Player Matchup

Hercules
Hercules
Avick99
Hercules
Level 8
God Stats
4W - 2L
1,806 SR
Queue Stats
170W - 225L
1,291 Elo+
Party 2
Jormungandr
Jormungandr
McNuggetbutt
Jormungandr
Level 24
God Stats
30W - 38L
1,422 SR
Queue Stats
84W - 125L
1,387 Elo+
Party 2
Xbalanque
Xbalanque
Ronnie22
Xbalanque
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 110L
1,295 Elo+
Party 2
Anubis
Anubis
TTVTripNipMcGee
Anubis
Level 27
God Stats
20W - 23L
1,466 SR
Queue Stats
45W - 59L
1,322 Elo+
Party 2
Pele
Pele
TheJotnar
Pele
Level 42
God Stats
22W - 25L
1,314 SR
Queue Stats
101W - 139L
1,359 Elo+
Party 2
Team Averages
Level 33
1,502 SR
1,331 Elo+

VS

Team Averages
Level 19
1,483 SR
1,309 Elo+
Yemoja
Yemoja
CamoCactus
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,334 Elo+
Solo
Medusa
Medusa
Firemages96
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 107L
1,488 Elo+
Solo
Bellona
Bellona
Rheaknek
Bellona
Level 26
God Stats
11W - 7L
1,646 SR
Queue Stats
21W - 20L
1,360 Elo+
Solo
Gilgamesh
Gilgamesh
ShieldManDude
Gilgamesh
Level 35
God Stats
0W - 2L
1,269 SR
Queue Stats
1W - 3L
1,181 Elo+
Party 1
Nox
Nox
kevought
Nox
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,181 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Avick99
Hercules
16
1 / 1 / 13
10,420
434
7,760
14,009
15,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
McNuggetbutt
Jormungandr
17
7 / 1 / 17
12,078
503
17,189
16,162
9,826
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Ronnie22
Xbalanque
17
6 / 4 / 12
11,828
493
15,624
16,094
5,782
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
19 / 5 / 8
14,065
586
25,216
21,984
13,948
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
18
14 / 4 / 8
12,900
538
17,418
14,491
5,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CamoCactus
Yemoja
14
1 / 8 / 1
8,917
372
5,709
19,531
12,603
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Medusa
14
2 / 9 / 4
9,670
403
15,818
18,893
5,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Rheaknek
Bellona
14
2 / 9 / 2
10,035
418
6,903
18,677
14,113
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gilgamesh
ShieldManDude
Gilgamesh
17
9 / 7 / 3
11,827
493
20,241
24,279
8,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
0 / 14 / 5
7,971
332
4,923
14,594
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
29
47
Kills
14
15
Deaths
47
58
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
Avick99
Hercules
1
1
13
7.5
L
Yemoja
CamoCactus
Yemoja
1
8
1
0.19
L
Medusa
2
9
4
0.44
W
Jormungandr
McNuggetbutt
Jormungandr
7
1
17
15.5
L
Bellona
Rheaknek
Bellona
2
9
2
0.33
W
Xbalanque
Ronnie22
Xbalanque
6
4
12
3
L
Gilgamesh
ShieldManDude
Gilgamesh
9
7
3
1.5
W
19
5
8
4.6
W
Pele
14
4
8
4.5
L
0
14
5
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,207
Damage
53,594
82,740
Taken
95,974
50,614
Mitigated
43,627
32,963
Healing
8,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Avick99
Hercules
7,760
1,649
0
6,221
14,009
15,447
628
1,603
12,406
0
28,664
L
Yemoja
CamoCactus
Yemoja
5,709
1,380
1,490
1,669
19,531
12,603
288
10,164
9,367
43,205
0
L
Medusa
15,818
8,551
0
3,080
18,893
5,102
0
7,209
11,684
0
52,573
W
Jormungandr
McNuggetbutt
Jormungandr
17,189
3,320
0
2,106
16,162
9,826
1,241
2,815
13,347
65,371
0
L
Bellona
Rheaknek
Bellona
6,903
2,475
0
722
18,677
14,113
446
5,866
12,811
0
38,977
W
Xbalanque
Ronnie22
Xbalanque
15,624
8,317
0
5,484
16,094
5,782
3,572
1,859
14,235
0
70,027
L
Gilgamesh
ShieldManDude
Gilgamesh
20,241
5,209
0
1,055
24,279
8,970
0
9,692
14,587
0
65,796
W
25,216
1,879
0
12,868
21,984
13,948
2,362
3,175
18,809
106,999
0
W
Pele
17,418
6,363
0
6,284
14,491
5,611
875
1,180
13,311
0
83,033
L
4,923
1,121
108
690
14,594
2,839
0
9,474
5,120
17,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,291
Gold Earned
48,420
521
Minions Killed
302
0
Camps Cleared
0
2,342,843
Distance Traveled
1,931,840
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,420
434
53
2
0
493,514
0
L
Yemoja
8,917
372
59
2
0
409,924
9
L
Medusa
9,670
403
70
3
0
446,090
0
W
Jormungandr
12,078
503
81
3
0
470,505
0
L
Bellona
10,035
418
69
3
0
308,435
0
W
Xbalanque
11,828
493
122
5
0
447,526
6
L
Gilgamesh
11,827
493
83
3
0
460,877
6
W
Anubis
14,065
586
153
6
0
393,163
2
W
Pele
12,900
538
112
5
0
538,135
0
L
Nox
7,971
332
21
1
0
306,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role