L
1,430 SR
Queue Stats
42W - 74L
1,292 Elo+
Party 2
Pele
Pele
MLW443
Pele
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Agni
Agni
vinyo543
Agni
Level 17
God Stats
0W - 2L
1,413 SR
Queue Stats
9W - 17L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 9
8,988
529
3,682
10,011
8,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
20 / 0 / 3
10,163
598
17,912
13,322
8,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
15
9 / 2 / 3
9,656
568
8,100
7,957
2,409
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
TạThiênPhúc
King Arthur
12
3 / 4 / 7
7,799
459
5,088
10,290
7,189
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
zeek972
Ah Puch
13
1 / 2 / 1
8,271
487
4,632
5,764
1,334
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
2 / 7 / 3
7,325
431
7,326
10,648
4,386
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 7 / 1
6,601
388
2,554
12,282
8,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
12
4 / 6 / 0
7,713
454
8,088
12,942
7,561
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
MLW443
Pele
9
1 / 10 / 1
6,155
362
4,189
11,853
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
9
0 / 5 / 2
6,248
368
3,112
5,864
3,619
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
35
Kills
7
9
Deaths
35
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
W
20
0
3
21.5
L
Nu Wa
2
7
3
0.5
L
0
7
1
0.07
L
Anubis
4
6
0
0.67
L
Pele
MLW443
Pele
1
10
1
0.15
W
Medusa
9
2
3
5.25
W
King Arthur
TạThiênPhúc
King Arthur
3
4
7
1.63
L
Agni
0
5
2
0.2
W
Ah Puch
zeek972
Ah Puch
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,414
Damage
25,269
47,344
Taken
53,589
27,958
Mitigated
27,849
10,812
Healing
5,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,682
526
65
0
10,011
8,926
876
4,042
5,969
29,854
0
W
17,912
10,931
493
7,632
13,322
8,100
503
5,763
7,559
0
66,909
L
Nu Wa
7,326
1,992
0
1,551
10,648
4,386
53
3,491
7,157
30,356
0
L
2,554
700
0
0
12,282
8,772
0
2,806
9,476
16,284
0
L
Anubis
8,088
938
0
3,487
12,942
7,561
640
2,193
10,749
41,535
0
L
Pele
MLW443
Pele
4,189
1,741
0
414
11,853
3,511
999
0
11,853
0
20,724
W
Medusa
8,100
4,246
0
0
7,957
2,409
3,467
3,989
3,968
0
54,083
W
King Arthur
TạThiênPhúc
King Arthur
5,088
1,453
0
250
10,290
7,189
531
3,851
6,439
0
23,172
L
Agni
3,112
343
0
184
5,864
3,619
632
0
5,864
20,083
0
W
Ah Puch
zeek972
Ah Puch
4,632
472
0
2,372
5,764
1,334
1,340
3,897
1,867
42,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,877
Gold Earned
34,042
357
Minions Killed
199
0
Camps Cleared
0
1,403,061
Distance Traveled
1,375,735
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,988
529
37
2
0
290,357
0
W
Vamana
10,163
598
104
6
0
324,087
0
L
Nu Wa
7,325
431
39
2
0
226,006
0
L
Geb
6,601
388
15
1
0
337,835
2
L
Anubis
7,713
454
81
5
0
232,458
5
L
Pele
6,155
362
31
2
0
297,880
0
W
Medusa
9,656
568
91
5
0
271,361
0
W
King Arthur
7,799
459
40
2
0
270,341
2
L
Agni
6,248
368
33
2
0
281,556
0
W
Ah Puch
8,271
487
85
5
0
246,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role