Player Matchup

Khepri
Khepri
Alamenut
Khepri
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,365 Elo+
Party 1
Cthulhu
Cthulhu
CrepetheWaffle
Cthulhu
Level 6
God Stats
3W - 1L
1,497 SR
Queue Stats
16W - 16L
1,431 Elo+
Party 1
Neith
Neith
ImB0T
Neith
Level 7
God Stats
9W - 6L
1,648 SR
Queue Stats
11W - 13L
1,330 Elo+
Party 1
Set
Set
PandaDumb
Set
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
15W - 15L
1,410 Elo+
Party 1
Ra
Ra
Tapppen
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,330 Elo+
Party 1
Team Averages
Level 7
1,529 SR
1,373 Elo+

VS

Team Averages
Level 22
1,515 SR
1,547 Elo+
Freya
Freya
EatClenTrenHardd
Freya
Level 28
God Stats
6W - 2L
1,500 SR
Queue Stats
110W - 104L
1,620 Elo+
Solo
Bellona
Bellona
FirstBloodF6
Bellona
Level 6
God Stats
5W - 5L
1,259 SR
Queue Stats
119W - 99L
1,543 Elo+
Solo
Anhur
Anhur
Fujigod
Anhur
Level 28
God Stats
24W - 15L
1,738 SR
Queue Stats
186W - 150L
1,595 Elo+
Solo
Loki
Loki
sk8joe04
Loki
Level 27
God Stats
25W - 18L
1,642 SR
Queue Stats
59W - 56L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
vibethief
Gilgamesh
Level 23
God Stats
17W - 20L
1,439 SR
Queue Stats
423W - 426L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Alamenut
Khepri
10
0 / 10 / 3
7,535
419
2,743
13,656
13,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 6 / 3
7,922
440
9,278
13,878
11,830
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Neith
ImB0T
Neith
11
1 / 7 / 1
7,363
409
8,314
13,563
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 7 / 0
8,220
457
7,242
16,267
6,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 7 / 2
8,981
499
6,752
10,906
3,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 3 / 10
11,456
636
14,968
18,679
8,359
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
FirstBloodF6
Bellona
14
5 / 2 / 13
10,891
605
11,634
15,354
12,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anhur
Fujigod
Anhur
13
8 / 2 / 11
9,365
520
12,132
11,425
3,192
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
17
3 / 1 / 11
10,733
596
2,617
12,735
3,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
vibethief
Gilgamesh
14
8 / 2 / 9
9,533
530
10,542
15,154
11,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
91
8
Kills
37
37
Deaths
10
9
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Khepri
Alamenut
Khepri
0
10
3
0.15
L
2
6
3
0.58
W
13
3
10
6
W
Bellona
FirstBloodF6
Bellona
5
2
13
5.75
W
Anhur
Fujigod
Anhur
8
2
11
6.75
L
Neith
ImB0T
Neith
1
7
1
0.21
L
3
7
0
0.43
L
2
7
2
0.43
W
Loki
3
1
11
8.5
W
Gilgamesh
vibethief
Gilgamesh
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,329
Damage
51,893
68,270
Taken
73,347
38,948
Mitigated
39,947
11,060
Healing
34,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Alamenut
Khepri
2,743
623
0
713
13,656
13,009
764
2,382
11,203
15,416
0
L
9,278
880
276
2,082
13,878
11,830
744
3,466
10,412
27,684
0
W
14,968
5,800
0
11,335
18,679
8,359
61
4,225
14,296
76,565
0
W
Bellona
FirstBloodF6
Bellona
11,634
3,109
0
5,022
15,354
12,725
37
3,255
12,049
10,290
39,494
W
Anhur
Fujigod
Anhur
12,132
6,552
0
3,490
11,425
3,192
0
4,407
6,874
0
54,923
L
Neith
ImB0T
Neith
8,314
4,396
0
3,393
13,563
4,319
1,972
4,550
9,013
0
37,529
L
7,242
3,459
0
2,304
16,267
6,100
296
4,321
11,946
0
53,517
L
6,752
1,338
548
1,744
10,906
3,690
1,122
3,601
7,259
35,276
0
W
Loki
2,617
943
0
8,157
12,735
3,932
1,046
3,845
8,824
0
66,121
W
Gilgamesh
vibethief
Gilgamesh
10,542
3,136
0
6,653
15,154
11,739
175
5,898
9,132
5,520
25,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,021
Gold Earned
51,978
285
Minions Killed
356
0
Camps Cleared
0
1,605,612
Distance Traveled
1,682,961
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,535
419
27
2
0
313,803
0
L
Cthulhu
7,922
440
49
3
0
357,585
2
W
Freya
11,456
636
77
4
0
322,458
2
W
Bellona
10,891
605
61
3
0
284,323
3
W
Anhur
9,365
520
59
3
0
336,710
3
L
Neith
7,363
409
62
3
0
287,791
3
L
Set
8,220
457
80
4
0
330,307
0
L
Ra
8,981
499
67
4
0
316,126
0
W
Loki
10,733
596
116
6
0
378,311
4
W
Gilgamesh
9,533
530
43
2
0
361,159
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role