Player Matchup

Merlin
Merlin
AstrelVasius
Merlin
Level 84
God Stats
3W - 2L
1,629 SR
Queue Stats
83W - 60L
1,511 Elo+
Party 1
Eset
Eset
LilaFarfalla
Eset
Level 93
God Stats
4W - 1L
1,526 SR
Queue Stats
55W - 59L
1,409 Elo+
Party 1
Sun Wukong
Sun Wukong
OmegaPhoenix_17
Sun Wukong
Level 137
God Stats
1W - 0L
1,312 SR
Queue Stats
92W - 85L
1,438 Elo+
Party 1
Geb
Geb
UmbraMaru
Geb
Level 96
God Stats
2W - 1L
1,829 SR
Queue Stats
75W - 58L
1,521 Elo+
Party 1
Chiron
Chiron
cupcakKe boi
Chiron
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,840 Elo+
Party 1
Team Averages
Level 95
1,559 SR
1,544 Elo+

VS

Team Averages
Level 47
1,591 SR
1,314 Elo+
Awilix
Awilix
AZUL SAlNT
Awilix
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,433 Elo+
Party 2
Cthulhu
Cthulhu
BrewskiAF
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,390 Elo+
Solo
Poseidon
Poseidon
Mauskis6690
Poseidon
Level 26
God Stats
0W - 1L
1,714 SR
Queue Stats
14W - 33L
1,273 Elo+
Solo
Scylla
Scylla
Omega Dragon180
Scylla
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,255 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Snowman2062
Ah Muzen Cab
Level 89
God Stats
0W - 1L
1,743 SR
Queue Stats
6W - 12L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
11 / 5 / 18
13,045
870
29,186
17,621
8,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
4 / 5 / 23
11,247
750
15,973
17,656
7,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
OmegaPhoenix_17
Sun Wukong
20
16 / 4 / 15
13,262
884
18,210
19,191
16,235
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
3 / 2 / 25
11,142
743
10,984
21,390
28,777
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
20
9 / 2 / 20
12,638
843
22,180
13,696
6,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AZUL SAlNT
Awilix
15
3 / 12 / 6
10,059
671
7,341
23,057
10,507
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
BrewskiAF
Cthulhu
18
4 / 6 / 11
10,892
726
15,880
25,556
32,955
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
Mauskis6690
Poseidon
18
4 / 8 / 7
11,122
741
15,100
20,044
10,019
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 11 / 7
9,534
636
11,451
18,987
8,807
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Snowman2062
Ah Muzen Cab
19
6 / 6 / 6
11,580
772
20,635
16,646
8,052
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
55
43
Kills
18
18
Deaths
43
101
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Awilix
AZUL SAlNT
Awilix
3
12
6
0.5
W
Merlin
11
5
18
4
L
Cthulhu
BrewskiAF
Cthulhu
4
6
11
1.58
W
4
5
23
3.1
L
Poseidon
Mauskis6690
Poseidon
4
8
7
0.94
L
1
11
7
0.41
W
Sun Wukong
OmegaPhoenix_17
Sun Wukong
16
4
15
5.88
L
Ah Muzen Cab
Snowman2062
Ah Muzen Cab
6
6
6
1.5
W
3
2
25
7.75
W
Chiron
9
2
20
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,533
Damage
70,407
89,554
Taken
104,290
68,507
Mitigated
70,340
37,451
Healing
22,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
AZUL SAlNT
Awilix
7,341
2,968
1,525
1,727
23,057
10,507
0
9,700
13,125
0
15,792
W
Merlin
29,186
1,560
1,170
3,627
17,621
8,828
1,129
7,037
10,584
57,098
0
L
Cthulhu
BrewskiAF
Cthulhu
15,880
1,830
902
3,077
25,556
32,955
0
13,506
11,592
29,433
0
W
15,973
978
4,088
4,569
17,656
7,683
607
9,109
8,547
21,631
0
L
Poseidon
Mauskis6690
Poseidon
15,100
2,604
482
7,073
20,044
10,019
0
12,168
7,676
29,646
0
L
11,451
651
386
2,436
18,987
8,807
0
9,027
9,590
19,694
0
W
Sun Wukong
OmegaPhoenix_17
Sun Wukong
18,210
3,813
3,912
4,406
19,191
16,235
604
7,508
11,683
0
29,908
L
Ah Muzen Cab
Snowman2062
Ah Muzen Cab
20,635
8,050
821
4,103
16,646
8,052
0
10,308
6,164
0
46,961
W
10,984
857
2,594
5,201
21,390
28,777
739
11,195
10,195
18,195
0
W
Chiron
22,180
7,178
2,953
4,931
13,696
6,984
2,148
7,356
6,114
0
45,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,334
Gold Earned
53,187
176
Minions Killed
140
0
Camps Cleared
0
1,398,574
Distance Traveled
1,170,606
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
10,059
671
11
1
0
228,894
0
W
Merlin
13,045
870
77
5
0
253,048
3
L
Cthulhu
10,892
726
15
1
0
277,782
1
W
Eset
11,247
750
14
1
0
307,759
0
L
Poseidon
11,122
741
31
2
0
224,486
0
L
Scylla
9,534
636
19
1
0
234,238
0
W
Sun Wukong
13,262
884
22
1
0
248,066
0
L
Ah Muzen Cab
11,580
772
64
4
0
205,206
0
W
Geb
11,142
743
7
0
0
303,546
0
W
Chiron
12,638
843
56
4
0
286,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role