Player Matchup

Awilix
Awilix
CynicalZeus85
Awilix
Level 102
God Stats
7W - 6L
1,538 SR
Queue Stats
550W - 502L
1,503 Elo+
Party 1
Loki
Loki
MarcusG04
Loki
Level 23
God Stats
20W - 19L
1,416 SR
Queue Stats
438W - 398L
1,390 Elo+
Party 1
Thoth
Thoth
RAIDERZ RAGE XD
Thoth
Level 105
God Stats
6W - 8L
1,564 SR
Queue Stats
101W - 102L
1,606 Elo+
Party 3
Kuzenbo
Kuzenbo
SenjiUchiha
Kuzenbo
Level 29
God Stats
5W - 4L
1,301 SR
Queue Stats
91W - 96L
1,495 Elo+
Party 3
Heimdallr
Heimdallr
ShalowBappo
Heimdallr
Level 102
God Stats
40W - 26L
1,665 SR
Queue Stats
477W - 411L
1,556 Elo+
Party 1
Team Averages
Level 72
1,497 SR
1,510 Elo+

VS

Team Averages
Level 58
1,590 SR
1,459 Elo+
Sol
Sol
FutureHokage7
Sol
Level 86
God Stats
26W - 28L
1,492 SR
Queue Stats
79W - 76L
1,455 Elo+
Party 4
Fafnir
Fafnir
LeNz BEAST
Fafnir
Level 27
God Stats
1W - 1L
1,776 SR
Queue Stats
142W - 149L
1,428 Elo+
Party 2
Hercules
Hercules
OhEmGeeItzTathak
Hercules
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
59W - 60L
1,452 Elo+
Party 4
Fenrir
Fenrir
Orbitxj
Fenrir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 136L
1,415 Elo+
Party 2
Ullr
Ullr
VacuumHippo
Ullr
Level 121
God Stats
7W - 4L
1,680 SR
Queue Stats
115W - 103L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 1 / 3
11,033
649
10,903
12,117
4,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Loki
14
5 / 5 / 5
8,788
517
10,176
10,210
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 0 / 7
10,494
617
10,919
5,556
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
SenjiUchiha
Kuzenbo
13
1 / 0 / 12
9,203
541
2,031
4,825
3,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
ShalowBappo
Heimdallr
16
7 / 0 / 6
10,134
596
12,035
9,410
3,748
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,190
482
2,571
11,214
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
LeNz BEAST
Fafnir
9
0 / 7 / 0
7,186
423
1,399
13,903
9,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 8 / 2
7,484
440
4,728
17,508
11,620
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Orbitxj
Fenrir
14
4 / 6 / 1
9,038
532
2,823
13,425
4,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 4 / 2
8,195
482
4,698
9,526
2,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
28
Kills
6
6
Deaths
28
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
12
1
3
13.5
L
1
3
1
0.5
L
Fafnir
LeNz BEAST
Fafnir
0
7
0
0
W
Loki
5
5
5
1.5
L
1
8
2
0.25
L
Fenrir
Orbitxj
Fenrir
4
6
1
0.75
W
3
0
7
6.5
W
Kuzenbo
SenjiUchiha
Kuzenbo
1
0
12
7
W
Heimdallr
ShalowBappo
Heimdallr
7
0
6
10
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,064
Damage
16,219
42,118
Taken
65,576
18,338
Mitigated
31,238
11,110
Healing
15,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,903
5,379
0
2,120
12,117
4,495
499
913
11,146
0
84,468
L
2,571
216
0
4,142
11,214
2,799
0
6,708
4,506
45,965
0
L
Fafnir
LeNz BEAST
Fafnir
1,399
223
0
1,151
13,903
9,079
0
3,981
9,922
13,123
0
W
Loki
10,176
2,468
0
3,003
10,210
4,460
0
118
10,062
0
44,488
L
4,728
1,133
0
6,024
17,508
11,620
52
850
16,658
0
33,850
L
Fenrir
Orbitxj
Fenrir
2,823
780
0
3,968
13,425
4,752
0
934
12,491
0
38,448
W
10,919
397
0
1,233
5,556
1,844
126
1,148
4,316
86,051
0
W
Kuzenbo
SenjiUchiha
Kuzenbo
2,031
1,114
144
1,252
4,825
3,791
0
721
4,044
19,595
0
W
Heimdallr
ShalowBappo
Heimdallr
12,035
6,525
0
3,358
9,410
3,748
1,108
959
8,405
0
91,239
L
4,698
1,832
0
539
9,526
2,988
0
477
9,049
0
57,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,652
Gold Earned
40,093
541
Minions Killed
382
0
Camps Cleared
0
1,755,406
Distance Traveled
1,510,933
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,033
649
137
8
0
400,549
5
L
Sol
8,190
482
109
6
0
304,171
3
L
Fafnir
7,186
423
24
1
0
330,366
0
W
Loki
8,788
517
62
4
0
331,658
0
L
Hercules
7,484
440
69
4
0
262,278
6
L
Fenrir
9,038
532
74
4
0
296,302
0
W
Thoth
10,494
617
165
10
0
347,512
6
W
Kuzenbo
9,203
541
30
2
0
354,115
1
W
Heimdallr
10,134
596
147
9
0
321,572
3
L
Ullr
8,195
482
106
6
0
317,816
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role