Player Matchup

Osiris
Osiris
AD-March
Osiris
Level 118
God Stats
10W - 10L
1,536 SR
Queue Stats
552W - 513L
1,588 Elo+
Solo
Bakasura
Bakasura
GangnamStar
Bakasura
Level 116
God Stats
9W - 7L
1,527 SR
Queue Stats
565W - 541L
1,522 Elo+
Solo
Janus
Janus
Ruin530
Janus
Level 151
God Stats
10W - 6L
1,461 SR
Queue Stats
191W - 180L
1,502 Elo+
Solo
Danzaburou
Danzaburou
SliccVicc
Danzaburou
Level 69
God Stats
157W - 143L
1,660 SR
Queue Stats
275W - 281L
1,587 Elo+
Solo
Aphrodite
Aphrodite
boywonder900242
Aphrodite
Level 128
God Stats
23W - 20L
1,648 SR
Queue Stats
312W - 332L
1,568 Elo+
Solo
Team Averages
Level 116
1,566 SR
1,553 Elo+

VS

Team Averages
Level 117
1,540 SR
1,538 Elo+
Hachiman
Hachiman
LegendaryyJet
Hachiman
Level 127
God Stats
5W - 3L
1,692 SR
Queue Stats
119W - 97L
1,503 Elo+
Party 1
Arachne
Arachne
THRATSH
Arachne
Level 109
God Stats
27W - 30L
1,525 SR
Queue Stats
995W - 966L
1,598 Elo+
Solo
Cthulhu
Cthulhu
The PurgeKiller
Cthulhu
Level 126
God Stats
0W - 2L
1,223 SR
Queue Stats
28W - 32L
1,508 Elo+
Solo
Scylla
Scylla
Tropical22
Scylla
Level 61
God Stats
14W - 11L
1,647 SR
Queue Stats
89W - 77L
1,575 Elo+
Party 1
Sun Wukong
Sun Wukong
wazamin
Sun Wukong
Level 160
God Stats
8W - 7L
1,614 SR
Queue Stats
647W - 606L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AD-March
Osiris
14
6 / 2 / 5
11,066
582
5,292
16,394
19,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
GangnamStar
Bakasura
19
6 / 0 / 4
11,332
596
7,687
10,978
8,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Ruin530
Janus
19
4 / 0 / 3
12,134
639
5,274
6,162
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
SliccVicc
Danzaburou
17
6 / 5 / 12
11,555
608
17,527
12,504
4,285
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
boywonder900242
Aphrodite
17
2 / 1 / 2
10,718
564
7,162
14,780
15,896
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LegendaryyJet
Hachiman
12
0 / 6 / 1
7,542
397
3,294
9,719
2,354
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
THRATSH
Arachne
16
3 / 5 / 1
10,093
531
6,756
16,350
8,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 6 / 0
8,628
454
4,963
12,680
6,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Tropical22
Scylla
17
2 / 4 / 1
9,751
513
5,872
8,209
2,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
wazamin
Sun Wukong
15
0 / 3 / 2
9,032
475
8,888
14,720
12,191
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
24
Kills
8
8
Deaths
24
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
AD-March
Osiris
6
2
5
4.25
W
Bakasura
GangnamStar
Bakasura
6
0
4
8
L
Hachiman
LegendaryyJet
Hachiman
0
6
1
0.08
W
Janus
Ruin530
Janus
4
0
3
5.5
W
Danzaburou
SliccVicc
Danzaburou
6
5
12
2.4
L
Arachne
THRATSH
Arachne
3
5
1
0.7
L
3
6
0
0.5
L
Scylla
Tropical22
Scylla
2
4
1
0.63
W
Aphrodite
boywonder900242
Aphrodite
2
1
2
3
L
Sun Wukong
wazamin
Sun Wukong
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,942
Damage
29,773
60,818
Taken
61,678
50,448
Mitigated
32,787
23,947
Healing
13,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
AD-March
Osiris
5,292
1,397
0
1,491
16,394
19,211
167
3,407
12,951
8,484
32,906
W
Bakasura
GangnamStar
Bakasura
7,687
5,222
0
5,873
10,978
8,980
2,995
168
10,810
0
77,845
L
Hachiman
LegendaryyJet
Hachiman
3,294
1,133
0
1,729
9,719
2,354
853
0
9,376
0
38,283
W
Janus
Ruin530
Janus
5,274
107
136
1,704
6,162
2,076
280
1,456
4,638
96,688
0
W
Danzaburou
SliccVicc
Danzaburou
17,527
6,772
66
2,848
12,504
4,285
2,777
5,674
6,726
0
70,139
L
Arachne
THRATSH
Arachne
6,756
3,250
0
5,599
16,350
8,727
0
4,368
11,697
0
73,892
L
4,963
337
221
1,450
12,680
6,679
0
831
11,849
20,151
0
L
Scylla
Tropical22
Scylla
5,872
721
0
325
8,209
2,836
0
2,155
5,944
67,622
0
W
Aphrodite
boywonder900242
Aphrodite
7,162
1,495
1,685
10,144
14,780
15,896
859
429
14,333
69,211
0
L
Sun Wukong
wazamin
Sun Wukong
8,888
1,713
0
4,581
14,720
12,191
0
6,061
7,733
0
52,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,805
Gold Earned
45,046
665
Minions Killed
512
0
Camps Cleared
0
1,879,006
Distance Traveled
1,537,255
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,066
582
54
3
0
348,190
6
W
Bakasura
11,332
596
140
7
0
450,448
2
L
Hachiman
7,542
397
79
4
0
252,747
2
W
Janus
12,134
639
198
10
0
414,948
8
W
Danzaburou
11,555
608
120
6
0
351,776
1
L
Arachne
10,093
531
146
8
0
378,377
0
L
Cthulhu
8,628
454
34
2
0
235,259
3
L
Scylla
9,751
513
140
7
0
321,394
7
W
Aphrodite
10,718
564
153
8
0
313,644
1
L
Sun Wukong
9,032
475
113
6
0
349,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role