Player Matchup

Medusa
Medusa
Changarangus
Medusa
Level 46
God Stats
15W - 5L
1,599 SR
Queue Stats
67W - 47L
1,462 Elo+
Party 2
Tiamat
Tiamat
Kumer59
Tiamat
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,506 Elo+
Party 2
Horus
Horus
halofreaks20
Horus
Level 113
God Stats
24W - 17L
1,574 SR
Queue Stats
111W - 115L
1,456 Elo+
Party 2
Team Averages
Level 56
1,558 SR
1,474 Elo+

VS

Team Averages
Level 15
1,519 SR
1,404 Elo+
Bakasura
Bakasura
JhonnyHollow294
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sylvanus
Sylvanus
bamberg_Bomber91
Sylvanus
Level 21
God Stats
0W - 2L
1,558 SR
Queue Stats
1W - 4L
1,356 Elo+
Party 1
Kukulkan
Kukulkan
cloud_340
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
7 / 1 / 7
10,046
837
11,141
7,187
2,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Kumer59
Tiamat
12
2 / 0 / 8
8,520
710
8,541
6,290
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 2 / 9
9,456
788
4,642
9,791
8,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
0 / 10 / 2
6,869
572
2,152
10,409
3,116
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 2 / 0
7,717
643
3,688
11,516
7,675
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
cloud_340
Kukulkan
12
0 / 3 / 3
7,448
621
5,226
7,393
2,922
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
15
Kills
3
3
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
1
7
10.5
L
Bakasura
0
10
2
0.1
W
Tiamat
Kumer59
Tiamat
2
0
8
6
L
3
2
0
1.5
L
Kukulkan
cloud_340
Kukulkan
0
3
3
0.5
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,324
Damage
11,066
23,268
Taken
29,318
15,762
Mitigated
13,713
6,623
Healing
3,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,141
3,877
0
1,560
7,187
2,820
2,158
1,941
5,151
0
66,277
L
Bakasura
2,152
1,373
0
11
10,409
3,116
0
1,546
8,369
0
5,369
W
Tiamat
Kumer59
Tiamat
8,541
305
0
1,370
6,290
4,642
405
2,584
3,668
17,966
0
L
3,688
872
216
2,341
11,516
7,675
0
4,660
6,285
12,822
1,627
L
Kukulkan
cloud_340
Kukulkan
5,226
1,090
0
644
7,393
2,922
0
1,459
5,680
39,416
0
W
4,642
2,169
560
3,133
9,791
8,300
108
4,186
5,384
0
15,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,022
Gold Earned
22,034
169
Minions Killed
97
0
Camps Cleared
0
654,063
Distance Traveled
483,201
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,046
837
101
8
0
261,017
4
L
Bakasura
6,869
572
12
1
0
150,441
1
W
Tiamat
8,520
710
41
3
0
193,930
2
L
Sylvanus
7,717
643
12
1
0
152,456
1
L
Kukulkan
7,448
621
73
6
0
180,304
2
W
Horus
9,456
788
27
2
0
199,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role