Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Agardin
Mercury
Level 149
God Stats
4W - 7L
1,446 SR
Queue Stats
141W - 127L
1,576 Elo+
Solo
Cthulhu
Cthulhu
CodenameSunny
Cthulhu
Level 55
God Stats
9W - 6L
1,524 SR
Queue Stats
193W - 170L
1,459 Elo+
Solo
Hachiman
Hachiman
RAXA Thiago
Hachiman
Level 128
God Stats
10W - 8L
1,500 SR
Queue Stats
295W - 274L
1,505 Elo+
Party 1
Team Averages
Level 129
1,494 SR
1,508 Elo+

VS

Team Averages
Level 124
1,552 SR
1,543 Elo+
Vamana
Vamana
 
Vamana
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BYIkos
Hera
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
272W - 262L
1,574 Elo+
Solo
Ymir
Ymir
LcCronos
Ymir
Level 87
God Stats
2W - 2L
1,619 SR
Queue Stats
147W - 137L
1,580 Elo+
Party 2
Izanami
Izanami
OceanPand
Izanami
Level 84
God Stats
55W - 33L
1,642 SR
Queue Stats
293W - 265L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
2 / 0 / 5
6,652
554
4,341
8,251
8,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
 
Merlin
11
3 / 1 / 3
6,463
539
4,025
5,507
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Agardin
Mercury
12
2 / 1 / 1
6,762
564
3,708
6,853
2,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
13
1 / 0 / 0
7,176
598
6,636
5,621
6,300
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
RAXA Thiago
Hachiman
10
1 / 2 / 1
5,666
472
3,978
6,881
1,606
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
1 / 1 / 0
7,761
647
3,175
9,672
6,066
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
 
Pele
9
0 / 3 / 1
5,675
473
3,208
7,727
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
BYIkos
Hera
10
1 / 3 / 0
6,151
513
4,469
4,729
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
9
1 / 1 / 0
6,055
505
1,016
6,420
3,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
OceanPand
Izanami
11
1 / 1 / 1
6,374
531
5,069
5,582
1,637
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
9
Kills
4
4
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
5
4.5
W
Merlin
 
Merlin
3
1
3
4.5
L
Vamana
 
Vamana
1
1
0
1
L
Pele
 
Pele
0
3
1
0.17
W
Mercury
Agardin
Mercury
2
1
1
2.5
L
Hera
BYIkos
Hera
1
3
0
0.33
W
Cthulhu
1
0
0
1
L
Ymir
1
1
0
1
L
Izanami
OceanPand
Izanami
1
1
1
1.5
W
Hachiman
RAXA Thiago
Hachiman
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,688
Damage
16,937
33,113
Taken
34,130
20,807
Mitigated
14,900
9,764
Healing
10,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,341
1,205
0
2,853
8,251
8,561
0
2,063
6,188
16,168
0
W
Merlin
 
Merlin
4,025
383
53
1,525
5,507
1,996
0
1,633
3,874
31,301
0
L
Vamana
 
Vamana
3,175
1,070
0
3,680
9,672
6,066
0
6,781
2,891
0
46,869
L
Pele
 
Pele
3,208
588
0
3,136
7,727
2,240
0
3,182
4,545
0
28,448
W
Mercury
Agardin
Mercury
3,708
1,330
0
210
6,853
2,344
0
1,596
5,257
0
48,340
L
Hera
BYIkos
Hera
4,469
1,034
0
704
4,729
1,560
0
2,479
2,250
38,882
0
W
Cthulhu
6,636
1,455
0
2,967
5,621
6,300
0
0
5,621
49,605
0
L
Ymir
1,016
166
0
335
6,420
3,397
0
2,146
4,274
12,141
0
L
Izanami
OceanPand
Izanami
5,069
2,793
0
2,408
5,582
1,637
0
729
4,853
0
52,488
W
Hachiman
RAXA Thiago
Hachiman
3,978
1,324
0
2,156
6,881
1,606
0
193
6,688
0
33,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,719
Gold Earned
32,016
361
Minions Killed
375
0
Camps Cleared
0
1,136,430
Distance Traveled
1,136,467
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,652
554
17
1
0
228,816
3
W
Merlin
6,463
539
80
7
0
221,196
4
L
Vamana
7,761
647
121
10
0
244,158
6
L
Pele
5,675
473
62
5
0
223,341
3
W
Mercury
6,762
564
94
8
0
264,914
3
L
Hera
6,151
513
79
7
0
213,592
3
W
Cthulhu
7,176
598
107
9
0
217,449
2
L
Ymir
6,055
505
22
2
0
226,116
3
L
Izanami
6,374
531
91
8
0
229,260
6
W
Hachiman
5,666
472
63
5
0
204,055
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role