Player Matchup

Set
Set
Chadousito
Set
Level 17
God Stats
0W - 2L
1,330 SR
Queue Stats
4W - 6L
1,416 Elo+
Party 2
Bacchus
Bacchus
Charanchen
Bacchus
Level 7
God Stats
2W - 2L
1,565 SR
Queue Stats
2W - 6L
1,314 Elo+
Party 2
Tiamat
Tiamat
Instiint
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,391 Elo+
Party 1
Cu Chulainn
Cu Chulainn
lSunset
Cu Chulainn
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 23L
1,524 Elo+
Party 1
Neith
Neith
skyy21
Neith
Level 11
God Stats
15W - 26L
1,384 SR
Queue Stats
106W - 153L
1,436 Elo+
Solo
Team Averages
Level 13
1,456 SR
1,416 Elo+

VS

Team Averages
Level 19
1,462 SR
1,504 Elo+
Morgan Le Fay
Morgan Le Fay
ALHEQUIS
Morgan Le Fay
Level 48
God Stats
3W - 3L
1,399 SR
Queue Stats
78W - 60L
1,532 Elo+
Party 3
Neith
Neith
FABIOFT2SP
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,500 Elo+
Party 4
Bastet
Bastet
smurramüller
Bastet
Level 26
God Stats
1W - 2L
1,274 SR
Queue Stats
56W - 45L
1,522 Elo+
Party 3
Nu Wa
Nu Wa
sotiniM
Nu Wa
Level 17
God Stats
3W - 2L
1,636 SR
Queue Stats
32W - 23L
1,590 Elo+
Party 3
Ymir
Ymir
xTheus013
Ymir
Level 4
God Stats
14W - 12L
1,500 SR
Queue Stats
100W - 118L
1,376 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 8 / 1
8,837
552
9,636
14,191
7,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
Charanchen
Bacchus
9
1 / 5 / 6
6,928
433
5,194
16,151
13,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
Instiint
Tiamat
9
0 / 9 / 2
5,756
360
821
9,163
2,516
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
lSunset
Cu Chulainn
13
2 / 4 / 2
7,632
477
7,553
13,755
5,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
skyy21
Neith
10
4 / 4 / 3
6,837
427
5,586
10,509
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ALHEQUIS
Morgan Le Fay
16
10 / 2 / 3
10,355
647
11,965
9,703
4,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
15
5 / 5 / 6
9,039
565
13,281
12,054
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 2 / 6
9,119
570
9,805
12,428
4,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
sotiniM
Nu Wa
15
4 / 0 / 9
9,375
586
12,255
8,524
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
14
3 / 6 / 4
9,548
597
6,254
12,790
9,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
57
15
Kills
29
30
Deaths
15
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
ALHEQUIS
Morgan Le Fay
10
2
3
5.75
L
8
8
1
1.06
L
Bacchus
Charanchen
Bacchus
1
5
6
0.8
W
Neith
5
5
6
1.6
L
Tiamat
Instiint
Tiamat
0
9
2
0.11
L
Cu Chulainn
lSunset
Cu Chulainn
2
4
2
0.75
L
Neith
skyy21
Neith
4
4
3
1.38
W
7
2
6
5
W
Nu Wa
sotiniM
Nu Wa
4
0
9
8.5
W
Ymir
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,790
Damage
53,560
63,769
Taken
55,499
33,518
Mitigated
25,443
8,508
Healing
17,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
ALHEQUIS
Morgan Le Fay
11,965
2,205
0
2,354
9,703
4,414
1,945
1,326
8,377
80,041
0
L
9,636
5,356
0
2,941
14,191
7,695
0
4,821
9,144
0
36,284
L
Bacchus
Charanchen
Bacchus
5,194
1,101
0
1,508
16,151
13,776
0
7,052
8,834
12,178
0
W
Neith
13,281
7,591
0
5,200
12,054
4,068
1,315
3,737
8,317
0
55,957
L
Tiamat
Instiint
Tiamat
821
281
0
538
9,163
2,516
0
5,546
3,492
12,533
0
L
Cu Chulainn
lSunset
Cu Chulainn
7,553
1,007
0
972
13,755
5,896
0
8,536
4,815
4,905
28,512
L
Neith
skyy21
Neith
5,586
2,216
0
2,549
10,509
3,635
0
3,426
6,933
0
33,157
W
9,805
3,992
0
4,032
12,428
4,245
701
98
12,330
0
48,045
W
Nu Wa
sotiniM
Nu Wa
12,255
2,916
0
3,964
8,524
3,123
3,296
852
7,672
51,273
0
W
Ymir
6,254
1,884
0
1,700
12,790
9,593
873
1,112
11,678
35,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,990
Gold Earned
47,436
204
Minions Killed
458
0
Camps Cleared
0
1,306,017
Distance Traveled
1,478,834
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,355
647
137
9
0
290,176
4
L
Set
8,837
552
66
4
0
281,987
0
L
Bacchus
6,928
433
15
1
0
303,415
2
W
Neith
9,039
565
69
4
0
265,356
2
L
Tiamat
5,756
360
24
2
0
198,529
4
L
Cu Chulainn
7,632
477
49
3
0
305,368
0
L
Neith
6,837
427
50
3
0
216,718
0
W
Bastet
9,119
570
98
6
0
348,383
2
W
Nu Wa
9,375
586
94
6
0
289,600
0
W
Ymir
9,548
597
60
4
0
285,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role