Player Matchup

Hel
Hel
Blackxjw
Hel
Level 29
God Stats
8W - 2L
1,711 SR
Queue Stats
298W - 286L
1,527 Elo+
Solo
Cerberus
Cerberus
Foxicanun
Cerberus
Level 18
God Stats
4W - 3L
1,396 SR
Queue Stats
65W - 48L
1,599 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kylerman
Tsukuyomi
Level 29
God Stats
5W - 3L
1,689 SR
Queue Stats
80W - 48L
1,647 Elo+
Solo
Amaterasu
Amaterasu
Tractrem
Amaterasu
Level 104
God Stats
3W - 3L
1,683 SR
Queue Stats
23W - 37L
1,465 Elo+
Party 2
Neith
Neith
TyrotoxismBooth
Neith
Level 5
God Stats
1W - 1L
1,165 SR
Queue Stats
13W - 14L
1,574 Elo+
Party 2
Team Averages
Level 37
1,529 SR
1,562 Elo+

VS

Team Averages
Level 25
1,426 SR
1,389 Elo+
Jormungandr
Jormungandr
DixBeeFloppin
Jormungandr
Level 7
God Stats
1W - 3L
1,535 SR
Queue Stats
4W - 7L
1,352 Elo+
Party 1
Skadi
Skadi
Heartattact
Skadi
Level 16
God Stats
0W - 2L
1,251 SR
Queue Stats
12W - 17L
1,380 Elo+
Solo
Vulcan
Vulcan
MyItchy8aLLs42
Vulcan
Level 14
God Stats
0W - 2L
1,208 SR
Queue Stats
5W - 13L
1,282 Elo+
Party 1
Kukulkan
Kukulkan
UltraEvil
Kukulkan
Level 28
God Stats
70W - 66L
1,636 SR
Queue Stats
204W - 198L
1,560 Elo+
Solo
Cthulhu
Cthulhu
YungGravy32
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 17
12,501
1,136
13,663
16,190
6,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cerberus
Foxicanun
Cerberus
20
5 / 0 / 34
13,389
1,217
19,127
15,206
16,510
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tsukuyomi
Kylerman
Tsukuyomi
20
22 / 2 / 17
15,097
1,372
35,987
20,173
8,040
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Tractrem
Amaterasu
19
5 / 3 / 23
12,146
1,104
13,546
22,090
12,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
5 / 7 / 14
11,137
1,012
9,677
13,594
5,099
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

217

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DixBeeFloppin
Jormungandr
17
0 / 8 / 6
9,965
906
8,221
20,220
14,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
0 / 8 / 2
9,044
822
3,409
8,833
1,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
0 / 9 / 8
10,308
937
11,874
15,245
5,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
UltraEvil
Kukulkan
18
10 / 13 / 4
13,262
1,206
30,758
22,085
7,629
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
YungGravy32
Cthulhu
17
5 / 10 / 6
11,754
1,069
24,145
31,667
31,361
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
41
47
Kills
15
15
Deaths
48
105
Assists
26
Player
Kills
Deaths
Assists
KDA
W
10
3
17
6.17
L
Jormungandr
DixBeeFloppin
Jormungandr
0
8
6
0.38
W
Cerberus
Foxicanun
Cerberus
5
0
34
22
L
0
8
2
0.13
W
Tsukuyomi
Kylerman
Tsukuyomi
22
2
17
15.25
L
0
9
8
0.44
W
Amaterasu
Tractrem
Amaterasu
5
3
23
5.5
W
5
7
14
1.71
L
Kukulkan
UltraEvil
Kukulkan
10
13
4
0.92
L
Cthulhu
YungGravy32
Cthulhu
5
10
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,000
Damage
78,407
87,253
Taken
98,050
48,165
Mitigated
60,397
32,493
Healing
4,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,663
2,049
9,022
8,336
16,190
6,283
0
14,089
1,972
35,746
0
L
Jormungandr
DixBeeFloppin
Jormungandr
8,221
2,578
0
957
20,220
14,533
0
6,826
13,394
28,179
0
W
Cerberus
Foxicanun
Cerberus
19,127
1,645
1,171
3,902
15,206
16,510
0
11,339
3,634
29,635
0
L
3,409
1,059
0
132
8,833
1,871
0
3,418
5,415
0
7,663
W
Tsukuyomi
Kylerman
Tsukuyomi
35,987
9,376
112
5,021
20,173
8,040
0
17,363
2,482
0
57,476
L
11,874
3,364
75
942
15,245
5,003
0
5,391
9,854
36,346
0
W
Amaterasu
Tractrem
Amaterasu
13,546
5,522
0
3,471
22,090
12,233
0
19,743
2,040
145
33,382
W
9,677
4,582
0
1,458
13,594
5,099
0
11,417
2,127
0
30,050
L
Kukulkan
UltraEvil
Kukulkan
30,758
2,407
224
823
22,085
7,629
0
7,160
14,925
52,380
0
L
Cthulhu
YungGravy32
Cthulhu
24,145
629
288
1,174
31,667
31,361
0
10,140
21,527
40,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,270
Gold Earned
54,333
215
Minions Killed
183
5
Camps Cleared
4
1,149,224
Distance Traveled
833,652
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,501
1,136
69
6
0
234,174
1
L
Jormungandr
9,965
906
39
4
0
147,826
1
W
Cerberus
13,389
1,217
33
3
1
249,307
2
L
Skadi
9,044
822
9
1
1
91,599
0
W
Tsukuyomi
15,097
1,372
40
4
2
229,766
0
L
Vulcan
10,308
937
55
5
1
184,710
0
W
Amaterasu
12,146
1,104
44
4
1
268,548
0
W
Neith
11,137
1,012
29
3
1
167,429
0
L
Kukulkan
13,262
1,206
46
4
1
211,056
1
L
Cthulhu
11,754
1,069
34
3
1
198,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role