Player Matchup

Thor
Thor
FLESHCRAFTER
Thor
Level 8
God Stats
4W - 4L
1,294 SR
Queue Stats
91W - 82L
1,343 Elo+
Solo
Jing Wei
Jing Wei
Ruitine
Jing Wei
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
62W - 66L
1,293 Elo+
Party 2
Cthulhu
Cthulhu
VisceralCoder
Cthulhu
Level 25
God Stats
2W - 2L
1,569 SR
Queue Stats
101W - 105L
1,311 Elo+
Party 2
Agni
Agni
lvleuropeo10
Agni
Level 17
God Stats
22W - 31L
1,353 SR
Queue Stats
46W - 57L
1,280 Elo+
Solo
Zeus
Zeus
mastrethif
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,443 SR
1,345 Elo+

VS

Team Averages
Level 20
1,500 SR
1,305 Elo+
Anubis
Anubis
 
Anubis
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
balthork
Hachiman
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,098 Elo+
Solo
Artemis
Artemis
ms2021
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,109 Elo+
Solo
Thanatos
Thanatos
purehempcv
Thanatos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,473 Elo+
Party 1
Yemoja
Yemoja
smokingcdt30
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 0
8,341
596
3,641
5,768
1,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jing Wei
Ruitine
Jing Wei
10
2 / 2 / 0
6,115
437
2,653
5,526
1,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
10
0 / 2 / 2
6,631
474
3,709
7,607
4,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 2 / 3
6,698
478
4,741
6,285
2,499
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 0
6,089
435
2,039
5,282
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
6 / 1 / 3
8,209
586
7,674
4,770
2,418
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
balthork
Hachiman
11
2 / 5 / 1
6,852
489
4,069
6,853
2,161
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
ms2021
Artemis
9
0 / 2 / 3
5,758
411
2,430
4,888
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
purehempcv
Thanatos
12
3 / 3 / 4
7,568
541
4,863
11,353
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
10
0 / 0 / 3
6,513
465
989
1,657
577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
11
Kills
11
11
Deaths
11
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
1
3
7.5
L
6
1
0
6
L
Jing Wei
Ruitine
Jing Wei
2
2
0
1
L
Cthulhu
0
2
2
0.5
W
Hachiman
balthork
Hachiman
2
5
1
0.5
L
2
2
3
1.75
L
1
4
0
0.25
W
Artemis
ms2021
Artemis
0
2
3
0.75
W
Thanatos
purehempcv
Thanatos
3
3
4
1.67
W
Yemoja
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,783
Damage
20,025
30,468
Taken
29,521
10,233
Mitigated
10,108
4,094
Healing
13,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,674
503
0
2,890
4,770
2,418
246
1,373
3,199
42,267
0
L
3,641
355
0
0
5,768
1,750
0
1,428
4,340
0
56,535
L
Jing Wei
Ruitine
Jing Wei
2,653
2,381
0
1,509
5,526
1,127
542
800
4,726
0
26,013
L
Cthulhu
3,709
259
0
550
7,607
4,063
116
2,750
4,857
19,058
0
W
Hachiman
balthork
Hachiman
4,069
2,513
0
843
6,853
2,161
242
4,118
2,689
0
25,190
L
4,741
637
0
1,445
6,285
2,499
672
82
6,203
23,602
0
L
2,039
935
0
590
5,282
794
72
3,603
1,679
18,052
0
W
Artemis
ms2021
Artemis
2,430
766
0
0
4,888
1,349
150
2,092
2,796
0
22,058
W
Thanatos
purehempcv
Thanatos
4,863
1,730
0
8,773
11,353
3,603
353
1,820
9,533
0
39,302
W
Yemoja
989
159
1,002
271
1,657
577
31
1,059
598
11,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,874
Gold Earned
34,900
290
Minions Killed
273
0
Camps Cleared
0
1,164,762
Distance Traveled
1,107,729
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,209
586
88
6
0
242,850
2
L
Thor
8,341
596
111
8
0
285,260
7
L
Jing Wei
6,115
437
53
4
0
201,318
0
L
Cthulhu
6,631
474
28
2
0
257,103
0
W
Hachiman
6,852
489
43
3
0
210,993
0
L
Agni
6,698
478
46
3
0
254,135
0
L
Zeus
6,089
435
52
4
0
166,946
0
W
Artemis
5,758
411
55
4
0
201,390
1
W
Thanatos
7,568
541
70
5
0
255,673
3
W
Yemoja
6,513
465
17
1
0
196,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role