Player Matchup

Skadi
Skadi
Jach1_8r0wN
Skadi
Level 67
God Stats
7W - 4L
1,494 SR
Queue Stats
161W - 171L
1,360 Elo+
Party 1
Athena
Athena
Jerry_Davidson
Athena
Level 87
God Stats
6W - 7L
1,407 SR
Queue Stats
100W - 104L
1,413 Elo+
Solo
Zhong Kui
Zhong Kui
Kenji_Hozuki
Zhong Kui
Level 107
God Stats
28W - 30L
1,441 SR
Queue Stats
670W - 699L
1,415 Elo+
Solo
Ra
Ra
StephRUNNER
Ra
Level 66
God Stats
9W - 8L
1,435 SR
Queue Stats
182W - 186L
1,363 Elo+
Party 1
Arachne
Arachne
Wallybot215
Arachne
Level 59
God Stats
47W - 36L
1,523 SR
Queue Stats
143W - 181L
1,374 Elo+
Solo
Team Averages
Level 77
1,460 SR
1,385 Elo+

VS

Team Averages
Level 73
1,334 SR
1,407 Elo+
Neith
Neith
BADBR8THERS
Neith
Level 106
God Stats
3W - 4L
1,407 SR
Queue Stats
395W - 458L
1,447 Elo+
Solo
Athena
Athena
CK Peanuts
Athena
Level 50
God Stats
13W - 6L
1,498 SR
Queue Stats
68W - 116L
1,336 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SomethingVirtue
Morgan Le Fay
Level 66
God Stats
15W - 13L
1,251 SR
Queue Stats
25W - 25L
1,336 Elo+
Solo
Thanatos
Thanatos
benfeito12
Thanatos
Level 66
God Stats
9W - 11L
1,255 SR
Queue Stats
295W - 287L
1,420 Elo+
Solo
Fenrir
Fenrir
stewaye0
Fenrir
Level 77
God Stats
1W - 5L
1,260 SR
Queue Stats
454W - 442L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 5
10,571
529
12,678
15,146
5,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 2 / 12
10,563
528
7,180
11,213
9,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Kenji_Hozuki
Zhong Kui
18
3 / 2 / 3
10,885
544
12,147
12,643
11,818
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
6 / 5 / 2
10,823
541
10,585
14,116
6,604
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Wallybot215
Arachne
17
9 / 3 / 1
10,948
547
12,079
14,994
8,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 7
9,078
454
9,778
12,016
4,035
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
CK Peanuts
Athena
13
0 / 4 / 7
9,327
466
4,454
18,913
16,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
SomethingVirtue
Morgan Le Fay
15
3 / 7 / 3
9,451
473
9,422
14,156
5,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
benfeito12
Thanatos
15
7 / 6 / 3
9,787
489
10,294
15,255
4,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
stewaye0
Fenrir
16
4 / 4 / 1
9,512
476
8,956
14,635
12,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
37
27
Kills
16
16
Deaths
27
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
L
Athena
CK Peanuts
Athena
0
4
7
0.88
W
8
4
5
2.63
W
1
2
12
3.5
W
Zhong Kui
Kenji_Hozuki
Zhong Kui
3
2
3
2.25
L
Morgan Le Fay
SomethingVirtue
Morgan Le Fay
3
7
3
0.64
W
6
5
2
1.4
W
Arachne
Wallybot215
Arachne
9
3
1
3.17
L
Thanatos
benfeito12
Thanatos
7
6
3
1.42
L
Fenrir
stewaye0
Fenrir
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,669
Damage
42,904
68,112
Taken
74,975
41,272
Mitigated
42,914
24,412
Healing
16,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,778
3,218
0
1,667
12,016
4,035
1,024
5,965
6,051
0
59,267
L
Athena
CK Peanuts
Athena
4,454
1,124
0
1,350
18,913
16,212
253
9,442
9,174
22,691
0
W
12,678
6,790
18
7,638
15,146
5,036
1,161
3,951
11,195
0
49,827
W
7,180
1,833
0
1,071
11,213
9,488
29
3,268
7,945
30,991
0
W
Zhong Kui
Kenji_Hozuki
Zhong Kui
12,147
1,454
469
4,857
12,643
11,818
1,043
1,456
11,187
75,963
0
L
Morgan Le Fay
SomethingVirtue
Morgan Le Fay
9,422
647
114
2,567
14,156
5,397
594
5,464
8,593
55,383
0
W
10,585
942
1,169
3,695
14,116
6,604
976
2,968
11,148
67,340
0
W
Arachne
Wallybot215
Arachne
12,079
9,587
0
5,495
14,994
8,326
24
2,233
12,761
0
83,622
L
Thanatos
benfeito12
Thanatos
10,294
4,500
87
7,318
15,255
4,696
0
2,859
12,396
0
53,642
L
Fenrir
stewaye0
Fenrir
8,956
917
0
2,967
14,635
12,574
0
5,643
8,849
0
47,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,790
Gold Earned
47,155
495
Minions Killed
380
0
Camps Cleared
0
1,836,131
Distance Traveled
1,699,248
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,078
454
96
5
0
268,700
1
L
Athena
9,327
466
40
2
0
385,344
2
W
Skadi
10,571
529
79
4
0
314,175
4
W
Athena
10,563
528
57
3
0
406,635
2
W
Zhong Kui
10,885
544
139
7
0
331,625
4
L
Morgan Le Fay
9,451
473
84
4
0
354,634
5
W
Ra
10,823
541
116
6
0
324,582
2
W
Arachne
10,948
547
104
5
0
459,114
0
L
Thanatos
9,787
489
78
4
0
360,903
2
L
Fenrir
9,512
476
82
4
0
329,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role