Player Matchup

Ares
Ares
Derpdude2003
Ares
Level 17
God Stats
9W - 5L
1,521 SR
Queue Stats
62W - 54L
1,598 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FataleFlame
Morgan Le Fay
Level 14
God Stats
11W - 3L
1,690 SR
Queue Stats
31W - 19L
1,607 Elo+
Solo
Set
Set
IKnc3R-
Set
Level 8
God Stats
12W - 19L
1,496 SR
Queue Stats
110W - 95L
1,482 Elo+
Solo
Chiron
Chiron
JeepSkeetz
Chiron
Level 14
God Stats
3W - 2L
1,391 SR
Queue Stats
14W - 6L
1,651 Elo+
Solo
Neith
Neith
SOYDMISHEL
Neith
Level 5
God Stats
3W - 1L
1,668 SR
Queue Stats
5W - 2L
1,645 Elo+
Solo
Team Averages
Level 12
1,553 SR
1,597 Elo+

VS

Team Averages
Level 14
1,649 SR
1,457 Elo+
Ganesha
Ganesha
Eloc83
Ganesha
Level 18
God Stats
5W - 1L
1,846 SR
Queue Stats
36W - 32L
1,437 Elo+
Party 1
Sun Wukong
Sun Wukong
Kemonito200
Sun Wukong
Level 20
God Stats
1W - 7L
1,419 SR
Queue Stats
96W - 94L
1,623 Elo+
Solo
Sol
Sol
RCHRD0324
Sol
Level 12
God Stats
1W - 1L
1,697 SR
Queue Stats
24W - 22L
1,478 Elo+
Party 1
Thor
Thor
TheeLonster
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,332 Elo+
Party 1
Medusa
Medusa
VIVExMadness
Medusa
Level 16
God Stats
4W - 3L
1,784 SR
Queue Stats
26W - 28L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 7
8,823
464
6,964
18,030
12,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
FataleFlame
Morgan Le Fay
19
15 / 0 / 1
12,165
640
23,320
11,864
5,605
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
16
4 / 2 / 2
10,059
529
4,083
12,142
4,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
JeepSkeetz
Chiron
14
2 / 2 / 6
8,701
458
10,257
13,657
4,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
14
0 / 3 / 6
8,793
463
2,584
10,248
3,742
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Eloc83
Ganesha
11
0 / 3 / 9
8,376
441
7,060
20,604
17,310
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Kemonito200
Sun Wukong
14
5 / 1 / 2
9,163
482
12,487
11,443
8,790
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 7 / 4
7,437
391
2,955
9,604
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 9 / 3
7,942
418
4,546
14,198
4,364
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
13
4 / 3 / 4
8,432
444
10,063
12,868
4,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
21
Kills
10
11
Deaths
23
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
4
7
0.88
L
Ganesha
Eloc83
Ganesha
0
3
9
1.5
W
Morgan Le Fay
FataleFlame
Morgan Le Fay
15
0
1
15.5
W
Set
4
2
2
2.5
W
Chiron
JeepSkeetz
Chiron
2
2
6
2.5
L
Sun Wukong
Kemonito200
Sun Wukong
5
1
2
6
L
0
7
4
0.29
W
Neith
0
3
6
1
L
1
9
3
0.28
L
Medusa
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,208
Damage
37,111
65,941
Taken
68,717
31,274
Mitigated
37,576
17,743
Healing
18,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,964
676
0
600
18,030
12,485
0
3,114
14,638
19,200
0
L
Ganesha
Eloc83
Ganesha
7,060
913
0
4,210
20,604
17,310
289
9,178
11,426
26,515
0
W
Morgan Le Fay
FataleFlame
Morgan Le Fay
23,320
1,932
252
4,690
11,864
5,605
1,599
2,670
8,985
90,799
0
W
Set
4,083
1,783
0
1,824
12,142
4,710
17
468
11,513
0
89,432
W
Chiron
JeepSkeetz
Chiron
10,257
4,650
1,206
7,622
13,657
4,732
436
2,498
10,913
0
61,271
L
Sun Wukong
Kemonito200
Sun Wukong
12,487
1,650
0
3,416
11,443
8,790
521
4,953
6,490
0
53,835
L
2,955
783
96
1,246
9,604
2,359
0
7,377
2,227
22,299
0
W
Neith
2,584
1,029
0
1,549
10,248
3,742
0
371
9,877
0
39,085
L
4,546
1,763
0
3,615
14,198
4,364
0
4,029
10,169
0
46,454
L
Medusa
10,063
3,980
0
5,520
12,868
4,753
540
4,993
7,875
0
55,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,541
Gold Earned
41,350
464
Minions Killed
342
0
Camps Cleared
0
1,869,292
Distance Traveled
1,754,819
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,823
464
21
1
0
398,947
0
L
Ganesha
8,376
441
8
0
0
361,999
5
W
Morgan Le Fay
12,165
640
151
8
0
376,182
0
W
Set
10,059
529
133
7
0
365,247
3
W
Chiron
8,701
458
93
5
0
348,987
1
L
Sun Wukong
9,163
482
94
5
0
412,145
1
L
Sol
7,437
391
54
3
0
334,560
2
W
Neith
8,793
463
66
3
0
379,929
1
L
Thor
7,942
418
82
4
0
318,428
1
L
Medusa
8,432
444
104
5
0
327,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role