Player Matchup

Tiamat
Tiamat
BlueShadow445
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,625 Elo+
Solo
Apollo
Apollo
DBumpski
Apollo
Level 15
God Stats
9W - 11L
1,478 SR
Queue Stats
120W - 96L
1,468 Elo+
Party 2
Neith
Neith
Lunaxluna
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,644 Elo+
Solo
Arachne
Arachne
Shift83
Arachne
Level 6
God Stats
36W - 10L
1,853 SR
Queue Stats
245W - 135L
1,688 Elo+
Solo
Hercules
Hercules
TH3D4RKN16HT
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,500 Elo+
Party 2
Team Averages
Level 6
1,566 SR
1,585 Elo+

VS

Team Averages
Level 25
1,717 SR
1,675 Elo+
Fafnir
Fafnir
GizmoArmy
Fafnir
Level 27
God Stats
4W - 0L
1,630 SR
Queue Stats
47W - 44L
1,499 Elo+
Solo
Neith
Neith
Itz_Keem17
Neith
Level 20
God Stats
1W - 0L
1,725 SR
Queue Stats
22W - 5L
1,787 Elo+
Party 1
Zeus
Zeus
KingJJ2523
Zeus
Level 18
God Stats
14W - 1L
1,923 SR
Queue Stats
33W - 6L
1,868 Elo+
Party 1
Ah Puch
Ah Puch
RedLifeSHLONG
Ah Puch
Level 29
God Stats
20W - 10L
1,613 SR
Queue Stats
77W - 71L
1,512 Elo+
Solo
Achilles
Achilles
jojohalls
Achilles
Level 29
God Stats
3W - 1L
1,696 SR
Queue Stats
116W - 63L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
8,425
843
4,404
8,557
4,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
DBumpski
Apollo
14
1 / 4 / 0
8,657
866
6,943
11,546
4,169
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
Lunaxluna
Neith
15
0 / 5 / 1
9,054
905
13,534
14,396
5,329
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Shift83
Arachne
15
0 / 2 / 0
9,267
927
5,342
7,526
5,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
TH3D4RKN16HT
Hercules
14
0 / 7 / 0
8,324
832
1,915
12,484
7,860
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

142

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
GizmoArmy
Fafnir
17
0 / 0 / 18
9,754
975
6,755
6,885
10,649
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
17
5 / 1 / 12
10,406
1,041
11,938
7,213
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
11 / 0 / 6
11,219
1,122
13,338
4,491
1,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ah Puch
17
4 / 0 / 17
10,274
1,027
10,556
6,765
3,275
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
jojohalls
Achilles
17
3 / 0 / 15
9,824
982
8,274
9,287
11,240
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
91
1
Kills
23
23
Deaths
1
1
Assists
68
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Apollo
DBumpski
Apollo
1
4
0
0.25
W
Fafnir
GizmoArmy
Fafnir
0
0
18
9
W
Neith
5
1
12
11
W
11
0
6
14
L
Neith
Lunaxluna
Neith
0
5
1
0.1
W
Ah Puch
4
0
17
12.5
L
Arachne
Shift83
Arachne
0
2
0
0
L
Hercules
TH3D4RKN16HT
Hercules
0
7
0
0
W
Achilles
jojohalls
Achilles
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,138
Damage
50,861
54,509
Taken
34,641
26,496
Mitigated
30,352
5,107
Healing
7,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,404
414
0
897
8,557
4,013
0
3,932
4,625
14,539
0
L
Apollo
DBumpski
Apollo
6,943
2,942
0
371
11,546
4,169
0
6,265
5,281
0
17,036
W
Fafnir
GizmoArmy
Fafnir
6,755
2,322
0
1,724
6,885
10,649
0
947
5,938
12,876
0
W
Neith
11,938
4,953
0
2,753
7,213
3,454
0
849
6,364
0
26,895
W
13,338
1,997
76
611
4,491
1,734
0
347
4,144
36,034
0
L
Neith
Lunaxluna
Neith
13,534
5,364
0
2,292
14,396
5,329
0
8,427
5,969
0
48,069
W
Ah Puch
10,556
336
448
735
6,765
3,275
0
1,355
5,410
33,391
0
L
Arachne
Shift83
Arachne
5,342
3,531
0
1,206
7,526
5,125
0
2,526
5,000
0
31,507
L
Hercules
TH3D4RKN16HT
Hercules
1,915
527
0
341
12,484
7,860
0
9,499
2,985
0
12,399
W
Achilles
jojohalls
Achilles
8,274
2,215
0
911
9,287
11,240
0
906
8,381
0
31,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,727
Gold Earned
51,477
207
Minions Killed
226
8
Camps Cleared
4
828,026
Distance Traveled
973,059
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,425
843
33
3
0
143,654
0
L
Apollo
8,657
866
36
4
0
173,776
0
W
Fafnir
9,754
975
12
1
1
199,383
1
W
Neith
10,406
1,041
48
5
0
185,721
3
W
Zeus
11,219
1,122
72
7
2
183,300
0
L
Neith
9,054
905
62
6
1
168,013
0
W
Ah Puch
10,274
1,027
64
6
1
191,910
1
L
Arachne
9,267
927
55
6
7
159,989
1
L
Hercules
8,324
832
21
2
0
182,594
0
W
Achilles
9,824
982
30
3
0
212,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role