Player Matchup

Merlin
Merlin
Bronze III
 
Merlin
Bronze III
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold II
CozyFriend
Artio
Gold II
Level 122
God Stats
7W - 5L
1,737 SR
Queue Stats
151W - 147L
1,539 MMR
Solo
Cthulhu
Cthulhu
Bronze III
MásterShredder
Cthulhu
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,459 MMR
Solo
The Morrigan
The Morrigan
Gold III
SlamDiego
The Morrigan
Gold III
Level 150
God Stats
1W - 2L
1,722 SR
Queue Stats
998W - 988L
1,398 MMR
Solo
Heimdallr
Heimdallr
Silver I
TsunamicPack
Heimdallr
Silver I
Level 105
God Stats
2W - 2L
1,714 SR
Queue Stats
37W - 26L
1,423 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,634 SR
1,464 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,492 SR
1,446 MMR
Ymir
Ymir
Platinum IV
 
Ymir
Platinum IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver III
PresidentChaos1
Hun Batz
Silver III
Level 109
God Stats
2W - 0L
1,641 SR
Queue Stats
11W - 14L
1,366 MMR
Party 1
Izanami
Izanami
Bronze III
Tempisto
Izanami
Bronze III
Level 105
God Stats
2W - 0L
1,224 SR
Queue Stats
3W - 2L
1,439 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
Vendxttxs
Sun Wukong
Gold IV
Level 60
God Stats
8W - 13L
1,548 SR
Queue Stats
106W - 110L
1,390 MMR
Solo
Vulcan
Vulcan
Silver I
ZebraCakess
Vulcan
Silver I
Level 134
God Stats
1W - 3L
1,545 SR
Queue Stats
36W - 31L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 6 / 2
8,555
428
4,426
12,369
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
16
1 / 4 / 1
9,796
490
10,946
23,729
25,113
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 3
9,858
493
7,752
17,195
13,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
SlamDiego
The Morrigan
15
1 / 5 / 3
9,403
470
9,761
12,792
4,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
TsunamicPack
Heimdallr
15
1 / 1 / 1
8,814
441
9,443
14,506
5,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
AthenaTiamatGilgameshSet

VS

Bans
Morgan Le FayTsukuyomiArtemisChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 2 / 8
10,518
526
2,922
14,814
9,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
19
4 / 1 / 5
11,804
590
8,536
12,846
5,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
Tempisto
Izanami
19
2 / 1 / 3
12,307
615
8,569
10,153
3,511
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Vendxttxs
Sun Wukong
19
3 / 0 / 4
12,103
605
12,952
20,929
16,015
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
20
10 / 1 / 4
12,976
649
26,252
11,206
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
5
Kills
19
19
Deaths
5
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
6
2
0.17
W
Ymir
 
Ymir
0
2
8
2
L
Artio
1
4
1
0.38
L
2
3
3
1.17
W
Hun Batz
4
1
5
6.5
L
The Morrigan
SlamDiego
The Morrigan
1
5
3
0.5
W
Izanami
Tempisto
Izanami
2
1
3
3.5
L
Heimdallr
TsunamicPack
Heimdallr
1
1
1
1.5
W
Sun Wukong
Vendxttxs
Sun Wukong
3
0
4
5
W
Vulcan
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,328
Damage
59,231
80,591
Taken
69,948
53,858
Mitigated
38,286
23,355
Healing
22,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,426
0
0
440
12,369
4,428
0
6,009
6,098
61,416
0
W
Ymir
 
Ymir
2,922
611
0
2,130
14,814
9,461
113
6,631
8,183
23,622
0
L
Artio
10,946
569
296
10,049
23,729
25,113
0
7,233
16,352
68,834
0
L
7,752
459
256
2,533
17,195
13,842
0
8,015
8,944
29,638
0
W
Hun Batz
8,536
3,072
0
526
12,846
5,084
434
4,232
8,614
0
100,942
L
The Morrigan
SlamDiego
The Morrigan
9,761
1,452
0
3,944
12,792
4,697
0
2,962
9,631
70,056
5,988
W
Izanami
Tempisto
Izanami
8,569
6,308
0
3,572
10,153
3,511
2,796
2,034
8,119
0
115,293
L
Heimdallr
TsunamicPack
Heimdallr
9,443
2,659
0
5,837
14,506
5,778
0
4,219
10,197
0
78,294
W
Sun Wukong
Vendxttxs
Sun Wukong
12,952
3,552
0
12,150
20,929
16,015
0
11,496
9,433
0
93,703
W
Vulcan
26,252
6,459
225
4,388
11,206
4,215
802
5,838
5,368
112,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,426
Gold Earned
59,708
546
Minions Killed
733
0
Camps Cleared
0
1,889,568
Distance Traveled
2,133,129
33
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,555
428
103
5
0
349,771
6
W
Ymir
10,518
526
31
2
0
437,839
7
L
Artio
9,796
490
132
7
0
391,796
6
L
Cthulhu
9,858
493
55
3
0
443,314
9
W
Hun Batz
11,804
590
155
8
0
461,610
2
L
The Morrigan
9,403
470
145
7
0
351,730
5
W
Izanami
12,307
615
211
11
0
404,198
3
L
Heimdallr
8,814
441
111
6
0
352,957
7
W
Sun Wukong
12,103
605
167
8
0
393,471
3
W
Vulcan
12,976
649
169
8
0
436,011
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role