Player Matchup

Gilgamesh
Gilgamesh
FeverPitchTerra
Gilgamesh
Level 13
God Stats
2W - 3L
1,228 SR
Queue Stats
2W - 8L
961 Elo+
Party 2
Cthulhu
Cthulhu
RedUnknown393
Cthulhu
Level 6
God Stats
2W - 4L
1,623 SR
Queue Stats
2W - 4L
1,339 Elo+
Party 2
Apollo
Apollo
Rell_Potato
Apollo
Level 27
God Stats
10W - 19L
1,400 SR
Queue Stats
126W - 162L
1,297 Elo+
Party 2
Janus
Janus
Tabluntech
Janus
Level 28
God Stats
11W - 8L
1,401 SR
Queue Stats
65W - 80L
1,233 Elo+
Solo
Set
Set
nicken_chugget17
Set
Level 23
God Stats
47W - 47L
1,349 SR
Queue Stats
135W - 163L
1,230 Elo+
Party 2
Team Averages
Level 19
1,400 SR
1,212 Elo+

VS

Team Averages
Level 15
1,463 SR
1,234 Elo+
Cerberus
Cerberus
CainSoulRowen
Cerberus
Level 17
God Stats
22W - 29L
1,452 SR
Queue Stats
63W - 80L
1,334 Elo+
Party 1
Yemoja
Yemoja
Dat_UwU_Damage30
Yemoja
Level 6
God Stats
5W - 9L
1,327 SR
Queue Stats
7W - 10L
1,080 Elo+
Party 3
Horus
Horus
FSO LIZARD
Horus
Level 8
God Stats
1W - 2L
1,675 SR
Queue Stats
11W - 20L
1,217 Elo+
Party 1
Bakasura
Bakasura
shadowgamerX45
Bakasura
Level 17
God Stats
17W - 29L
1,354 SR
Queue Stats
20W - 39L
1,192 Elo+
Party 1
Hades
Hades
smoggysnog
Hades
Level 29
God Stats
25W - 30L
1,509 SR
Queue Stats
42W - 63L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FeverPitchTerra
Gilgamesh
16
4 / 4 / 8
12,223
556
7,787
20,140
12,794
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
18
12 / 2 / 9
13,157
598
22,675
23,089
31,536
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
15
2 / 3 / 4
10,912
496
5,411
11,527
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
20
20 / 2 / 15
13,547
616
37,497
12,025
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
14 / 3 / 8
13,303
605
16,869
21,271
9,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CainSoulRowen
Cerberus
15
2 / 11 / 7
9,408
428
11,443
24,262
15,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
2 / 9 / 5
11,435
520
5,252
20,774
16,289
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Horus
11
1 / 5 / 5
7,773
353
5,765
19,992
8,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
13
2 / 16 / 3
8,741
397
8,831
21,950
7,658
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
16
6 / 12 / 3
11,064
503
16,081
24,502
12,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
36
52
Kills
13
14
Deaths
53
44
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CainSoulRowen
Cerberus
2
11
7
0.5
L
2
9
5
0.5
L
Horus
1
5
5
0.7
W
Gilgamesh
FeverPitchTerra
Gilgamesh
4
4
8
2
W
Cthulhu
12
2
9
8.25
W
Apollo
2
3
4
1.33
W
Janus
20
2
15
13.75
W
14
3
8
6
L
Bakasura
2
16
3
0.22
L
Hades
6
12
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,239
Damage
47,372
88,052
Taken
111,480
61,892
Mitigated
60,941
19,963
Healing
18,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CainSoulRowen
Cerberus
11,443
1,186
0
2,930
24,262
15,546
0
9,159
15,103
46,918
0
L
5,252
889
324
23
20,774
16,289
0
15,975
4,799
36,018
0
L
Horus
5,765
3,200
1,403
4,487
19,992
8,571
0
10,040
9,952
9
24,303
W
Gilgamesh
FeverPitchTerra
Gilgamesh
7,787
2,404
304
3,003
20,140
12,794
898
8,565
11,450
0
37,909
W
Cthulhu
22,675
2,675
706
8,039
23,089
31,536
937
7,013
15,620
82,124
0
W
Apollo
5,411
3,905
503
2,057
11,527
4,222
6,681
5,353
6,174
0
61,377
W
Janus
37,497
5,816
0
355
12,025
4,038
651
4,989
7,026
106,983
0
W
16,869
10,924
0
4,996
21,271
9,302
765
6,856
14,315
0
92,153
L
Bakasura
8,831
5,074
0
2,683
21,950
7,658
0
13,509
8,441
0
29,711
L
Hades
16,081
1,417
262
6,367
24,502
12,877
0
11,489
13,013
47,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,142
Gold Earned
48,421
584
Minions Killed
327
0
Camps Cleared
0
2,050,301
Distance Traveled
1,719,685
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,408
428
99
5
0
350,748
0
L
Yemoja
11,435
520
60
3
0
345,883
2
L
Horus
7,773
353
30
1
0
394,709
0
W
Gilgamesh
12,223
556
52
2
0
357,367
1
W
Cthulhu
13,157
598
127
6
0
436,219
2
W
Apollo
10,912
496
123
6
0
387,407
0
W
Janus
13,547
616
135
6
0
437,138
4
W
Set
13,303
605
147
7
0
432,170
0
L
Bakasura
8,741
397
70
3
0
318,785
0
L
Hades
11,064
503
68
3
0
309,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role