Player Matchup

Heimdallr
Heimdallr
BankelBanke
Heimdallr
Level 98
God Stats
2W - 2L
1,424 SR
Queue Stats
135W - 95L
1,580 Elo+
Solo
Eset
Eset
Das Bamber
Eset
Level 141
God Stats
2W - 3L
1,315 SR
Queue Stats
255W - 253L
1,534 Elo+
Party 1
Set
Set
Das lil uhly
Set
Level 140
God Stats
1W - 1L
1,543 SR
Queue Stats
139W - 129L
1,520 Elo+
Party 1
Neith
Neith
QuitaVirgo69
Neith
Level 101
God Stats
7W - 13L
1,456 SR
Queue Stats
53W - 43L
1,570 Elo+
Party 2
Osiris
Osiris
RoguecktMoon
Osiris
Level 126
God Stats
1W - 2L
1,353 SR
Queue Stats
84W - 73L
1,568 Elo+
Party 2
Team Averages
Level 121
1,418 SR
1,554 Elo+

VS

Team Averages
Level 112
1,672 SR
1,581 Elo+
Tsukuyomi
Tsukuyomi
AlfredoSauce369
Tsukuyomi
Level 77
God Stats
8W - 5L
1,774 SR
Queue Stats
74W - 64L
1,594 Elo+
Solo
Skadi
Skadi
BabyLungzz
Skadi
Level 140
God Stats
9W - 12L
1,456 SR
Queue Stats
291W - 312L
1,372 Elo+
Solo
Sobek
Sobek
Lance_Kamon
Sobek
Level 68
God Stats
23W - 15L
1,689 SR
Queue Stats
91W - 61L
1,618 Elo+
Party 3
Kukulkan
Kukulkan
NeoAlphard
Kukulkan
Level 148
God Stats
8W - 6L
1,705 SR
Queue Stats
737W - 592L
1,655 Elo+
Party 3
Chaac
Chaac
Pendragon Boss
Chaac
Level 125
God Stats
28W - 18L
1,738 SR
Queue Stats
252W - 206L
1,668 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BankelBanke
Heimdallr
17
3 / 2 / 13
10,547
1,055
15,040
11,274
4,193
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
3 / 3 / 9
10,518
1,052
9,773
8,271
2,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 1 / 9
10,555
1,056
11,403
12,027
7,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 1 / 11
10,447
1,045
9,804
11,357
3,868
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Osiris
17
5 / 0 / 9
10,937
1,094
12,369
12,103
9,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

228

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AlfredoSauce369
Tsukuyomi
15
2 / 6 / 5
9,633
963
13,153
14,200
5,406
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
16
1 / 8 / 4
9,735
974
7,490
13,185
4,487
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 4 / 2
10,459
1,046
6,628
19,146
29,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
NeoAlphard
Kukulkan
16
0 / 0 / 6
9,939
994
18,812
2,904
992
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 2 / 6
9,357
936
6,028
11,746
10,834
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
30
20
Kills
7
7
Deaths
20
51
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AlfredoSauce369
Tsukuyomi
2
6
5
0.75
L
Skadi
1
8
4
0.38
W
Heimdallr
BankelBanke
Heimdallr
3
2
13
4.75
W
3
3
9
2.5
W
6
1
9
10.5
L
3
4
2
1
L
Kukulkan
NeoAlphard
Kukulkan
0
0
6
3
L
1
2
6
2
W
3
1
11
8.5
W
Osiris
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,389
Damage
52,111
55,032
Taken
61,181
27,297
Mitigated
50,969
11,620
Healing
7,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AlfredoSauce369
Tsukuyomi
13,153
3,764
0
1,966
14,200
5,406
0
3,911
10,289
0
24,578
L
Skadi
7,490
5,043
0
0
13,185
4,487
0
683
12,502
0
27,914
W
Heimdallr
BankelBanke
Heimdallr
15,040
7,224
0
3,102
11,274
4,193
0
5,700
5,574
0
30,895
W
9,773
245
1,058
1,652
8,271
2,805
0
4,193
4,078
32,707
0
W
11,403
4,237
0
652
12,027
7,084
0
4,941
7,086
0
24,662
L
6,628
703
0
1,838
19,146
29,250
0
2,782
16,364
9,467
0
L
Kukulkan
NeoAlphard
Kukulkan
18,812
607
0
379
2,904
992
0
583
2,321
69,938
0
L
6,028
782
0
3,170
11,746
10,834
0
1,814
9,925
0
12,532
W
9,804
3,551
0
2,509
11,357
3,868
0
7,228
4,129
0
30,802
W
Osiris
12,369
5,748
0
2,647
12,103
9,347
0
3,378
8,725
0
23,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,004
Gold Earned
49,123
198
Minions Killed
225
7
Camps Cleared
10
1,021,707
Distance Traveled
1,042,963
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,633
963
17
2
0
219,606
0
L
Skadi
9,735
974
54
5
6
175,963
0
W
Heimdallr
10,547
1,055
34
3
1
199,997
0
W
Eset
10,518
1,052
58
6
0
210,465
0
W
Set
10,555
1,056
22
2
1
201,267
0
L
Sobek
10,459
1,046
8
1
1
206,869
0
L
Kukulkan
9,939
994
137
14
2
209,671
0
L
Chaac
9,357
936
9
1
1
230,854
0
W
Neith
10,447
1,045
63
6
0
197,038
0
W
Osiris
10,937
1,094
21
2
5
212,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role