Player Matchup

Ymir
Ymir
BlackAngelII
Ymir
Level 48
God Stats
38W - 47L
1,473 SR
Queue Stats
192W - 336L
1,418 Elo+
Party 1
Izanami
Izanami
Cexyxd
Izanami
Level 6
God Stats
11W - 18L
1,500 SR
Queue Stats
89W - 175L
1,725 Elo+
Party 1
Guan Yu
Guan Yu
Fladire
Guan Yu
Level 18
God Stats
1W - 1L
1,674 SR
Queue Stats
148W - 171L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
SoundDharma
Baron Samedi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,479 Elo+
Solo
Nemesis
Nemesis
Xenohydra
Nemesis
Level 7
God Stats
1W - 2L
1,189 SR
Queue Stats
9W - 19L
1,338 Elo+
Solo
Team Averages
Level 16
1,467 SR
1,479 Elo+

VS

Team Averages
Level 21
1,521 SR
1,441 Elo+
Bellona
Bellona
CoteroFerroso
Bellona
Level 8
God Stats
8W - 5L
1,616 SR
Queue Stats
35W - 38L
1,480 Elo+
Party 2
Sol
Sol
KerubinGamer
Sol
Level 65
God Stats
15W - 13L
1,491 SR
Queue Stats
70W - 83L
1,392 Elo+
Party 2
King Arthur
King Arthur
Kinghatty
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
urbbrgroun
Jing Wei
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,417 Elo+
Party 3
Terra
Terra
wwwWuli
Terra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
5,563
556
2,616
7,498
4,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
Cexyxd
Izanami
6
0 / 3 / 1
4,605
461
1,565
3,624
671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Fladire
Guan Yu
10
0 / 0 / 0
4,667
467
1,431
5,920
3,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
SoundDharma
Baron Samedi
4
0 / 8 / 0
3,897
390
678
4,655
1,299
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Xenohydra
Nemesis
6
0 / 3 / 0
4,343
434
983
5,275
1,238
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
0 / 0 / 0
6,408
641
2,597
5,648
3,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 0 / 0
7,053
705
4,603
4,551
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Kinghatty
King Arthur
8
2 / 0 / 4
5,654
565
1,964
5,243
2,882
Jing Wei
urbbrgroun
Jing Wei
9
2 / 0 / 2
5,613
561
4,699
4,223
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Terra
wwwWuli
Terra
8
2 / 1 / 1
5,500
550
1,655
4,253
2,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
12
15
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Izanami
Cexyxd
Izanami
0
3
1
0.17
W
Bellona
0
0
0
0
L
Guan Yu
Fladire
Guan Yu
0
0
0
0
W
6
0
0
6
W
King Arthur
Kinghatty
King Arthur
2
0
4
4
L
Baron Samedi
SoundDharma
Baron Samedi
0
8
0
0
L
Nemesis
Xenohydra
Nemesis
0
3
0
0
W
Jing Wei
urbbrgroun
Jing Wei
2
0
2
3
W
Terra
wwwWuli
Terra
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,273
Damage
15,518
26,972
Taken
23,918
11,626
Mitigated
11,755
6,239
Healing
9,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,616
542
0
1,174
7,498
4,552
0
1,203
6,295
21,050
0
L
Izanami
Cexyxd
Izanami
1,565
1,199
181
334
3,624
671
0
520
3,104
0
19,174
W
Bellona
2,597
1,213
0
3,151
5,648
3,075
647
0
5,446
0
32,832
L
Guan Yu
Fladire
Guan Yu
1,431
40
0
2,824
5,920
3,866
0
1,101
4,819
0
18,344
W
4,603
2,068
0
2,276
4,551
1,644
4,788
678
3,786
38,280
4,678
W
King Arthur
Kinghatty
King Arthur
1,964
498
0
250
5,243
2,882
0
275
4,968
0
21,937
L
Baron Samedi
SoundDharma
Baron Samedi
678
321
0
0
4,655
1,299
0
2,490
2,165
8,369
0
L
Nemesis
Xenohydra
Nemesis
983
377
0
1,726
5,275
1,238
0
559
4,716
0
18,496
W
Jing Wei
urbbrgroun
Jing Wei
4,699
3,630
0
2,736
4,223
1,334
753
901
3,322
0
23,462
W
Terra
wwwWuli
Terra
1,655
296
429
877
4,253
2,820
0
1,440
2,813
7,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,075
Gold Earned
30,228
183
Minions Killed
273
0
Camps Cleared
0
763,308
Distance Traveled
932,798
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,563
556
30
3
0
182,443
2
L
Izanami
4,605
461
49
5
0
136,389
1
W
Bellona
6,408
641
81
8
0
191,698
3
L
Guan Yu
4,667
467
50
5
0
176,814
2
W
Sol
7,053
705
92
9
0
172,958
2
W
King Arthur
5,654
565
44
4
0
197,674
0
L
Baron Samedi
3,897
390
12
1
0
101,402
2
L
Nemesis
4,343
434
42
4
0
166,260
0
W
Jing Wei
5,613
561
41
4
0
181,962
2
W
Terra
5,500
550
15
2
0
188,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role