Player Matchup

Anubis
Anubis
Bellrock
Anubis
Level 89
God Stats
19W - 17L
1,525 SR
Queue Stats
99W - 92L
1,547 Elo+
Solo
Cthulhu
Cthulhu
MeDucks
Cthulhu
Level 68
God Stats
4W - 3L
1,477 SR
Queue Stats
25W - 34L
1,441 Elo+
Party 2
Ne Zha
Ne Zha
SwampRat445
Ne Zha
Level 68
God Stats
2W - 9L
1,446 SR
Queue Stats
56W - 90L
1,431 Elo+
Party 2
Team Averages
Level 75
1,483 SR
1,473 Elo+

VS

Team Averages
Level 94
1,665 SR
1,633 Elo+
Aphrodite
Aphrodite
Aermis
Aphrodite
Level 113
God Stats
2W - 0L
1,539 SR
Queue Stats
156W - 112L
1,634 Elo+
Party 1
Zhong Kui
Zhong Kui
TheBukkie
Zhong Kui
Level 69
God Stats
1W - 1L
1,718 SR
Queue Stats
96W - 67L
1,624 Elo+
Party 1
Danzaburou
Danzaburou
kamakaziikaz
Danzaburou
Level 100
God Stats
3W - 1L
1,739 SR
Queue Stats
149W - 103L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bellrock
Anubis
17
10 / 3 / 5
12,545
738
17,950
15,456
9,077
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
MeDucks
Cthulhu
15
4 / 2 / 11
11,728
690
13,160
17,934
21,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
13
2 / 7 / 12
10,318
607
8,261
16,254
6,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aermis
Aphrodite
16
3 / 5 / 8
11,287
664
8,474
14,645
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
TheBukkie
Zhong Kui
17
4 / 4 / 8
12,049
709
18,157
18,767
11,273
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
kamakaziikaz
Danzaburou
16
5 / 7 / 5
12,713
748
15,027
17,356
4,987
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
33
16
Kills
12
12
Deaths
16
28
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Aermis
Aphrodite
3
5
8
1.4
L
Anubis
Bellrock
Anubis
10
3
5
4.17
L
Cthulhu
MeDucks
Cthulhu
4
2
11
4.75
L
Ne Zha
2
7
12
1.14
W
Zhong Kui
TheBukkie
Zhong Kui
4
4
8
2
W
Danzaburou
kamakaziikaz
Danzaburou
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,371
Damage
41,658
49,644
Taken
50,768
37,305
Mitigated
20,803
16,903
Healing
25,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Aermis
Aphrodite
8,474
456
7,669
7,876
14,645
4,543
0
9,107
5,538
32,585
0
L
Anubis
Bellrock
Anubis
17,950
453
0
8,278
15,456
9,077
643
7,629
7,827
60,355
0
L
Cthulhu
MeDucks
Cthulhu
13,160
312
282
3,660
17,934
21,899
336
9,879
8,055
34,363
0
L
Ne Zha
8,261
975
0
4,683
16,254
6,329
609
9,123
7,131
0
21,077
W
Zhong Kui
TheBukkie
Zhong Kui
18,157
1,795
158
6,278
18,767
11,273
1,069
12,104
6,663
58,759
0
W
Danzaburou
kamakaziikaz
Danzaburou
15,027
6,574
0
3,661
17,356
4,987
1,973
9,899
7,457
0
61,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,591
Gold Earned
36,049
165
Minions Killed
210
0
Camps Cleared
0
874,470
Distance Traveled
868,962
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,287
664
48
3
0
285,775
3
L
Anubis
12,545
738
96
6
0
275,373
6
L
Cthulhu
11,728
690
39
2
0
333,432
0
L
Ne Zha
10,318
607
30
2
0
265,665
0
W
Zhong Kui
12,049
709
86
5
0
302,105
1
W
Danzaburou
12,713
748
76
4
0
281,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role