Player Matchup

Bacchus
Bacchus
GOING_COMMANDO14
Bacchus
Level 48
God Stats
22W - 22L
1,407 SR
Queue Stats
54W - 55L
1,458 Elo+
Party 2
Hou Yi
Hou Yi
GoldenFistOfury
Hou Yi
Level 69
God Stats
3W - 5L
1,405 SR
Queue Stats
25W - 23L
1,509 Elo+
Party 1
Vamana
Vamana
SupremeGlory
Vamana
Level 101
God Stats
2W - 1L
1,542 SR
Queue Stats
14W - 15L
1,442 Elo+
Party 1
Ymir
Ymir
TheLastOneLeft12
Ymir
Level 108
God Stats
11W - 7L
1,636 SR
Queue Stats
183W - 212L
1,398 Elo+
Party 2
Ah Puch
Ah Puch
elrough
Ah Puch
Level 127
God Stats
15W - 15L
1,449 SR
Queue Stats
250W - 274L
1,423 Elo+
Solo
Team Averages
Level 91
1,488 SR
1,446 Elo+

VS

Team Averages
Level 74
1,496 SR
1,454 Elo+
Osiris
Osiris
 
Osiris
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FrigginKumquats
Bellona
Level 58
God Stats
9W - 4L
1,657 SR
Queue Stats
97W - 93L
1,492 Elo+
Party 3
Agni
Agni
Sweetreturns2
Agni
Level 118
God Stats
1W - 4L
1,454 SR
Queue Stats
788W - 781L
1,441 Elo+
Solo
Ravana
Ravana
TrueGKGaming
Ravana
Level 65
God Stats
4W - 18L
1,291 SR
Queue Stats
66W - 90L
1,390 Elo+
Party 3
Chiron
Chiron
TwinJupiter5350
Chiron
Level 63
God Stats
1W - 3L
1,576 SR
Queue Stats
31W - 35L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 7
9,331
933
6,885
8,573
5,308
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 1 / 6
9,180
918
9,864
9,942
5,481
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vamana
16
0 / 1 / 9
9,754
975
4,174
10,427
11,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
3 / 0 / 6
9,488
949
2,743
7,379
8,100
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Puch
elrough
Ah Puch
16
2 / 0 / 5
9,335
934
14,534
2,563
1,159
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

298

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
0 / 1 / 1
7,825
783
1,316
1,308
591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 5 / 2
8,200
820
6,718
14,032
8,004
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 4 / 2
8,666
867
8,387
9,956
3,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
15
0 / 1 / 2
8,702
870
5,344
8,647
3,450
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
2 / 0 / 0
9,131
913
11,164
6,876
2,381
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
11
Kills
2
2
Deaths
11
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
1
1
0.5
L
0
5
2
0.2
W
3
0
7
6.5
W
3
1
6
6
W
Vamana
0
1
9
4.5
L
0
4
2
0.25
W
3
0
6
6
L
Ravana
0
1
2
1
L
2
0
0
2
W
Ah Puch
elrough
Ah Puch
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,200
Damage
32,929
38,884
Taken
40,819
31,687
Mitigated
17,766
7,304
Healing
2,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,316
398
0
0
1,308
591
0
1,134
174
0
3,627
L
6,718
916
0
441
14,032
8,004
0
7,558
6,020
0
9,207
W
6,885
129
533
696
8,573
5,308
0
2,720
5,853
17,269
0
W
9,864
3,984
591
1,240
9,942
5,481
0
1,940
8,002
0
22,523
W
Vamana
4,174
1,525
0
4,082
10,427
11,639
0
1,242
9,185
0
22,878
L
8,387
306
0
0
9,956
3,340
0
6,989
2,784
30,838
0
W
2,743
36
0
0
7,379
8,100
0
1,474
5,905
14,470
0
L
Ravana
5,344
933
0
277
8,647
3,450
0
3,376
5,085
0
26,881
L
11,164
4,640
536
1,142
6,876
2,381
0
5,105
1,731
0
32,606
W
Ah Puch
elrough
Ah Puch
14,534
419
0
162
2,563
1,159
0
1,011
1,552
37,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,088
Gold Earned
42,524
175
Minions Killed
191
8
Camps Cleared
5
1,014,487
Distance Traveled
735,602
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,825
783
5
1
1
57,961
0
L
Bellona
8,200
820
13
1
0
145,825
0
W
Bacchus
9,331
933
27
3
0
216,249
0
W
Hou Yi
9,180
918
37
4
2
197,125
1
W
Vamana
9,754
975
26
3
3
216,374
1
L
Agni
8,666
867
59
6
1
164,580
1
W
Ymir
9,488
949
29
3
2
197,154
0
L
Ravana
8,702
870
57
6
1
194,916
0
L
Chiron
9,131
913
57
6
2
172,320
0
W
Ah Puch
9,335
934
56
6
1
187,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role