Player Matchup

Da Ji
Da Ji
Aces8932
Da Ji
Level 127
God Stats
2W - 1L
1,283 SR
Queue Stats
64W - 52L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
Bantell41
Baron Samedi
Level 69
God Stats
1W - 3L
1,459 SR
Queue Stats
85W - 87L
1,480 Elo+
Solo
Cthulhu
Cthulhu
HandmadeCoast24
Cthulhu
Level 116
God Stats
56W - 51L
1,594 SR
Queue Stats
339W - 386L
1,514 Elo+
Party 1
Chronos
Chronos
clevererdawg
Chronos
Level 128
God Stats
2W - 1L
1,505 SR
Queue Stats
220W - 208L
1,528 Elo+
Party 1
Medusa
Medusa
xXSuffer2DayXx
Medusa
Level 139
God Stats
16W - 19L
1,503 SR
Queue Stats
591W - 642L
1,383 Elo+
Solo
Team Averages
Level 116
1,469 SR
1,482 Elo+

VS

Team Averages
Level 139
1,660 SR
1,522 Elo+
Horus
Horus
Achonts
Horus
Level 107
God Stats
13W - 11L
1,874 SR
Queue Stats
66W - 69L
1,663 Elo+
Solo
Hun Batz
Hun Batz
Alphalete1423
Hun Batz
Level 146
God Stats
3W - 1L
1,853 SR
Queue Stats
187W - 183L
1,541 Elo+
Solo
Heimdallr
Heimdallr
DemonMedina
Heimdallr
Level 160
God Stats
30W - 30L
1,498 SR
Queue Stats
501W - 524L
1,481 Elo+
Solo
Cthulhu
Cthulhu
Onehii
Cthulhu
Level 155
God Stats
38W - 40L
1,529 SR
Queue Stats
191W - 190L
1,513 Elo+
Solo
Zeus
Zeus
RaizonDetreLove
Zeus
Level 125
God Stats
0W - 6L
1,544 SR
Queue Stats
32W - 50L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aces8932
Da Ji
19
3 / 5 / 7
11,790
737
11,012
16,736
7,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
Bantell41
Baron Samedi
19
6 / 2 / 9
13,007
813
15,894
15,645
6,375
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 1 / 15
12,147
759
9,202
16,163
20,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos
clevererdawg
Chronos
20
7 / 2 / 12
13,108
819
17,675
18,097
7,696
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
6 / 3 / 9
12,664
792
13,691
14,750
6,017
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Achonts
Horus
17
0 / 4 / 5
9,470
592
4,869
16,245
15,668
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Alphalete1423
Hun Batz
20
9 / 4 / 2
13,462
841
17,255
19,369
8,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
DemonMedina
Heimdallr
16
1 / 6 / 3
9,645
603
8,014
12,382
5,655
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Onehii
Cthulhu
18
2 / 3 / 7
12,325
770
15,621
23,459
21,016
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 7 / 6
9,837
615
17,216
13,217
4,914
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
36
24
Kills
13
13
Deaths
24
52
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Aces8932
Da Ji
3
5
7
1.3
L
Horus
Achonts
Horus
0
4
5
0.63
L
Hun Batz
Alphalete1423
Hun Batz
9
4
2
2.5
W
Baron Samedi
Bantell41
Baron Samedi
6
2
9
5.25
L
Heimdallr
DemonMedina
Heimdallr
1
6
3
0.42
W
2
1
15
9.5
L
Cthulhu
Onehii
Cthulhu
2
3
7
1.83
L
1
7
6
0.57
W
Chronos
clevererdawg
Chronos
7
2
12
6.5
W
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,474
Damage
62,975
81,391
Taken
84,672
48,595
Mitigated
55,384
27,891
Healing
18,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Aces8932
Da Ji
11,012
2,870
0
1,526
16,736
7,540
1,203
4,462
12,274
0
48,854
L
Horus
Achonts
Horus
4,869
2,320
3,148
4,276
16,245
15,668
57
7,848
8,134
0
19,905
L
Hun Batz
Alphalete1423
Hun Batz
17,255
4,697
0
730
19,369
8,131
108
9,339
9,927
0
63,768
W
Baron Samedi
Bantell41
Baron Samedi
15,894
1,594
3,217
8,458
15,645
6,375
894
11,912
3,733
52,755
0
L
Heimdallr
DemonMedina
Heimdallr
8,014
2,812
0
1,915
12,382
5,655
87
9,022
3,250
0
30,673
W
9,202
293
501
3,171
16,163
20,967
386
3,014
13,149
24,218
0
L
Cthulhu
Onehii
Cthulhu
15,621
758
226
7,167
23,459
21,016
1
9,686
13,384
46,042
0
L
17,216
1,605
0
699
13,217
4,914
193
6,275
6,918
34,632
0
W
Chronos
clevererdawg
Chronos
17,675
8,955
0
8,485
18,097
7,696
2,522
6,801
11,296
62,334
0
W
13,691
5,266
0
2,533
14,750
6,017
366
7,273
7,477
0
43,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,716
Gold Earned
54,739
400
Minions Killed
360
8
Camps Cleared
8
1,635,988
Distance Traveled
1,412,322
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,790
737
92
6
6
294,352
2
L
Horus
9,470
592
31
2
0
335,737
4
L
Hun Batz
13,462
841
125
8
6
342,541
0
W
Baron Samedi
13,007
813
91
6
0
323,765
2
L
Heimdallr
9,645
603
65
4
0
206,804
2
W
Cthulhu
12,147
759
41
3
0
305,503
2
L
Cthulhu
12,325
770
88
6
2
313,882
1
L
Zeus
9,837
615
51
3
0
213,358
2
W
Chronos
13,108
819
109
7
1
342,381
2
W
Medusa
12,664
792
67
4
1
369,987
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role