Player Matchup

Ymir
Ymir
Darkhus223
Ymir
Level 106
God Stats
3W - 3L
1,771 SR
Queue Stats
163W - 142L
1,552 Elo+
Party 2
Tyr
Tyr
L3ezT-
Tyr
Level 149
God Stats
2W - 2L
1,610 SR
Queue Stats
115W - 125L
1,574 Elo+
Party 3
Thoth
Thoth
UnseenRam
Thoth
Level 147
God Stats
1W - 3L
1,721 SR
Queue Stats
283W - 296L
1,490 Elo+
Solo
Skadi
Skadi
XxGOLDO-JAMESxX
Skadi
Level 108
God Stats
0W - 1L
1,556 SR
Queue Stats
10W - 4L
1,745 Elo+
Party 3
Anhur
Anhur
bsmithcg
Anhur
Level 128
God Stats
1W - 3L
1,339 SR
Queue Stats
197W - 182L
1,597 Elo+
Party 2
Team Averages
Level 128
1,599 SR
1,592 Elo+

VS

Team Averages
Level 103
1,599 SR
1,526 Elo+
He Bo
He Bo
 
He Bo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BlahMercury4892
Fenrir
Level 122
God Stats
4W - 5L
1,508 SR
Queue Stats
219W - 218L
1,536 Elo+
Solo
Tiamat
Tiamat
SaberKingOFAll
Tiamat
Level 104
God Stats
1W - 0L
1,738 SR
Queue Stats
38W - 49L
1,484 Elo+
Party 1
Ganesha
Ganesha
Spacemarine1995
Ganesha
Level 105
God Stats
2W - 1L
1,564 SR
Queue Stats
38W - 51L
1,487 Elo+
Party 1
Nemesis
Nemesis
jorgelgm75
Nemesis
Level 56
God Stats
2W - 0L
1,685 SR
Queue Stats
99W - 61L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 6
8,350
759
5,921
8,729
8,107
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyr
L3ezT-
Tyr
13
2 / 4 / 7
7,660
696
6,878
14,418
7,928
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
UnseenRam
Thoth
13
3 / 4 / 6
8,056
732
13,203
6,372
2,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 6 / 2
7,907
719
4,256
9,059
3,308
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
bsmithcg
Anhur
15
2 / 5 / 4
7,979
725
6,094
8,465
2,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
4 / 2 / 15
9,159
833
8,608
8,707
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
8 / 4 / 9
9,573
870
9,585
8,090
4,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 2 / 11
8,932
812
10,190
8,135
5,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
0 / 1 / 18
8,558
778
4,517
10,780
10,640
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
jorgelgm75
Nemesis
15
6 / 3 / 8
9,253
841
9,896
10,523
5,078
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
82
12
Kills
21
21
Deaths
12
25
Assists
61
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
2
15
5.75
W
8
4
9
3.13
L
2
2
6
2.5
L
Tyr
L3ezT-
Tyr
2
4
7
1.38
W
3
2
11
4.25
W
0
1
18
9
L
Thoth
UnseenRam
Thoth
3
4
6
1.5
L
3
6
2
0.67
L
Anhur
bsmithcg
Anhur
2
5
4
0.8
W
Nemesis
jorgelgm75
Nemesis
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,352
Damage
42,796
47,043
Taken
46,235
24,831
Mitigated
28,652
11,023
Healing
14,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,608
690
3,024
1,940
8,707
3,702
1,004
4,958
3,749
22,912
0
W
9,585
1,322
1,491
1,209
8,090
4,060
2,587
2,805
5,285
0
16,944
L
5,921
751
313
1,264
8,729
8,107
0
4,522
4,005
11,965
0
L
Tyr
L3ezT-
Tyr
6,878
395
624
4,212
14,418
7,928
0
8,187
6,035
0
9,110
W
10,190
754
0
1,811
8,135
5,172
1,007
2,892
5,243
23,333
0
W
4,517
578
221
1,358
10,780
10,640
571
4,295
6,485
10,950
0
L
Thoth
UnseenRam
Thoth
13,203
651
1,241
788
6,372
2,513
0
2,488
3,816
23,232
0
L
4,256
1,292
172
440
9,059
3,308
69
3,044
5,939
0
13,744
L
Anhur
bsmithcg
Anhur
6,094
3,300
242
1,727
8,465
2,975
0
4,394
3,933
0
18,163
W
Nemesis
jorgelgm75
Nemesis
9,896
4,605
878
2,794
10,523
5,078
0
4,174
6,349
0
12,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,952
Gold Earned
45,475
93
Minions Killed
106
0
Camps Cleared
0
914,815
Distance Traveled
1,029,157
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,159
833
43
4
0
195,093
2
W
Fenrir
9,573
870
16
1
0
207,490
0
L
Ymir
8,350
759
12
1
0
194,034
4
L
Tyr
7,660
696
2
0
0
181,019
0
W
Tiamat
8,932
812
41
4
0
198,158
0
W
Ganesha
8,558
778
0
0
0
218,737
0
L
Thoth
8,056
732
28
3
0
190,077
1
L
Skadi
7,907
719
21
2
0
163,263
0
L
Anhur
7,979
725
30
3
0
186,422
0
W
Nemesis
9,253
841
6
1
0
209,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role