Player Matchup

Sylvanus
Sylvanus
BlenderSplendor
Sylvanus
Level 120
God Stats
0W - 3L
1,877 SR
Queue Stats
53W - 29L
1,835 Elo+
Party 1
Danzaburou
Danzaburou
NotARufflet
Danzaburou
Level 64
God Stats
10W - 7L
1,681 SR
Queue Stats
28W - 14L
1,819 Elo+
Party 1
Scylla
Scylla
snifflymonkey
Scylla
Level 54
God Stats
0W - 1L
1,561 SR
Queue Stats
38W - 22L
1,780 Elo+
Party 1
Sun Wukong
Sun Wukong
spoinkaboy
Sun Wukong
Level 128
God Stats
0W - 1L
1,701 SR
Queue Stats
50W - 34L
1,729 Elo+
Party 1
Team Averages
Level 92
1,705 SR
1,791 Elo+

VS

Team Averages
Level 128
1,624 SR
1,683 Elo+
Hou Yi
Hou Yi
BigDaddyRaven
Hou Yi
Level 139
God Stats
11W - 2L
1,591 SR
Queue Stats
96W - 73L
1,738 Elo+
Party 2
Yemoja
Yemoja
MajicarpClone
Yemoja
Level 70
God Stats
4W - 1L
1,765 SR
Queue Stats
160W - 109L
1,756 Elo+
Party 2
Persephone
Persephone
SagaGem
Persephone
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 40L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
džeko
Erlang Shen
Level 160
God Stats
6W - 3L
1,638 SR
Queue Stats
815W - 511L
1,739 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
3 / 3 / 4
7,508
751
9,262
12,873
11,906
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Danzaburou
NotARufflet
Danzaburou
13
4 / 4 / 2
8,089
809
5,458
8,553
3,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
3 / 3 / 3
7,314
731
6,709
6,207
2,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
spoinkaboy
Sun Wukong
12
0 / 3 / 6
7,135
714
6,547
13,482
15,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 4
9,047
905
12,356
6,802
2,534
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
2 / 2 / 7
8,926
893
5,342
10,877
11,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Persephone
SagaGem
Persephone
13
2 / 2 / 7
8,563
856
9,122
8,022
2,824
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
džeko
Erlang Shen
15
4 / 3 / 7
8,894
889
8,097
11,072
8,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
10
Kills
13
13
Deaths
10
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
L
Sylvanus
3
3
4
1.67
W
2
2
7
2.75
L
Danzaburou
NotARufflet
Danzaburou
4
4
2
1.25
W
Persephone
SagaGem
Persephone
2
2
7
2.75
W
Erlang Shen
džeko
Erlang Shen
4
3
7
2.5
L
3
3
3
1.5
L
Sun Wukong
spoinkaboy
Sun Wukong
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,976
Damage
34,917
41,115
Taken
36,773
33,341
Mitigated
24,852
13,319
Healing
7,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,356
5,219
0
1,011
6,802
2,534
1,349
3,500
3,232
0
35,455
L
Sylvanus
9,262
1,619
3,328
4,691
12,873
11,906
80
5,495
7,284
17,253
0
W
5,342
850
740
725
10,877
11,093
224
4,610
6,022
18,253
0
L
Danzaburou
NotARufflet
Danzaburou
5,458
2,559
0
1,266
8,553
3,758
561
2,248
6,253
0
28,482
W
Persephone
SagaGem
Persephone
9,122
808
0
2,301
8,022
2,824
900
3,060
4,351
29,892
0
W
Erlang Shen
džeko
Erlang Shen
8,097
3,469
0
3,208
11,072
8,401
508
4,703
5,747
0
23,333
L
6,709
782
0
500
6,207
2,194
550
2,539
3,634
18,334
0
L
Sun Wukong
spoinkaboy
Sun Wukong
6,547
714
0
3,534
13,482
15,483
396
4,061
9,219
0
19,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,046
Gold Earned
35,430
136
Minions Killed
174
6
Camps Cleared
8
686,669
Distance Traveled
711,890
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,047
905
55
6
3
176,136
1
L
Sylvanus
7,508
751
12
1
0
163,791
1
W
Yemoja
8,926
893
17
2
1
155,291
0
L
Danzaburou
8,089
809
50
5
3
160,197
0
W
Persephone
8,563
856
64
6
2
175,709
2
W
Erlang Shen
8,894
889
38
4
2
204,754
1
L
Scylla
7,314
731
32
3
1
164,846
0
L
Sun Wukong
7,135
714
42
4
2
197,835
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role