Player Matchup

Zeus
Zeus
MY_Cheeto
Zeus
Level 23
God Stats
4W - 1L
1,681 SR
Queue Stats
87W - 104L
1,453 Elo+
Party 2
Apollo
Apollo
MekkaDragon
Apollo
Level 14
God Stats
8W - 9L
1,710 SR
Queue Stats
44W - 52L
1,453 Elo+
Solo
Yemoja
Yemoja
PathOfExiIe
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 56L
1,453 Elo+
Party 2
Hades
Hades
almighty-bush7
Hades
Level 10
God Stats
3W - 2L
1,810 SR
Queue Stats
73W - 79L
1,403 Elo+
Solo
Nemesis
Nemesis
cow12
Nemesis
Level 20
God Stats
1W - 7L
1,016 SR
Queue Stats
90W - 97L
1,425 Elo+
Solo
Team Averages
Level 16
1,543 SR
1,438 Elo+

VS

Team Averages
Level 16
1,412 SR
1,229 Elo+
Morgan Le Fay
Morgan Le Fay
Ce4h2
Morgan Le Fay
Level 8
God Stats
4W - 5L
1,347 SR
Queue Stats
19W - 33L
1,212 Elo+
Party 1
Gilgamesh
Gilgamesh
FeverPitchTerra
Gilgamesh
Level 14
God Stats
2W - 3L
1,350 SR
Queue Stats
2W - 8L
1,063 Elo+
Party 1
Cthulhu
Cthulhu
RedUnknown393
Cthulhu
Level 7
God Stats
2W - 4L
1,579 SR
Queue Stats
2W - 4L
1,335 Elo+
Party 1
Apollo
Apollo
Rell_Potato
Apollo
Level 27
God Stats
10W - 19L
1,416 SR
Queue Stats
126W - 162L
1,299 Elo+
Party 1
Set
Set
nicken_chugget17
Set
Level 23
God Stats
47W - 47L
1,367 SR
Queue Stats
135W - 163L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
6 / 1 / 11
12,018
523
17,138
11,968
4,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
16
3 / 2 / 11
10,588
460
14,894
16,988
6,927
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Yemoja
15
2 / 4 / 14
10,263
446
4,311
12,524
15,038
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
9 / 1 / 10
12,840
558
20,050
18,807
10,793
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
cow12
Nemesis
20
18 / 0 / 5
13,801
600
19,375
16,205
7,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Ce4h2
Morgan Le Fay
14
1 / 9 / 0
9,131
397
8,338
15,910
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
FeverPitchTerra
Gilgamesh
11
0 / 7 / 3
9,255
402
3,589
25,652
12,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
13
4 / 8 / 2
9,404
409
12,728
25,892
24,462
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
14
1 / 9 / 0
9,742
424
7,616
18,350
5,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 6 / 1
10,846
472
13,257
19,782
6,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
14
38
Kills
8
8
Deaths
39
51
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Ce4h2
Morgan Le Fay
1
9
0
0.11
L
Gilgamesh
FeverPitchTerra
Gilgamesh
0
7
3
0.21
W
Zeus
6
1
11
11.5
W
Apollo
3
2
11
4.25
W
Yemoja
2
4
14
2.25
L
Cthulhu
4
8
2
0.63
L
Apollo
1
9
0
0.11
W
9
1
10
14
W
Nemesis
cow12
Nemesis
18
0
5
20.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,768
Damage
45,528
76,492
Taken
105,586
45,087
Mitigated
54,363
27,064
Healing
17,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Ce4h2
Morgan Le Fay
8,338
924
0
285
15,910
4,567
806
9,755
5,561
41,325
0
L
Gilgamesh
FeverPitchTerra
Gilgamesh
3,589
766
673
4,726
25,652
12,654
65
5,466
20,012
0
32,419
W
Zeus
17,138
2,566
529
2,620
11,968
4,662
1,184
4,165
7,803
67,566
0
W
Apollo
14,894
11,029
0
5,680
16,988
6,927
3,053
6,043
10,945
0
61,210
W
Yemoja
4,311
1,566
4,028
1,042
12,524
15,038
1,165
4,761
7,763
21,020
0
L
Cthulhu
12,728
1,100
573
6,834
25,892
24,462
395
7,424
18,349
37,388
0
L
Apollo
7,616
4,925
221
1,725
18,350
5,904
4,909
10,466
7,658
0
57,082
W
20,050
2,394
548
9,919
18,807
10,793
3,807
3,629
15,178
83,073
0
W
Nemesis
cow12
Nemesis
19,375
12,046
0
2,698
16,205
7,667
1,203
2,640
13,565
0
121,777
L
13,257
8,659
0
2,545
19,782
6,776
784
7,714
12,042
0
79,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,510
Gold Earned
48,378
519
Minions Killed
373
0
Camps Cleared
0
2,002,620
Distance Traveled
1,943,712
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,131
397
59
3
0
384,620
0
L
Gilgamesh
9,255
402
33
1
0
337,126
4
W
Zeus
12,018
523
122
5
0
426,091
0
W
Apollo
10,588
460
77
3
0
373,660
0
W
Yemoja
10,263
446
24
1
0
365,256
1
L
Cthulhu
9,404
409
38
2
0
405,546
4
L
Apollo
9,742
424
117
5
0
383,954
1
W
Hades
12,840
558
134
6
0
378,319
4
W
Nemesis
13,801
600
162
7
0
459,294
0
L
Set
10,846
472
126
5
0
432,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role